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Cloud Meadow News

The Summer Fun Update - Now Available!



We're bringing another holiday themed update, this time just in time for the Summer! In addition to the seasonal changes and additions, there's been a lot done to spruce up the farm itself- we wanted to make it feel more alive, so now monsters have more variation in how they interact on the farm!

There's also some new sex content featuring the new Seasonal NPCs!

This update is coming out alongside the Steam Summer Sale, so you can pick up Cloud Meadow at a discounted rate of 25% off! Now's your chance to pick it up, or perhaps buy it for a friend?

If you're interested in adult games, check out our full catalog of TinyHat published games!

Saves are compatible


Additions
  • Monsters now move about their tasks on the farm.
  • Monsters now have idle variance, when they are idling in your barn or pastures.
  • Monsters will roam around the pastures when they are idle.
  • Monsters will now have a visual cosmetic animation of them working around the farm.
  • Added the Summer Holiday Event.
  • Adds 4 new crops, exclusive to the event
  • Adds a new combat encounter
  • On successful completion rewards a new Fertilizer, which instantly grows and upgrades the quality of the corp it’s applied to.
  • New pair of sprite sex scenes with the summer event NPCs


Changes
  • Item Data rebuilt. Prices, descriptions, recipes, and effects have been updated/fixed across all items.
  • Healthy Snackbar item is now created as a “consolation” for failed experiments (weak healing item)
  • Item menus like inventory, cooking, and refining have had some improvements made to UX and/or performance as a result of updates from rebuilt item data
  • Monster and egg descriptions now include information about parents (when parents are known), meaning that you can now search for eggs and monsters from a specific parent in the inventory window
  • You can now end up with “feral” monsters from eggs. If the domesticity of the child is below the minimum threshold, you will be unable to create a new monster when the egg is ready to hatch (too dangerous). This is prep-work for a future feature that will trigger when this happens.
  • Experience required per level has been updated. Multiple related issues have been fixed, and all stat and skill points have been refunded as a result
  • Stat Points buy 5 points in a given stat at a time now.
  • Disabled the menu for spending skill points (effects of skill points have not been implemented yet)
  • Party menu now shows the number of stat points available to spend
  • The Items pages in the guidebook have been updated. Items you have encountered are now tracked like album unlocks, and can be seen here
  • Merchants now have additional rules for determining what they will buy from you (what you can sell)
  • Improvements were made to selecting interactable targets, (important since monsters can now walk all over the farm). When multiple targets are in range, the “Tab” key can be used to switch those targets. Also, while moving, focus will automatically change to the nearest interactable target.
  • Increased the size of the Farming Actions UI
  • Items used in combat are now targeted like any other ability
  • Updated the interactables inside the Mill. From left to right: refine items, cooking table, and collect output from queued refining work
  • Changed combat scaling so it is more dependent on current floor rather than player level
  • Made changes to enemy stat scaling with player level/floor.
  • Pirate Officer’s Reinforcements now has a 2 turn cooldown
  • Pirate Officer’s Reinforcements ability will now summon Drunken Pirates, instead of additional Pirate Officers
  • Changed Crop action buttons so that “Tend Plant” is part of the primary action chain, and “Harvest” is now the fourth selectable action


