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Cloud Meadow News

The Matchmaker Update

An update including a slew of dates with various characters from around Cloverton! From the dutiful Jubelle, to the valiant Sieger! Go shopping with Morghan, or even spend time in the cells with Goldra in refusing to participate despite the royal decree! You can access this event starting on Spring 15th, even right after you start the event! Not satisfied with one date? Enter the raffle multiple times for a small fee, or wait until next year for another free ticket!

Additions
  • Spring seasonal Matchmaker event has been greatly expanded
    • During the calendar event week the player will be able to go on various friendly & romantic dates
    • Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers
  • Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm


Changes
  • Incubator now shows hours and minutes remaining before hatching (previously only showed hours)


Fixes
  • Fixed an issue that would reset global settings
  • When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited
  • Fixed acid damage continuing to apply after death
  • Fixed an error that would occur while traversing rooms in a dungeon after returning from death
  • In-game time will no longer pass during dialogue sequences
  • The dialogue history scroll position will now reset to a new dialog line when opened
  • Fixed ‘time played’ text on save file slots showing the incorrect value
  • Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album
  • Fixed an issue where draggable icons could continue to be held after closing a window
  • Fixed crash that could occur after returning to main menu from a game session, then loading a save file again
  • ‘Scene unlocked’ banner messages should no longer trigger from viewing sex scenes in the Album
  • Brontide should no longer be able to target himself while in combat
  • Fixed an issue where it was possible to trigger dialog with a merchant twice
  • Fixed the ability to invoke dialogue from a merchant twice within the same frame

UI Hotfix

Fixes
  • Fixed an issue with the Option window where the Gameplay Settings options could be active while on the main menu. These settings are part of the save data and can only be active after loading a game.
  • Fixed UI sound setting not affecting UI sounds
  • Fixed some icon position issues on the Construction Window
  • Fixed the sign board used in empty special building plots on the farm still appearing after a building has been constructed in that location
  • Fixed Sentinel Hoop item not working as intended
  • Fixed an issue where the watering can bar could move out of position
  • Fixed the silo not appearing in the correct location on the farm
  • Fixed an issue with rolling random loading screen art

Memory and Usability Update

Improvements
  • Reduced memory usage and improved loading process
    • Greatly improved UI scaling solution:
    • Added option for scaling to maximize visibility while game is fullscreen
    • Alternative options will scale the window without stretching the sprite art
  • Numerous UI and usability improvements


Changes
  • Game time will now pause immediately when opening a UI window
  • Enabled opening of pause menu during cinematics & dialogue
  • Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window
  • Clicking anywhere on the screen will suppress a banner message
  • Exiting a game session will first prompt you to make a save if you haven't saved already
  • Quest tracker entries should be more visible & notable when quests are added or completed
  • Updated Combat Rewards UI animations
  • Updated Options UI to make components more readable
  • Moved difficulty slider to 'Gameplay options' panel


Fixes
  • Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones
  • Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them
  • Fixed menu opening/closing sounds playing on unintended windows
  • Fixed issue where two sex scenes could be played concurrently while in the Album UI
  • Fixed an issue with audio loading
  • Fixed an issue with seasonal assets when entering buildings in Cloverton
  • Fixed an issue with the game locking up when entering Cloverton
  • Fixed an issue with viewing some monsters in the trait window
  • Fixed an issue where fewer inheritance rolls were made than intended

Emergency Save Restore Hotfix

What caused the issue: There was a bug in a previous save converter. If there's an bug in the save conversion, then the game saves a flag for that file, and you won't be able to load it, though it allows you to resume playing with any other valid save files. These files are not modified, or deleted, by this process and can be restored in a future version, once the converter issue is fixed.

IMPORTANT: You WILL experience a delay on startup.the game will need to parse all of your save games to regenerate the meta data (which optimizes startup/loading save games, limiting the amount in info we need to parse). Currently this occurs immediately after the splash screens, and it can seem like the game is hanging (just a white screen). This may take a few minutes, depending on just how many save games you currently have, and the speed of your computer. The game "shouldn't" be frozen in this state, and you'll just need to be patient, waiting for it to complete (when it'll load the main menu). We apologize for the necessity of this, and ask you to be patient with the system while it sorts our your saves.

If prompted by Windows, you should "Wait for the program to respond". Simply wait, it WILL sort itself out.

Changes
  • Weekly crop logs have been updated with sorting, making it easier to identify events by crop type.


Fixes
  • Fixed save conversion issue, preventing many saves from being able to load
  • Fixed Brontide Brace damage reflection doing excessive damage
  • Fixed an issue with Jaero’s withered Interception Fist ability
  • Fixed an issue where the logged amount of harvested crops/seeds could be less than the actual amount added to the inventory

Spring Update



While we're still working on a larger themed update- we still have a bunch of improvements, changes, and fixes ready for you all to hold you over until our next major release!

