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Christmas and Combat Update 2021

This update comes with a pretty huge overhaul of combat we've been wanting to push out for a while, and will act as a foundation for changes we'll be making to various other systems such as how status effects function and some of the party members' various personal mechanics. The highest level change is that now, resources of companion characters in combat will persist between battles provided you don't sleep. Yonten for example will retain the ice build up, and Camellia will retain her heat, letting both of them build up on previous combats and then go all out on later ones. There's also a new party UI, and some small changes to how stats are distributed.

In addition to the combat changes, we've enacted a new event, with a new, horny villain by the name of Brume! Play through the events of the week beginning on Winter 15th to meet him and understand his motivations and get a taste of his tasty krampus dick!

There are more than a few other balance changes and various fixes included in this build as well, and we hope they make your experience all the better. As always, thank you for your support, and we hope that we continue to satisfy!

Additions
  • Combat stance & charge level will now persist between fights, for units that have either, this mostly will impact companion characters such as Yonten, Camellia, and Jaero.
  • Cooldown time for combat abilities will now persist between fights
  • Updated Unit Profile UI - in use with Party Selection & Active Party windows
    • This brings the UI in-line with other new UI (such as the Breeding window) to maximize readability, navigation & ease-of-use
    • Protagonist & monster units can now be renamed at any time!
    • New selection filters for easily sorting NPC & monster units by type/species, level range & primary stats
    • Equipped items are shown alongside primary stats
    • Improved layout for stat point allocations, including a ‘preview’ of the stat spending changes before confirmation
    • More & improved tooltips
  • Extended Winter Holiday content
    • Added a new Boss/NPC with their own combat encounter and sex scene, unlockable during the middle week of the Winter calendar
    • Dungeons floors now contain collectible presents during the event, which can be opened for new foods, or turned into the new NPC for a “special reward”


Changes
  • Breeding Window/farm signposts will now only show monsters assigned to one group (Pasture or Barn) at a time (instead of all monsters on farm). This will enable you to use them to organize your monsters better.
  • Breeding Window monster group management button has been moved to the bottom of the UI
  • NPC combat companions now use Ev’s level & exp values - keeping them all at the same level
  • Combat NPCs have had all their allocated stats refunded due to the previous change
  • Significant number of adjustments to combat calculations - chance to crit, resist a debuff, or evade an attack should be dramatically different
  • Reduced Max HP gained per Stamina
  • Increased Damage gained per Physique
  • Critical hits now deal at least 125% of max damage instead of 100%
  • Food items that provide over 100% healing can now be used to resurrect in combat
  • Brontide’s Disarm ability now has a 50% chance to affect target with Sleep
  • Ev’s Rake Throw & Pirate Headhunter’s Bear Trap abilities are now cast upon opposing units, interrupting their attack if they move to use any ability
  • Improved tooltip information for all abilities & ability descriptions
  • Improved tooltip information for active combat Buffs & Debuffs
  • New Buff types - Evasion Up, Non-threatening (reduces chance to be targeted), Resistance Up, Disable Immune (immunity to Sleep & Stun)
  • New Debuff Type - Vulnerable (takes more damage)
  • Taunt debuff now has a 50% chance of applying, but forces the targeted unit to use their basic (1st slot) ability on their own turn
  • Barrier & Max HP Up buffs now apply as a percentage of the unit’s max HP instead of a flat value
  • Removed the Party menu from combat
  • Targeted debuff now reduces unit’s evasion
  • Cloverton’s combat Training Room Menu has been improved
  • Added tooltips to the top bar UI buttons
  • Monsters are now more likely to inherit a trait from a parent
  • Player can no longer hold more than 2 billion Korona at a time
  • Added an initial loyalty value to new monsters so they don’t start out on the verge of angry
    • Made monsters that are children of the protagonist start with a higher loyalty
  • Added a new icon to the character card that appears when a monster/NPC has active food buffs - the tooltip will list those active buffs.
  • Hollow Haunt foods have had their effects updated to new buff types