Fixes
  • Fixed being able to switch crop actions while animating, causing crop the action to fail.
  • Fixed a typo in the introduction
  • Fixed the Lamia using jump animations while walking
  • Fixed Foreman following around the player at Katarina Station, when he shouldn't.
  • Fixed not being able to interact with the Foreman after talking to him once.
  • Fixed Crab’s “Steam Blast” attack triggering an extra “Claw Carousel” attack 100% of the time
  • Fixed “Female Cyclops x Male Cyclops” scene in album not having its own album image
  • Fixed sex scenes not unlocking in the album, when animation blocked by content settings
  • Removed some of Options sub-menu groups, when opened on the main menu, when those options are saved with game data (instead of global settings), such as content settings. These sub-menus will still appear while viewing options in-game.
  • Fixed a lot of item data and UI related issues
  • Fixed issue with monster stat limits not being applied properly
  • Fixed some issues with passive bonuses, from both traits and equipment, so they should now be applied correctly/consistently.
  • Issues triggered when selling monsters to Montalvo should be fixed
  • Fixed Narcoleptic trait increasing attack/defense more than intended
  • Fixed it so that the dungeon resets at the end of every week (7th, 14th, 21st, 28th, 35th), rather than 7 days from when the player completed the abandoned mine quest.
  • Fixed the farming dialogue tutorial mentioning mechanics that don’t exist.
  • Fixed bug with ambient SFX not stopping when weather changed (such as from raining to clear)
  • Fixed missing texture on death gate on certain dungeon scenes
  • Fixed a few typos
  • Fixed level 1 monsters having their stats reset
  • Fixed bug where unable to feed monsters
  • Fixed sequence break when arriving at farm for first time, during tutorial
  • Fixed exception that could occur when breeding a monster while they were walking back to their assigned spot
  • Fixed bugs related to newly hatched monsters not being added to the farm scene
  • Fixed bugs related to Patreon “cheats” for adding/removing monsters from the farm
  • Fixed an issue where monster monsters would always create new stock data. Existing stocks were reset with this fix (Jerikan on market day)
  • Fixed an issue where new Chimeras would roll with Centaur Species Traits
  • Fixed a bug in the 0121d save converter, which would reset all monster’s Bloodline Traits
  • Fixed a bug in the 0121d save converter, where fix for monsters with bad StatLimit traits (duplicates of same stat) would not preserve other BloodlineTraits
  • Fixed bug with AI only targeting one party member
  • Fixed issue where after sleeping, player couldn’t interact with bed until leaving bedroom
  • Fixed bug with Jerikan (monster merchant) when he appears in town as a random merchant
  • Fixed egg icon not showing on bubble for pregnant monsters
  • Fixed bad position of sleeping in bed animation
  • Fixed Crop Action tooltips
  • Fixed bug with primary crop action would always result in digging a hole if triggered immediately after active for the first time
  • Fixed issue where eggs with the player as one of their parents could result in a bad palette being assigned, causing exceptions
  • Fixed issue related to equipping the wrong equipment type to the wrong slot, in the party select menu
  • Fixed DefaultGameStatusForGameStart having bad dock job Ids. Affected saves will need to reassign workers as part of the fix for this issue.
  • Fixed bugs related to moving monsters between groups with PastureUI
  • Fixed bug where monsters would leave on their graduation date, instead of the day after
  • Fixed bug where incubator UI could still be interacted with when naming a hatched monster
  • Fixed cheat monsters that were saved without traits (before fix)
  • Fixed where food effects shown in inventory were swapping Intuition and Swiftness values
  • Fixed bug where queued refining work wasn’t being saved (lost on load)
  • Fixed bugs with removing stack of work from refinement queue
  • Fixed bug with monsters being able to be fed multiple times
  • Fixed bug where newly hatched eggs would forget their parents
  • Fixed bug where new games would start with all docks constructed (available on jobs board)
  • Fixed working monsters being able to harvest summer event seeds, triggering related dialog
  • Fixed error popup when changing resolutions during combat animations
  • Fixed active ambient sounds stopping if you change the related volume slider while weather is active
  • Fixed issue where killing a monster with reflect damage could soft-lock combat

Color Splash Update - Hotfix

Saves are Compatible

Changes
  • Restored and/or updated all HD SFX
  • Updated the player’s closet UI to allow changing your player’s name or pronoun
  • Updated graduation descriptions in inventory for clarity, adding more accurate “Graduates Today” and “Graduates tomorrow” descriptions.


