Memory and Usability Update
[i]Improvements[/i]
[list]
[*] Reduced memory usage and improved loading process
[list]
[*] Greatly improved UI scaling solution:
[*] Added option for scaling to maximize visibility while game is fullscreen
[*] Alternative options will scale the window without stretching the sprite art
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[*] Numerous UI and usability improvements
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[i]Changes[/i]
[list]
[*] Game time will now pause immediately when opening a UI window
[*] Enabled opening of pause menu during cinematics & dialogue
[*] Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window
[*] Clicking anywhere on the screen will suppress a banner message
[*] Exiting a game session will first prompt you to make a save if you haven't saved already
[*] Quest tracker entries should be more visible & notable when quests are added or completed
[*] Updated Combat Rewards UI animations
[*] Updated Options UI to make components more readable
[*] Moved difficulty slider to 'Gameplay options' panel
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[i]Fixes[/i]
[list]
[*] Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones
[*] Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them
[*] Fixed menu opening/closing sounds playing on unintended windows
[*] Fixed issue where two sex scenes could be played concurrently while in the Album UI
[*] Fixed an issue with audio loading
[*] Fixed an issue with seasonal assets when entering buildings in Cloverton
[*] Fixed an issue with the game locking up when entering Cloverton
[*] Fixed an issue with viewing some monsters in the trait window
[*] Fixed an issue where fewer inheritance rolls were made than intended
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