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Summer Update!

Howdy guys! This one isn't as big as the usual updates we put out- we're experimenting with a slightly quicker release schedule for Steam, now that we're nearing closer and closer to completion. More updates, whenever we feel we have enough to show off.

We hope you guys enjoy what we have in store for you this time!


Additions
  • Full overhaul for Tro’s Lab;
    - updated backgrounds
    - new cinematics
    - additional lore
    - general improvements
  • New optional quest; find & deactivate the poacher’s traps throughout the Savannah
  • Added character info & unlocking clues to locked sex scenes in the Album UI
  • Added audiovisual feedback after taking damage in an environmental hazard, such as acid
Fixes
  • Fixed Holstaur’s Counter headbutt being triggered by damage reflection
  • Fixed error when Yonten’s attack executes enemy unit Prism in boss fight
  • Fixed Garst’s This Is It ability not executing correctly at maximum skill rank
  • Fixed the player’s return point after the game over screen, when the had previously player fast travelled onto that floor
  • Fixed issue with lone Cat Stalker mob in Savannah F1 blocking 2 of the missing peasants
  • Valpongis (Equipment town merchant) should no longer be blocking access to Bilma the bread vendor
  • Minor Katarina station dialogue improvements
  • Added some missing character portraits to the Quest Log
  • Fixed error when the player returns via fast travel into the Katarina intro scene
  • Fixed Giev’s quest to upgrade the farm appearing when the farm is already at max level

May Hotfix 4

Fixes
  • Fix for quest data-related issue that would prevent the player departing for Katarina Station and could spawn enemy cat visuals on the farm
  • Sieger’s Savannah F8 quest should no longer persist after clearing the boss fight and departing the dungeon
  • Peasants near locked chest in Savannah F1 should correctly skip their dialogue after dungeon reset & previously being rescued

May Hotfix #3

Changes
  • Catarella will become non-interactable instead of giving the quest in progress dialogue to avoid confusion
Fixes
  • Fixed error when opening the Save/Load menu due to impossibly high total play time in save slot; save files with these values will have time progress reset to zero for safety
  • Fixed error immediately after loading a save in which the player has collected a quest twice from Savannah F8 Pirates
  • Fixed error when talking to Summer Solstice NPCs after planting only some event seeds
  • Fixed becoming stuck in combat with a Matron trying to heal itself after being defeated on the first hit of a multi-hit attack
  • Wolf’s upgraded War Scent ability should no longer be able to stack infinitely
  • Fixed Lamia’s combat buffs adding way more HP than expected

Farming Sale Update Hotfix #2

Fixes
  • Fixed error when Catarella is introducing Katarina for players who’ve just returned from the F3 Cat Ripper boss fight
  • Fixed behaviour with F1 waterfall peasants for cases where the nearby enemy mob was already defeated

Farming Sale Hotfix

Changes
  • Visual and stylistic improvements for new Quest UI
  • Grenadier Pirate enemy units will no longer appear more than once per mob
  • Accidentally clicking at the wrong time should no longer skip a banner message (item popup, warning etc.)