Fixes
  • Fixed game crash when browsing item pages in the guidebook
  • Fixed a bug where new monsters could generate mutually exclusive traits - such as a positive and negative trait for the same stat type - affected monsters will keep only the positive trait
  • Fixed new plankton traits displaying their value as 0
  • Fixed combat Accelerate & Slow buff/debuffs not affecting unit turn speed correctly
  • Fixed Cat Stalker enemies not having their second attack ability. This attack strikes from behind, ignoring defenses, but is used less often
  • Fixed some issues with ability icons not updating correctly between party UI and combat
  • Ev now shows 100% Domesticity in the breeding menu
  • Fixed intercepted combat units still being affected by debuffs
  • Fixed Narcoleptic monster trait
  • Fixed issues with monster units being added to the party while on the farm
  • Fixed numerous combat animations & ability UI issues
  • Dialogue options should no longer overlap at some screen resolutions
  • Fixed currency value won from combat not showing up at certain resolutions
  • Fixed monsters complaining about being hungry when they haven’t been fed yet on the current day (Monsters shall still complain if they weren’t fed on the previous day)
  • Fixed bug on character reaching max level
  • Fixed bug with monster graduations
  • Fixed temporary buffs from food expiring immediately
  • Fixed player’s male cats appearing as female cats while in a dungeon
  • Fixed tooltips on new card UI sometimes appearing behind card
  • Fixed bugs with Summer Event fight
  • Fixed plants not being watered by rain/storm
  • Fixed an issue where autosaves made when breeding Ev with a monster (time tick) would save Ev and the monster in an invalid state
  • Fixed two Kreytons showing up during the winter holiday
  • Fixed Jubelle’s Idle not animating properly
  • Fixed issue with using Garst’s “Hold The Line” ability twice in one fight
  • Fixed monsters/eggs with more than max domesticity (100)
  • Fixed issue when harvesting monsters with more than 100 domesticity (possible with items)
  • Fixed Harvest UI to update data along with equipment changes; since equipment can be seen/changed with new card design.
  • Fixed issue with milk momma action trying to harvest monsters currently in the party
  • Fixed issue with missing data for Hallow Haunt items

Fall Update

The Autumn sale is here, and with it, more discounts and more game updates!

Additionally the game is discounted during the Autumn sale, so if you haven't picked it up yet, or know a friend who wants it, now is the time to get it! More discounted adult games can be found on our publisher's catalog here- https://store.steampowered.com/publisher/tinyhat-studios

Additions
  • Added a new UI which includes a summary of yesterday’s events, as well as logs for background changes from monster work or weather. Background events like crops being harvested or dying are now logged, including why, for the previous 7 days. The new UI is accessed with a new icon on the top bar, and also opened at the start of the day after sleeping in your bed.
  • Added the Plankton Pen Building, which is built on docking spaces and allows monsters to generate ingredients from different plankton types.
  • Added two new universal monster traits related to working at the Plankton Pen


Changes
  • Out of season seeds can no longer be planted
  • Items refined at the Mill now go directly into the player’s inventory
  • Many buildings, such as Plankton Pen or Mill, are now locked by story progression
  • Improved building UI tooltips to better match construction with spaces on the farm map, and to improve descriptions of their function
  • Updated summer event items and dialogs with new names so more clear that they are supposed to be grown during the week of the event


Fixes
  • Fixed dialog with trapped miners on Savannah 3 repeating
  • Fixed weather balloon not being able to predict Hallow Haunt weather

Halloween Update Hotfix

Fixes
  • Fixed issue where plants weren’t be updated with the correct weather, preventing them from being watered by rain and storms.
  • Update the Daedalus Map description to indicate that it doesn’t currently have a use (Future Update)
  • Fixed players being able to gift key items to Companions. (Not currently corrected in a converter)
  • Fixed an issue where if the player was defeated by an acid pool on the map, they would stop being able to open the in game menus.
  • Fixed a couple of typos
  • Fixed the interaction highlight and bubbles in your bedroom not working after summoning Poirot
  • Fixed issue when collecting SummerEvent crops.
  • Fixed issue with not being able to interact with some nodes/characters after forced movement (teleports, jumps, etc)

Halloween 2021: Hallowed Haunt Event Update!



