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Development Preview- What's Coming Up Next?

Judge Heath here to let you guys know about the massive Dark Woods Update we’ve been working on!

It’s all been fairly hush hush, with work being applied more publicly to back end areas and the Katarina Station and Savannah cleanups, but this entire time we’ve also been working away at the second area of the game! The Megalon Forest! This massive set of trees grown from a single enormous flying trunk makes up a unique ecosystem that has long evaded exploration except by the more dastardly sorts! The Union is bringing in Ev to explore it’s depths, to establish contact with the locals and figure out what is going on with the pirates in this part of the skies! Of course, Ev has more personal reasons as well for investigating, as his activities against the poachers have not gone unnoticed, and the mysterious backer of the pirates has loosed another of his underlings to stop our intrepid hero(ine)!



What’s Next?
In the next 4-7 weeks, we hope to release the Dark Woods Update, involving the nefarious hunter Rook, one of Vaskin’s lackeys, as well as the newest area and a series of quests related to the new biom. This will be the first part of 3 or 4 major updates, the first three including entirely new floors, each of which is about the same size as Savannah Floor 8 or a little larger.


An Improved Station
Katarina Station is seeing a facelift, once you have completed the preparations and quests in the Savannah, the station will have the materials, machines, and support to become mobile! Opening up an entirely new area! Even before that, we are opening up the Lodging House of Katarina Station, with a rotating schedule of npcs, with sex scenes and dialogues, complete with some new quests to add them in once you reach the new Megalon Forest Biome!



The Dark Wood
Following the failed kidnapping of Ev and Captain Kiram’s betrayal to join the Frontiersman and town of Cloverton, Vaskin takes the next logical step, putting a hit out on you with his personal hunter, the honorable and nefarious deadeye hunter Rook!



This potent hunter has turned the Dark Woods area of the Megalon Forest into a trap filled hell, forcing Union exploratory forces back to a single area, but Ev has been given special permission to proceed, for Rook has decided it would be far more interesting to DUEL the skilled young Frontiersman than to simply snipe him like a fish flushed from the clouds.



Exploring the Dark Woods is no joke however, pirates loot a fallen ship, and wolves occupy much of the branches after the strange black goop has corrupted their local den! You will have to find your way past all of these challenges in order to finally face Rook and further unravel the strange conspiracy of monster-poaching and piracy that seems to surround current events! Should you succeed, Ev shall be rewarded with a brand new ancient cell with shocking new powers!



New Partners!
Questing in the Darkwood will open up new sexy partners for Ev to spend their time with, banging the headboards in the Katarina Lodgehouse rooms when they reencounter old faces in the main tavern room!



Upcoming OST Release!
Finally, we’re planning on releasing the OST by our Composer, Cilantro, onto Steam in the Near Future! We’re just making some cleanup decisions and insuring that the highest quality versions we have available are going into the file before uploading! Keep an eye out for that in the next couple of weeks!

January Hotfix

We know it's been a hot minute, but we're hoping to have the first forest floor out soon.

Fixes
  • Crab’s Claw Carousel (when chained after Stream Blast) now targets the same enemies selected instead of the entire enemy team
  • Crab’s Passive Wavelength no longer stacks indefinitely, reworked to provide a 10% boost to the action bar for the whole party
  • Demon enemy units now have appropriate XP and coin rewards
  • Fixed an error that could crash the game during a late-game Kiram story segment when a Poacher enemy called for reinforcements
  • Updated Kaleida’s placeholder text
  • Quest display won’t show the Protagonist portrait and name for quests with none or unknown providers
  • Fixed soft-lock in Savannah F5 where players were able to open the 2nd gate before the 1st gate
    • Players who encountered this in previous game versions will be able to continue

November Hotfix 3

Fixes
  • Veteran players should no longer have the intro cutscene play every time they enter Katarina Station
  • Autosave & manual save should no longer be possible during cutscenes
  • Fixed ‘Unlock Matching Scenes’ error message that appears after recruiting Kiram

November Hotfix 2

Fixes
  • Gallery sex scenes should now stay unlocked between game sessions
  • Unlocking a scene will automatically save it in your gallery without needing to save your progress
  • Liz’s gallery scene should now be re-unlockable upon talking to her again
  • Fixed a crash when viewing Evan x Garst’s HD gallery scene

November Hotfix

Changes
  • Low Light Saturation setting will now default to 0.5 (This will override previous settings)
  • All enemy Harpy & Lamia units now have loot tables


Fixes
  • Fixed error when trying to encounter a specific enemy mob on Savannah F3 post-cleanup
  • Fixed error caused when entering dialogue with certain major NPCs that talk about Market vendors
  • Reduced interactable range for Savannah F5 Locked Gate #2 to prevent players from opening it from the outside
    • Players who soft-locked their progress as a result of this will need to resume an earlier save file
  • Savannah F5 Chest King’s quest should now reset progress after migration, unless the player had previously cleared all 4 pirate mobs
  • Prevented rare autosave during Katarina intro cutscene which was leaving players stranded
  • Cleaned up visual errors in Evan x Garst HD sex scene
  • Closed off a small walkable space in Savannah F8 where the player could become stuck after the boss encounter
  • Some missing sprites have been restored
  • Minor typographical errors have been fixed