1. Cloud Meadow
  2. News

Cloud Meadow News

Cloud Meadow: Setting Roots - Preview #3



Due to how large it is, as well as us wanting more time to properly polish everything- we've decided to split Settings Roots into 2 parts.

Settings Roots Update: Part One- will feature the new core gameplay mechanics and features, such as the romance system, expanded farming system, and the stuff we're showing off today. Part One launches on June 25th, so only a couple of days more!

Setting Roots Update: Part Two- will feature the previously teased Tro's Lab area + story content, as well as floors 4 through 6 of the Savannah dungeon. We plan to release part two around July 25th.

This way we'll be providing more content a little more consistently.

In the meantime, check out some of the exciting stuff coming up in Setting Roots part one!



[h3]Expanded Cooking[/h3]
With the farm expansions explained below, we'll be enormously expanding the list of available recipes and options for creating foods. There will be recipes not only created from ingredients in season, but from combining ingredients from various seasons. For future updates, we also have plans for expanding your ability to learn recipes, not just from experimentation, but from purchases and events.




[h3]Palette Swapping[/h3]
While it won't be fully implemented, we hope to get it implemented for, at the very least, all over-world sprites so that you can clearly see the different looks of monsters being passed down from parents to children!

Cloud Meadow: Setting Roots - Preview #2



We have another preview at our next big update for you guys! Not only will there be new story content, there's still some new mechanics, systems, and other goodies to look forward to!

New Systems




[h3]Farm Expansion[/h3]
Using charged ley crystals, found through story events or purchased on market day, you will be able to expand your farm! Farm Expansion does not just include gaining new plots of land in which to grow crops, but also the ability to build specialized structures and even repurpose the farming plots and docking spaces!

Farm Plots Structures:
  • Fields: Just what it says on the tin, the more of them you have adjacent, the more planting spots open up and add more worker slots. They can also be upgraded to expand their ability to accept new seeds, and workers.

  • Pastures: While the barn can contain 20 monsters, each Pasture will add additional slots for monsters to live and frolic on your farm.

  • Training Yards: While these won't produce any direct benefits for your monsters, you can assign both teachers and students. The stats of the teachers will impact how much experience the students accrue each hour, and let them level up without having to travel with you into the dungeon.


Docking Point Structures:
  • Docks: Exactly like your starting one. Assign monsters to this, and then, based on their stats, they'll transport goods from your storage to the dock they're assigned too to be sold automatically.


Special Structures


  • The Mill: A special structure that allows you to refine base ingredients and crops into forms that will allow for a greater variety of recipes to be made. You can spend time in the mill refining ingredients yourself, or assign monsters to do so at a rate based upon their stats.

Cloud Meadow: Setting Roots - Preview #1



The Setting Roots Update is our first major update to the game, focusing entirely on you establishing yourself as a figure in the community of Cloverton! This will be the first major update for our users here, and provided completely free to those who already own the game.

Today we're giving a first look at some of the features coming up- with more news, information, and eventual release date to be announced in the coming weeks!

Story Updates




[h3]The Fallen Lab[/h3]
Following your discovery of a fully charged Ley Crystal in the mines, they now find that the mysterious door set into Cloverton's centerpiece of a windmill has become active! This Gateway leads them to the labratory and abode of one of the mysterious Wizards of the Central Kingdom, inhuman figures and masters of magic and science beyond mortal ken, though Giev is an affable, if wordy, sort with a great love of Tea.

Giev is more than a little impressed with your shown abilities, and feels that you would be the perfect person to investigate the disappearance of one of his fellow wizards: A geneticist by the name of Tro. It helps that Tro's last known location was in a lab located deeper within the Savannah Dungeon! And so that is where you must head too next, once Giev has displayed his own ability to help you by using the energies of your acquired Ley Crystal to expand your Island home!



New Systems





[h3]Expanded Romance Systems[/h3]
The game will begin tracking your interactions with your companions, building affection for you with them, and unlocking greater and greater benefits, as well as story quests, as their affection grows deeper and deeper for you!

We'll be adding activities to spend time with several of the starting companions, including Yonten, Camellia, Jaero, Kreyton, Brontide, Garst, and Fio!

Hotfix: Beta v0.1.0.1b

We have another minor set of fixes for everyone! We'll be providing some more information about the next major content update soon- but in the mean time, we hope that this helps make for a smoother game experience!


Saves are compatible

    Fixes
    • Fixed monsters having a job, but not being assigned to a job in the job board, causing it to appear as if the monster had been ‘eaten’ by the board.

    • Fixed the item description of the Avenger to tell the player what it does.

    • Interacting with the staircase in the player’s house was not starting the Fio Introduction story quest under the right circumstances

    • An issue with daily autosaves should no longer cause time to stop

Hotfix: Beta v0.1.0.1a

Greetings again everyone! We’ve received some useful feedback on the last update- thankfully the changes required to resolve the reported issues were much smaller this time. We’ve put out an additional hotfix to change these. Feel free to let us know if any other major issues are still bouncing around- but things should be more stable now. Anyways, assuming no large issues still, the next update is planned to be a major content update! We’ll have more information for you guys sometime early next month.

Saves are compatible



  • Changes
    • End of day cycle changed from 03:00 to 00:00 each day
    • As a result, saves between those times will incur an immediate day cycle on load


  • Fixes
    • Fixed numerous time-based issues never updating, such as crop growth, monster pregnancy and egg incubation
    • Fixed numerous issues with save data, such as repeating the Stonehead riddle
    • Fixed Merchants incorrectly restocking their stocks
    • Fixed Job Board allowing you to put more than one monster on it
    • Fixed inability to buy monsters from merchants that sell them
    • Fixed daily quests preventing story quests from activating for Fio Cat Fight intro sequence
    • Fixed save UI not showing all other saves when encountering corrupted data
    • Better save compatibility for conversion from 0.1.0.0 to current