This update brings a few pretty hefty changes. The biggest of these is of course the continuation of the story to the end of Floor 6, and onto Floor 7 of the Savannah, into the salt lakes deep inside the Savannah Dungeon Island. Meet new friends and contest old foes in this ground as you pursue the Poachers to the deepest Savannah.
In addition to this, we've revamped farming entirely, added in the rest of the special buildings such as the Weather Balloon, and updated the calendar UI. There's also multiple quality of light features like adding a light source to the combat scenes during night so you can actually see what is going on, and a bunch of small balancing tweaks and small fixes to hopefully improve the overall experience.
Thank you again for all of your support, and we look forward to finishing off the first story arc of our game shortly, with the confrontation of the Poachers in the Deepest Savannah in an upcoming release.
Additions
- After returning from Tro’s Lab with Garst, the player will receive a visitor...
- Added Savannah dungeon floor 7 with multiple new sprite sex scenes
- Expanded Savannah dungeon floor 6’s marine camp sequence
- A lantern will now illuminate combat taking place at night-time
- Added the Hot House, which can incubate 20 eggs at a time
- Crops have new particle effects
- There is now a particle effect when a crop is upgrading
- There are now a variety sound effects to farming animations
- Some crops are now considered re-harvestable
- Added the Weather Balloon, which employs monsters to predict up to 14 days of weather
- Updated the Calendar UI
Changes
- Minor improvements to font punctuation symbols
- Lowered threshold to pass Savannah 6 Centaur Cave sequence by half, and threshold will now scale with game difficulty options
- Minor adjustments to Savannah 6 paths & interactables, to make objectives clearer
- Path to Diamondnium Chest on Savannah 5 is less obstructed
- Savannah 4 Boozant Core sequence shows more context clues
- Echo Stone item is now maximum quality
- Party Window skill-up buttons should now be more noticeable
- Centaur’s Patience & Rage combat ability will no longer end the Centaur’s turn
- Changed Homunculus Zombie’s display name from “Zombie” to “Lost”
- Increased the price of the Mill from 2000 to 4000
- Increased the price of the Silo from 2000 to 4000
- Removed the cat rock from the cat event, so you can still access your monsters, before completing Savannah 3
- Simplified and Standardized crop farming, so now:
- A crop just has a growth time
- If you forget to water a crop it dies
- Crops now have a random chance to upgrade quality, increased with fertilizer
- Removed tending from the farm cycle
- Extreme weather such as Storms, or Blazing Heat will have a small chance to kill your crops at the start of the day
- Made it so that extreme weather cannot happen two days in a row
- Rebalanced growth times, so no more waiting 17 days for a crop to grow! The range is now from 2 days to 7 days.
- Rebalanced stat values for each crop to be more balanced with their growth times
- Rebalanced the price of all of the crops, so they are not the same value, despite having different stats
- Rebalanced the price of all of the seeds to account for the price changes to crops, and re-harvestable crops giving more crops over there lifespan
- Updated the Guidebook with the new farming information
- Made it so that in the dungeon floor change Katarina Station is now clickable
- Changed the Tender Trait to Foreknowledge, and made the Intuition buff work on any job that uses Intuition.
- Change Sangrina recipe, so not the same recipe as Forbidden Fruit
- Winning in combat now plays the victory music
- Lower the shard prices of island expansions by 20%
- Updated the visuals Construction UI
- Better visualization of what weather is on the Calendar UI
- Calendar now shows when monsters are graduating
- Calendar now shows when the dungeon resets
- Calendar now shows when random merchants arrive
- Calendar now allows viewing other seasons
- Removed any mention of being able to do the Summer Event more than once per year.
- Updated “Gempas” Plemonade with an altered name and new description
- Fixed an area where you could get stuck on Savannah 6
- Fixed being able to interact with Garst more than once causing an exception
- Fixed the wall on Savannah 4 not staying blown up
Fixes
- The dungeons should now reset on the first time the player enters them per-week
- Some combat backgrounds were causing combat units to appear distorted
- All combat damage frames should now hold for the correct length of time
- Some indoor areas in Savannah 6 were too dark at certain times of the day and have been adjusted
- Fixed the weather not changing if you stayed up past midnight.
- Fixed a crash upon entering winter
- Fixed magenta appearing as a background color in Giev’s Lab and the Abandoned Mine
- Fixed not seeing two digits in the birthday selection
- Fixed a dialogue duplication when it was based on pronouns
- Fixed Epoch Seeds dying
- Removed being able to interact with the Dock
- Fixed being able to save and load to instant hatch an egg
- Fixed camera getting stuck on Savannah 6
- Fixed a bug that was causing item purchased from Savannah 7 bartender to not stack
- Fixed Magenta appearing in Tro’s Lab
- Fixed construction UI icons having bad positions at larger resolutions
- Fixed typos in the Joy King dialogue
- Fixed typos in Orchid’s day 1 introduction dialogue
- Fixed typos in Clodagh's day 1 introduction dialogue
- Fixed typos in the day 1 boarding station dialogue
- Fixed typos in the introduction monologue of the food bin
- Fixed typos in the Wild Cell item description
- Fixed the construction window showing wood cost twice instead of stone cost
- Fixed the Cloverton training room and farm bedroom not lighting correctly after a load/scene change
- Fixed Z-Sorting issues towards the end of the farm.
- Fixed some more bugs with the dungeon reset trigger.