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Mall Craze News

New Shop Type and Character models!

Hello everyone!

I've got a new batch of news for you! In this update, it is mainly a summary of what's happened in the last couple of months. But the more exciting part is in my opinion about the future, which I'll cover in the Next Steam Update!

New shop type - Sports shop


Currently, there are only 3 types of shops in the game – Electronics, Clothing and Music. Of course, that's enough for development purposes, but I wanted to expand this small set of 3.

[h2]Why Sports shop?[/h2]

2 main reasons. The first one being - sport shops are fairly numerous and there are always a couple of different brands out there in the mall. And the second one – bikes, skis, rackets, and many others, those products just look so good, and it was a real joy to model them :)

What kind of products will be available in this shop? Take a look:



Currently, there are 17 placable product display tables, and at least 3x as many different unique products.

When I look at all these new products, I notice a slight progress in the artstyle.



The difference is not so much in the artstyle itself, but mainly in the complexity of the model. This is not as huge of a problem, as the old computer product table can be easily updated later on.

But something from the game was getting outdated, and I wanted to do something about it.

New character models


Virtual people in Mall Craze are an integral part of the game, and with that came an important decision. The old character models were getting a bit too blocky in comparison with the rest of the game. Luckily, I was not 100% commited to the old character models yet, so there wasn't any substantial time lost in the process of creating new one. This is actually a 4th version of the character model and here in this picture you can see a nice comparison between all of them.



Not only does the new model (in my humble opinion) look better, but they also allow things that wouldn't be possible before. Thanks to the higher polygon count, I can much more easily create various hairstyles, beards, hand gestures (fingers, yaaay), and animations.

Here's another example of the new characters:



The Next Update


As I said at the beginning of this update, I have another update ready to share with you. One that is more focused towards the future. I'm well aware that a lot of time has passed from the last update in January. I will explain why this happened in more detail in this next update.

Thank you everyone for your support, and take care! :)
- Milan, developer

Pre-Alpha coming on January 20

It's finally here!

Before I get to the main story of this update, let me retrospectively wish you a Happy New Year, and I hope that you will all be able to accomplish all you goals!
[h2]Thursday, January 20[/h2]
The main message of this update is clear - I will be launching the promised Pre-Alpha version of Mall Craze in roughly 2 weeks for Kickstarter backers. Everything is ready and I only have to set up a couple of things before I give you the access.

Distribution and availability

On January 19 and 20, I will be sending out Steam Keys that will give you the access to the game. This access will not be limited in time. You will receive all updates as the game will slowly progress through it's development cycle, and on official release day, your game will automatically update to the release version.

With that might come a few hiccups. The fact that you will play the game as it is developed, there might come a time when there will be such a big update to the game's internal structure, that your saved games might get broken. This will not be a problem with this very first version, as the save system is not fully working right now, but it will be one of the very first things that will be added after the pre-alpha release.

I've changed my innitial plan to send out Steam Keys via e-mail, and instead, I will be sending an individual private messages on Kickstarter. To see if you are eligible for this pre-alpha version, your reward tier on Kickstarter should state "Beta Access to Mall Craze".

Even if this is just a small closed launch in comparison to the official Steam Launch, I'm still very excited to see you play the game for the first time!

Take care!
- Milan, developer

Big Visual Changes! - Devlog

Hello everyone!

Grab a snack and find yourself a cosy place, because there is quite a lot to cover today!



Let's see what today's update is all about:
  • Graphical Settings
  • Shop Customization
  • Fountains!


Graphical Settings

Since the day I created the Unreal Engine project file for Mall Craze, the game has been running on one graphical setting only, and that was the setting that I set in the engine itself. If I want other people to play the game, I should have a graphical settings in the game at that point. And that's exactly what I've done here. This was a fairly straightforward process, as UE offers the possibility to change the settings in the engine itself. What took the most amount of time was creating the necessary User Interface.



This also gives me the ability to increase the graphics even more for the Epic option for people with more powerful hardware.

Shop Customization
This is where the fun part begins! Being able to change the graphical settings is a cool thing (and fairly standard these days), but you know what is even better? Making the game actually look way better! How do we do that? Well, one thing would be to actually change the color and design of our shops. Sounds good? Let's do this then!

You see, up until now, every shop that I ever build in Mall Craze looked almost the same. Sure, I could make the shop different shape, size, place the entrance and windows slightly different, and place the products differently as well. But that was basically it. There wasn't anything in the game that would really distinguish one shop from another.



From the very beginning of the development, I knew that this was not supposed to be the final look of the game. Here's the list of what I wanted to have customizable in the shops:
  • Shop Entrance
  • Cashier Table
  • Walls & Floor
  • Shop Windows
  • Products
  • Logo


In terms of Logo, I wanted to give players the ability to design them pretty extensively, as it is one of the main distinguishing factors of the shop.

I'm happy to tell you that I was able to achieve what I wanted, and here are the results:



User interface for Shop Customization and Logo



For the purpose of Product Customization, I've decided to create a new dedicated UI window for the Products. In this window, you'll be able to access every information and stats about a specific product. You can also change the color of the product - that was the main reason why I had to make the UI now.



Fountains!

After I implemented shop customization, I continued with a similar topic - one that is also closely related to the game's looks - water fountains!

In the past, when I showed you what I build in the game, there weren't that many decoration pieces to choose from. I only had a simple tree, bush, some flowers, bench, fence, and that was basically it. You can still create some interesting decoration with it, but it can't get you really that far.



As you can see, it was not that bad for a start, but I knew the game could do better! The final push to add fountains to the game came from the community, so let's see how it ended up!



As you can see, with the addition of fountains, I had an amazing opportunity to add additional decoration pieces as well - a palm tree, 2 new grass patches, a pillar, and a new bench.

The cool part of all this, is that the original fountain designs are very simple, and that gives the player the abbitily to create their own advanced design.



Afterword

Are you still here? :)

Right now, it is time for me to jump back into the development, and make the game even better. I'm not sure when I will release another update, but I'm pretty sure, that it will be as soon as I have something worth a while to share.

As always, thank you for everything! And I will see you soon. Take care :)
- Milan, Developer

Pre-Alpha Gameplay Footage

Gameplay Video is Here!

Hello everyone!
After a year and a half of development, I decided to show you some unedited gameplay of the game.
So far, I've been only showing short clips in my usual devlogs. I feel like now is a good time to show you exactly how the game is played at this moment. I also show some funny bugs and glitches at the end of the video - those are always fun :)

Keep in mind that everything I show is still early in development and some things might be subject to change.

[h2]Kickstarter[/h2]
Before I go to the video itself, I would like to thank everyone who supported Mall Craze on Kickstarter so far! The campaign has been going very well, and we're roughly $50 away from reaching 70% funded!
You can find the Kickstarter campaign here!

Enjoy the video!