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  3. Memory and Usability Update

Memory and Usability Update

[i]Improvements[/i] [list] [*] Reduced memory usage and improved loading process [list] [*] Greatly improved UI scaling solution: [*] Added option for scaling to maximize visibility while game is fullscreen [*] Alternative options will scale the window without stretching the sprite art [/list] [*] Numerous UI and usability improvements [/list] [i]Changes[/i] [list] [*] Game time will now pause immediately when opening a UI window [*] Enabled opening of pause menu during cinematics & dialogue [*] Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window [*] Clicking anywhere on the screen will suppress a banner message [*] Exiting a game session will first prompt you to make a save if you haven't saved already [*] Quest tracker entries should be more visible & notable when quests are added or completed [*] Updated Combat Rewards UI animations [*] Updated Options UI to make components more readable [*] Moved difficulty slider to 'Gameplay options' panel [/list] [i]Fixes[/i] [list] [*] Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones [*] Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them [*] Fixed menu opening/closing sounds playing on unintended windows [*] Fixed issue where two sex scenes could be played concurrently while in the Album UI [*] Fixed an issue with audio loading [*] Fixed an issue with seasonal assets when entering buildings in Cloverton [*] Fixed an issue with the game locking up when entering Cloverton [*] Fixed an issue with viewing some monsters in the trait window [*] Fixed an issue where fewer inheritance rolls were made than intended [/list]