Fixes
  • Fixed bug when milk momma harvesting triggered at midnight, while not on the farm
  • Fixed issue where clock wouldn’t tick in a game loaded after returning to the main menu
  • Fixed handling for graduation dates and unhappy monsters. The related dialogs should now trigger correctly again
  • Fixed the random merchant spawning in town not being saved (should always be the same merchant each time town is loaded that day)
  • Fixed a bug with a Demon being born with weak swiftness but not setting it properly.
  • Fixed bug where Crab’s could soft-lock combat if they weren’t idle when their activation started (sleep/stun)
  • Fixed a bug with Crab’s bonus attack proc from Crab stream attack, when no enemies were left alive to target
  • Fixed a bug related to choosing a monster party member for Savannah 6 centaur challenge, when there was a space character in their name
  • Fixed some typos in dialogs
  • Fixed the haystack sex animation not showing up, which is used when the related scene is blocked by player scene preferences

The Color Splash Update - Now Available!

In terms of raw content- this is probably among one of the largest updates we've released so far. In addition to some new dungeon combat- the star of the show here is the new color palette swap system. It will add a huge amount of variety to monster sex scenes and recruitment!

Saves are compatible

Additions
  • All monsters types and genders are now enabled for combat
  • All monsters are now paletted in combat, farming, sex, and other relevant locations.
  • Added the remainder of the monster sex sprites, adding 135 additional scenes to the album.
  • Savannah dungeon floor 6 added; more unlockable sex scenes
  • Added new random spring event, the Joy King
  • All monster sex sprite scenes are now paletted.
  • Added new enemy types: Headhunter and Poacher
  • Added a slight sharpening effect to the camera to improve visual fidelity on some resolutions
  • Added the proper music to the Lizardman fight


Changes
  • Due to an issue with some returning users needing more time to optimize legacy save data, there will now be a dialog every 60s while it’s still working. This dialog allows us to provide an update on progress, correctly wait for all background tasks to complete, and also assists the player if they wish to stop and remove some slots manually.
  • Changed Evs
  • spoiler* attack so that it now animates as a series of attacks, one for each enemy, instead of as just one attack
  • Game now pauses (stops animating) during combat, when related menus are displayed
  • Tro’s Lab entrance has been moved to its final location on Savannah floor 6
  • Updated abilities for enemy Pirate Officer & Sword Pirate
  • New pirate units have been added to mobs in Savannah floors 4+
  • The banner message shown when getting shards now shows the shard icon.
  • There is now a banner message when you expand the size of your farm, telling you the new size of the farm.
  • The Food Bin tooltip now tells you whether it is a Food Bin or Silo.
  • The feeding window for monsters can now be closed with an ESC key press, and it now prevents player movement
  • The buttons on the ascend and descend UI now highlight when you hover over them.
  • Changed the max length for a monster’s name from unlimited to 20.
  • Updated the game intro to use the new dialogue window assets
  • Improved the visuals of some buttons on various interfaces
  • Updated Giev’s door when locked to appear like a normal interactable.
  • Changed the music in Tro's Lab from the Evil theme to the Wizard theme
  • Improved Z-layering and colliders around the Cloverton Port Gate
  • Updated the Construction Window to show amount of resources you have
  • Minor visual improvements to the Construction Window
  • Changed Milk Momma so it only harvests the pasture group instead of every monster on the farm.
  • Reduced the resting period of Milk Momma from 7 days to 3 days
  • Save slot data will be regenerated to fix dungeon floor names
  • Improved speed of save conversion from legacy versions
  • Updated various abilities that use buffs/debuffs to be 2 turns instead of 1 turn duration.
  • Combat routine no longer pauses during ring out animations
  • Trait tooltips now tell you how much they give rather than how much per grade.
  • The farming action hotbar now scales with resolution.
  • The dialogue window now scales with resolution.
  • Implemented Garst’s “This Is It” ability, where he falls apart, but then resurrects in an explosion with full health turns later.
  • Redesigned autosaves. Autosaves are now made every 4 in-game hours, but now use a pool of 6 alternate save slots, which are recycled in sequence. These new autosaves are labeled “Auto” in the save game window.
  • Added additional Combat SFX. Almost all current abilities/animations should now have SFX