This month we have a big expansion to the Hallowed Haunt, with spooky hauntings of the dungeon with evasive ghostly forms of the dungeon foes within! Fight creatures who hit harder, and have a chance to completely evade your attacks, all to gather up the spirit essences that can be traded for bags of Hallowed Haunt candy! Trade in enough of them, and you'll be rewarded with a spooky item of necromantic booty call! Just use it in your bed room to bring forth a spirit from the beyond looking for a good time!

Additionally, the game will be discounted during the Steam Halloween Sale! If you're interested in adult games, check out our full catalog of TinyHat Published games!

Additions
  • Added new content to the Hallow Haunt Event
  • Added a new NPC with a sprite sex scene
  • Added a dungeon modifier that changes enemies in the dungeon, and give them a unique item drop, which is used to unlock the new NPC
  • Added a unique weather that happens during the duration of the event
  • Added new music that plays for the duration of the event
  • Added new worn equipment, and food items that are only obtainable through the event.


Changes
  • Reduced the value of monster byproducts
  • Reduced the value of Milk, and milk products
  • Rebalanced all food prices based on the changes to Milk, made them round to the nearest Fifth.
  • Reduced the value of eggs
  • Jaero and Birma stock now increases with Farm size, so with a max size farm Jaero will sell 200 seeds instead of 25, and Birma will sell 240 bread instead of 30
  • Changed a lot of the light & weather environments
  • Calendar now shows the current weather and information about it in the side panel


Fixes
  • Fixed an exception being thrown when holding both mouse buttons on a draggable ally.
  • Fixed a Z-Sorting issue with Jerikan’s stand.
  • Fixed a variety of typos and dialogue inconsistencies.
  • Fixed bringing Camellia in the centaur cave sequence causing an exception
  • Improved handling of saves that cannot be loaded.
  • Some very dark dungeon rooms should now be brighter at night
  • Fixed not being able to leave the upgraded incubator building
  • Updated Hallow Haunt PomPom to better indicate it has to be used in your bedroom
  • Fixed a bug where it was possible to hatch an egg before Jubelle was ready for related tutorial event.
  • Restored player light aura while in Tro’s Lab
  • Some minor improvements to weather fx during certain camera motions
  • Fixed teleport locations in Tro’s Lab
  • Fixed a location where player could get stuck on Savannah 7
  • Fixed hot house incubator not being interactable

Hotfix Beta Summer Update Hotfix 6

Changes
  • Changed fertilize action to work like seed action, opening inventory for selection when no fertilizer is selected
  • Updated game to create an autosave before descending dungeon floors, regardless of time since last save


Fixes
  • Fixed Giev not charging the shard price shown in dialog
  • Fixed fertilizer levels not decaying
  • Fixed fertilize action not updating when selected fertilizer changed
  • Players who managed to arrive at the Abandoned Mines without a quest to do so will now be able to continue progress
  • Adjusted a pillar on savannah 6 to prevent player being able to get stuck behind it
  • Fixed issue where player could walk away from chest opening animation, preventing them from gaining the contents if they triggered an encounter before animation completed
  • Fixed some typos
  • Addressed issue with loading a save on the farm/cloverton when other characters were still in the party
  • Fixed an issue with a lamia sex scene using the wrong palettes
  • Fixed weather predictions to account for season changes
    • Already predicted weather is converted to a clear day if invalid for the season it’s predicted in
  • Fixed a house floating off the island near the bridge to the player’s farm, in Cloverton
  • Camellia’s dialogue was previously missing from Savannah 6 Stonebreaker sequence