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  3. Summer Fun Update Hotfix 2

Summer Fun Update Hotfix 2

[b]Changes[/b] [list] [*] Updated monster value calculation. [list] [*] Value/Penalty of traits is increased (and fixed) [*] Value now scales with domesticity (<50 worth less. >50 worth more) [*] Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date [/list] [*] Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator [*] Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo) [*] Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day [*] Disabled accuracy, so all abilities will hit 100% of the time [*] DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick. [*] Lowered enemy scaling based on level by 15% [*] Lowered enemy scaling based on current floor by 17.5% [*] Lowered enemy extra stamina scaling by 75% [*] Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x [*] Lowered the base damage of Ora Ora Ora from 20 to 10 [*] Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed [*] Cat Boss’s zamboni summoning passive now has a 1 turn cooldown [*] Increased the Cat Boss’s stamina from 70 to 100 [*] Decreased the Cat Boss’s Physique from 80 to 50 [*] Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100% [*] Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20% [*] Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x [*] Lowered the Drunken Pirate’s Physique from 30 to 25 [*] Lowered the Drunken Pirate’s Stamina from 30 to 25 [*] Increased the Holstuar’s bull rush attack multiplier from 1x to 2x [*] Increased Cat’s minimum Stamina from 10 to 15 [*] Decreased Cat’s minimum Intuition from 20 to 15 [*] Increased Demon’s minimum Stamina from 10 to 15 [*] Decreased Demon’s minimum Intuition from 10 to 5 [*] Increased Harpy’s minimum Stamina from 10 to 15 [*] Decreased Harpy’s minimum Intuition from 10 to 5 [*] Increased Lamia’s minimum Stamina from 10 to 15 [*] Decreased Lamia’s minimum Intuition from 20 to 15 [*] Increased Jaero’s starting Stamina from 10 to 15 [*] Decreased Jaero’s starting Intuition from 20 to 15 [*] Increased Fio’s starting Stamina from 10 to 15 [*] Decreased Fio’s starting Intuition from 25 to 20 [*] Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun [*] [/list] [b]Fixes[/b] [list] [*] Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy) [*] Fixed missing icons in guidebook [*] Fixed Female Centaur x Crab sex swapping palettes on the farm [*] Fixed issue with transparent monsters on the farm [*] Fixed closet UI not having a character limit for renaming the player [list] [*] Existing saves truncated to current limit (10 characters) on conversion [/list] [*] Fixed unintended input handling (enter/spacebar opening menus, joystick input being read) [*] Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with [*] Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full [*] These extra monsters (which cause exceptions on the farm) are removed during conversion [*] Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt) [*] All debt is being erased (korona set to 0) during conversion to this version [*] Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase [*] Fixed bug with leaving input field blank on transaction and cooking menus [*] Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining) [*] Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing) [*] Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm [list] [*] Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc) [/list] [*] Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it) [*] Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up [*] Fixed female holstaur idle animations being the wrong directions [*] Fixed the storm clouds on the farm and in Cloverton [*] Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0) [*] Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm [*] Fixed bugs with Chimera passive traits [*] Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off) [*] Fixed issue where special patreon contest monsters were not initializing their base stats [/list]