Fixes
  • Fixed issue with clicking on empty slots in cooking menu.
  • Fixed issue with clicking on active ingredients not cycling through available quality levels, when viewing a recipe
  • Unified color of domesticity icons to address some confusion
  • Fixed issue with entire stack being sold when selling items
  • Fixed dialog error when declining a date with Yonten
  • Fixed an issue where for some saves, save conversion from select versions was failing to complete, causing game to freeze
  • Addressed issue related to it taking too long to optimize save slot data with related design change
  • Corrected save games that have monsters incorrectly flagged as pregnant, when no associated egg data
  • Fixed issue with being able to get the Evs
  • spoiler* attack stuck by opening the in game menu (ESC) during the animation.
  • Fixed SFX glitch when stunning
  • spoiler* boss
  • Fixed characters in the dungeon highlighting and having dialogue bubbles even when they don’t have anything to say.
  • Fixed interaction bubbles not being placed correctly.
  • Fixed giev and the player moving back into position during the expand farm dialogue.
  • Equipped items are now removed from monsters when they graduate, leave the farm, or are sold
  • Fixed the tooltip not displaying zero when you had no hungry monsters.
  • Fixed the quest about expanding your farm so it doesn’t complete until you choose the dialog option to expand your farm
  • Fixed the injured soldier in the abandoned mine not talking until the player was closer than intended.
  • Fixed accuracy values so some attacks will now have a chance to miss, as intended
  • Fixed bugged ability icons for some monsters, when viewed in the party menu
  • Fixed skybox moving incorrectly while camera zooming in or out
  • Fixed pixel distortions on the banner message
  • Fixed the Female Cyclops using the Male Cyclops walking animations
  • Fixed some interactables not highlighting in Tro’s Lab
  • Fixed Stonebreaker scenes missing from the Album
  • Fixed the stonebreaker locking the player's movement if you choose the "come back later" option
  • Fixed some layering issues in Cloverton
  • Fixed an issue where Jubelle will tell you about market day more than once.
  • Fixed the Digger in Savannah 4 showing a dialogue bubble when it shouldn’t
  • Fixed the Reaver in Cloverton not having an idle animation, and the being positioned on a wall.
  • Fixed Milk Momma causing the holstaur to sleeping forever
  • Fixed Milk Momma causing the holstaur to milk everyone every night
  • Fixed Milk Momma causing the holstaur to mlik busy monsters
  • Fixed save slot meta data to save name of dungeon floor, instead of just “Dungeon”
  • Fixed calculation of quality for harvested byproducts: 80+ domesticity should now result in 5 star quality.
  • Fixed the Female wolf’s idle north causing an exception.
  • Fixed an issue where summoned slime enemies could soft-lock combat
  • Fixed an issue that could occur when loading a save from an active combat
  • Fixed seeing a message pop-up everytime a monster harvested a crop.
  • Fixed Cyclops F and Harpy M sex animation being mis-aligned
  • Corrected the Breeding Window not correcting showing the trait grade
  • Fixed eve’s head getting cut off during her combat idle
  • Fixed bug where conversation with Clara (Provision Day) would be triggered when returning from the training room during that event
  • Fixed rounding error preventing monsters with 81+ Domesticity from generating 5 star byproducts
  • Fixed an issue the trigger for the Savannah 1 exit being too close to the cart
  • Fixed the background for banner messages to scale with the content
  • Fixed the camera pan during dialogs no longer functioning
  • Fixed image scaling on banner messages
  • Fixed the player outline showing up incorrectly during overworld animations
  • Fixed some issues with Poacher slow shot FX
  • Fixed an issue where some passive abilities would soft-lock waiting for a different animation while stunned

Valentine's Update - Hotfix

Saves are Compatible
  • Changes
    • Due to an issue with some returning users needing more time to optimize legacy save data, there will now be a dialog every 60s while it’s still working. This dialog allows us to provide an update on progress, correctly wait for all background tasks to complete, and also assists the player if they wish to stop and remove some slots manually.
    • Changed Evs
    • spoiler* attack so that it now animates as a series of attacks, one for each enemy, instead of as just one attack
    • Game now pauses (stops animating) during combat, when related menus are displayed