Changes
  • Updated the Monster Traits UI. New UI now shows parents and allows clicking them to step through a monster’s ancestry.
  • The roll to determine which traits are inherited by offspring is now weighted by grade. Higher grade traits - positive or negative - now have a higher chance of being inherited.
  • Improved Incubator and Hot House UI. Parent icons on these menus now link to the Monster Traits UI.
  • The Cooking UI has been improved:
    • Added context tooltips & UI changes elements to the Cooking UI to make it easier to understand mechanics and interactable components, such as active ingredient quality selection.
    • The quality of the cooked items is now shown when cooking recipes.
    • Each ingredient in the cooking experimentation tab now only shows once, instead of one for every quality stack. When selecting an ingredient in the experimentation tab the lowest quality available is always selected first. The best is always selected first when cooking with a recipe.
    • Trying to cook a known recipe from the experiments tab now results in a related message about cooking with the recipe, instead of being a failed experiment.
  • Combat Status Effect changes:
    • Units can now gain the same status from multiple sources. This allows us to design and adjust combat abilities, while avoiding certain unit ability combinations canceling each other’s effects.
      • The only current exception to this is Stun and Sleep. Each unit will only ever have one active source of these statuses: new sources will refresh the active duration.
      • Other Combat Status effects will now only refresh/stack when that status is applied by the same ability and same unit as an existing effect.
    • Damage over time Status Effects now deal a flat damage value per turn. This value is determined by 25% of the caster’s Intuition stat, instead of being a percentage of the target unit’s current health.
  • Combat UI changes:
    • Unit status bars are now shown on the sides of the screen instead of above each unit, along with an icon for that unit, to reduce the amount of clutter above each unit.
    • Active status icons in combat will now show one icon for multiple/combined effects. This includes opposite effects, such as Defense Up and Sunder.
      • e.g. If Defense Up is active and a Sunder effect is applied that has a higher value than the active Defense Up, then the Sunder icon will be shown with a value minus the value of Defense Up.
      • The tooltip for combined Statuses can now be right-clicked, which will show each of the individual statuses that are being combined.
    • Combat floating text now shows more details about status changes, or statuses that fail to apply: a change icon, as well as the related status icon.
    • Previous floating text, like “Crit” or “Resist”, was replaced with new icons to reduce crowding when lots of floating text displays at the same time, from multiple units.
    • Changed the position of Brontide’s ‘Brace’ minigame icon, and added floating text to show the damage blocked by a successful brace.
  • Combat will now show a nameplate at the top of the screen for every active unit, as well as any active ability. This is true for both allied and enemy units now.
  • Updated the sprite scaling in the scene window to double each increment: 1, 2, 4, and 8.
  • Added new idle and attack animations for Tro’s Lab boss slime summons.
  • Added a new run animation to the protagonist
  • Overhauled the combat victory rewards UI
    • Now shows experience and level changes for each character
      • Stat growth from leveling up is now displayed when a character levels up
    • Added new images for enemy unit icons in combat
    • Removed the banner message that warns the player when a party member has unspent points
  • Goldra’s Speed Demon minigame changes
    • Charge changes are now multiplied by the combo count
    • Region detection is now more accurate
    • ‘Close’ region now generates 1 charge point, but is smaller
    • ‘Miss’ region now loses 3 charges
    • ‘Poor’ region now loses 6 charges
  • Reduced the chance to resist status ailments at higher levels - 50% chance to resist at 2000 combined Stamina + Intuition
  • Added flour to the Bitecake recipe
  • Tireless and Atlas' Will traits had their rarity increased to match similar primary stat traits
  • Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.


Fixes
  • Fixed an exception that would occur when canceling an item selected to use in Combat.
  • Fixed an issue with inherited trait design, where it was occasionally impossible for new monsters from the same pair of parents to ever be created with certain combinations of their traits.
  • Fixed issue where some ingredients were still being displayed in the cooking experiment tab, after all related recipes for that ingredient were discovered.
  • Fixed an issue where Cloverton could sometimes fail to load after frequent visits.
  • Fixed an issue where it was possible to use the protagonist’s fourth slot ability while it was still on cooldown.
  • Fixed issue with harvesting Speedweel nodes on first dungeon floor
  • Fixed issue that was preventing crop nodes from dropping both crops and seeds on all dungeon floors
  • Fixed enemies being significantly stronger than intended during Hallow Haunt event
  • Fixed some issues with Camera following and zoom
  • Fixed an issue related to ambient sounds in Cloverton
  • Fixed issue with corrupt/invisible combat animations
  • Fixed Crit Chance Up combat status not being applied correctly
  • Fixed Barrier combat status in UI not updating correctly after being consumed
  • Fixed an issue that was allowing the camera following the player to drift further away from the protagonist over time
  • Fixed a bad test that was triggering hatching tutorial event before an egg was ready to hatch
  • Fixed an issue with work calculation that could allow a unit of work to be applied, even when no monsters were working at the related job.
  • Fixed issue with incorrect plankton harvest logs appearing in daily logs
  • Fixed bad icon positions in the incubator windows
  • Fixed bad icon position for the male dragon
  • Fixed overhead bar display in combat not clearing when canceling the current ability selection
  • Fixed monster dialog sprite positions
  • Fixed some typos
  • The Demon Magic Harvester trait was incorrectly set up as a bloodline trait, but was only being applied to demon abilities. This trait has been changed to a Demon species trait, and is being removed from non-demons.
  • Fixed the Infertile trait not preventing pregnancies
  • Fixed the bad page order in the Guidebook farming tab
  • Fixed Harpy Skyborn trait so that a higher grade only scales the percentage of evasion, and not also the swiftness required. Swiftness value changed to 150.