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Cloud Meadow News

Character Popularity Polls!

[p]Hey everyone! [/p][p]While our art team is hard at work on Forest Floor 3, The remainder of the team's focus will involve expanding the questlines and stories of our various characters! As such, we wanted to get an idea of which characters MOST interest the player base! [/p][p]Please complete these three polls below and let us know who your favorite characters are! Who do YOU want to see more in quests and story lines?[/p][p][/p][p]Guys' Popularity Poll[/p][p]Ladies' Popularity Poll[/p][p]Non-Binary, Intersex, and Indeterminate Folks' Popularity Poll[/p]

Beta v0.2.4.0e

[p]Additions[/p]
  • [p]New unique music for each monster species’ hatching on the farm[/p]
  • [p]New environmental sfx for various elements in Katarina & Savannah[/p]
  • [p]Sidebar Quest names can now be clicked on to open their info page in the Quest Log[/p]
[p]Changes[/p]
  • [p]Updated Fio’s overworld animations[/p]
[p]Fixes[/p]
  • [p]Fixed certain monster pairings having their palettes swapped[/p]
  • [p]Fixed error when fast travelling from Savannah 8 to Forest[/p]
  • [p]Fixed error with Lamia’s Resonator tier 3 ability caused by interaction with Reflect or expiring buffs[/p]
  • [p]Wolf’s War Scent ability should no longer reset for infinite uses[/p]
  • [p]Fixed soft-lock caused by Demon Aspirant’s Flickering Aura ability[/p]
  • [p]Fixed several dialogue & NPC sprite behaviours for Brontide during his tutorial sequence[/p]
  • [p]Fixed incorrect lighting applied after using Echo Stone from an indoor environment[/p]

Cloud Meadow OST Released!

[p][dynamiclink][/dynamiclink]If you've not already seen it, then make sure to give our new OST a look! These catchy tunes made by master composer Cilantro! [/p][p][/p][p]108 fantastic songs, both of things already in the game, and that will be added to future encounters and situations! We hope you enjoy![/p][p][/p]

Hotfix Beta v0.2.4.0d

Additions
  • Added new sound effects for successfully cooking meals, incubating eggs, placing buildings and using jump pads


Fixes
  • Companions following will no longer break after using the hunter’s chair
  • The Letter cutscene no longer mentions events that haven’t happened yet
  • Using the construction window at Lucia’s cistern no longer crashes the game
  • Fixed bad_id message in Garst chime in during Gelricht’s recruitment
  • Fixed an issue that caused late game migration to only include cats and centaurs

August Hotfix

[p]Additions[/p]
  • [p]4 new enemy Cyclops combat units have been added[/p]
    • [p]Cyclops units will begin migrating in dungeons after the player has cleared the Savannah story arc[/p]
  • [p]Dialogue text system improvements[/p]
    • [p]New text speed options from 1x to 8x and instant dialogue[/p]
    • [p]See Options Menu > Accessibility[/p]
  • [p]New contextual dialogue for Sascha & Gehman in Cloverton[/p]
  • [p]New sound fx for town doorways, combat victory, loot collection & numerous environmental sounds through the dungeons[/p]
[p]Changes[/p]
  • [p]Revised Forest 1 boss combat behavior for more variety during the encounter[/p]
  • [p]Improved Farm Building UI tutorial & revised visuals for Plot Upgrades to strongly indicate they can be upgraded twice[/p]
  • [p]Kiram will have temporary buffed stats to put him on-par with the player’s level during his first story encounter[/p]
  • [p]Combat ‘overkill’ ring-out animation will now occur less frequently; only if enemy unit reaches -25% health[/p]
    • [p]Previously this occurred on a final blow that dealt 25% max health[/p]
  • [p]Improved error reporting experience[/p]
    • [p]Option to quickly restart the game after an error[/p]
    • [p]Save slots that contain an error should no longer be hidden from the Load menu[/p]
      • [p]This was causing a small portion of players to believe their saves were being deleted after updating the game[/p]
      • [p]Added options to try & restore an errored save, report it as a bug or load a previous save under that slot[/p]
    • [p]Error window will ask for a brief written description from the player before compiling a bug report[/p]
[p]Fixes[/p]
  • [p]Fixed crash when trying to use the elevator right after unlocking the forest[/p]
  • [p]Fixed Catarella staying around awkwardly in the bedroom after her sex scene[/p]
  • [p]Restored missing signpost visuals in the Farm[/p]
  • [p]Fixed new Barnhouse not properly showing more than 20 monsters[/p]
  • [p]Fixed Jubelle’s priorities at the player’s Farmhouse, she will now introduce main story quests as priority over local town events[/p]
    • [p]This was preventing players from progressing to Savannah F3 exit as they did not have the quest ‘Find Tro’s Lab’ which removes the stone barrier[/p]
  • [p]Changing equipment in the Harvest UI should now properly display modified stats[/p]
  • [p]Fixed collider beneath the wizard pillar in the forest that could get the player stuck[/p]
  • [p]Fixed pregnancy indicator showing complete on all pregnant monsters[/p]
  • [p]Fixed several kinds of monsters using each other’s colour palettes when breeding[/p]
  • [p]Fixed Genodriver cells showing up for sale, they’ve also been removed from player inventories[/p]