  • Fixes
    • Fixed issues with clicking on empty slots in cooking menu
    • Unified color of domesticity icons to address some confusion
    • Fixed issue with entire stack being sold when selling items
    • Fixed dialog error when declining a date with Yonten
    • Fixed an issue where for some saves, save conversion from select versions was failing to complete, causing game to freeze
    • Addressed issue related to it taking too long to optimize save slot data with related design change
    • Corrected save games that have monsters incorrectly flagged as pregnant, when no associated egg data
    • Fixed issue with being able to get the Evs
    • spoiler* attack stuck by opening the in game menu (ESC) during the animation.
    • Fixed SFX glitch when stunning
    • spoiler* boss

The Valentine's Update - Now Available!

A small update adding a spring event in the same vein as our Halloween update, meant to be a bit of a lore drop with a fun sex scene involving a Mummy matchmaker!

The game is on sale until the 19th, if you're interested in adult games, make sure to check out the other details available on the TinyHat publishing catalog!

Saves are compatible

Additions
  • Added an animation speed control, so you can increase or decrease the speed of an HD animation
  • New pirate enemies are available for testing in the training room (Musket Pirate and Drunken Pirate)
  • Added new SFX to combat abilities
  • Implemented first components of spring Royal Match Maker event


Changes
  • After an exception “Keep Playing” now returns to the main menu, to prevent invalid save states
  • There is now a pop-up showing how many crops and seeds were harvested
  • Banner Messages now shows quality
  • There is now an indication when the watering can is empty
  • Improved the positioning and colliders of the random merchants
  • You now see the monster graduating during Graduation event with Montalvo
  • Changed the special building plots to unlock as their space appears on the farm
  • Changed the Den Mother Cat Nap ability so it’s interruptible (now has an immediate partial heal, but the remainder of the heal will only occur when the enemy starts it’s next turn)



Fixes
  • Fixed issues in dialogs when player name ended in “if”
  • Fixed issue where player could cancel out of naming a new monster, allowing for that monster to be lost if not named before scene change/load
  • Fixed issues where monsters were not removed from their job when their job was removed by plot changes
  • Fixed exception triggered when a trait is removed by mutation in child
  • Fixed issue where inventory could be accessed by pause menu, allowing items to create problems when triggered outside of proper handling
  • Fixed an exception being thrown when fertilizing crops
  • Fixed Prism not referring to the player by their pronoun
  • Fixed issue preventing player from being able to ask Yonten on a date
  • Fixed bug with updating save data when forced to delete old games to free up space
  • Fixed bug with pronoun handling in Poacher dialog after boss on savannah 3
  • Fixed the player’s birthdate not being saved correctly in new games
  • Fixed dialog exceptions related to new character handling
  • Fixed exception when canceling out of inventory when feeding Large Shettle on Savannah 5
  • Fixed bad location ids in save games for dock plots
  • Fixed not being replaced in dialog top bar
  • Fixed tooltip position correction for large resolutions
  • Fixed bug allowing for duplicate bloodline traits
  • Fixed a crop that was positioned in the wrong field
  • Fixed issue where animation states where not updating correctly for dispelled debuffs
  • Fixed issues with the Hollowhunt event
  • Fixed the construction menu charging you if you placed a dock building on an existing dock building
  • Fixed an issue where the player (and related monster) could be stuck in breeding state if the game autosaved while the HD played.
  • Fixed the up scroll button for monster selection in the Training Room UI not scrolling back to the top correctly
  • Fixed an issue that occurred when triggering Goldra to attack with a Wolf’s Alpha Strike ability, before she’s taken her first turn
  • Fixed issue where children could mutate multiple exclusive universal traits (traits that affect the same stat, but at different tiers)
  • Fixed issue with layer blocking clicks being out of position over the player icon in the breeding menu, allowing them to be selected when they shouldn’t.