Here's what's coming to Cloud Meadow
Hello farmers, and a bold welcome to everyone who joined us from the Steam sale.
I hope you are enjoying the new Royal Matchmaker event - and if you haven't found it yet, all you have to do is enter the town between 15th and 21st of Spring (in-game time, not real time..).
The long-awaited Savannah Dungeon Floor 8 will be arriving soon
Also in the dungeon department:
Behind-the-scenes:
What about future update content?
The game's future in general?
There seems to be a bit of uncertainty from some fans as to what we're doing.
We've always been VERY open & transparent, but maybe not as outgoing as we need to be. Starting now, I hope to be making these posts regularly to make sure that what we're working towards is highly visible to the players and casual followers alike.
If you have any urgent questions we are always readily available in the following places:
I hope you are enjoying the new Royal Matchmaker event - and if you haven't found it yet, all you have to do is enter the town between 15th and 21st of Spring (in-game time, not real time..).

- New largest dungeon area, this overworld area has roughly double the size of Floor 6's overworld
- Culminating with a boss fight, this will further the main story and hint at the next arc
- More dungeon mechanics, more sexual encounters, more quests, more plankton

- New upcoming Forest Dungeon is going through it's design phase - this area will have a radically different layout and interconnection with the Savannah as well
- Current dungeon floors are getting a tidy-up or a full overhaul as they don't meet our quality standards

- robust quest system; plans including farming/breeding/cooking quests, proper town NPC interactions, Katarina Station dungeon quest hub & more
- User Interface overhauls for Inventory & Farm Jobs
- Better tools for our writing team to create more complex sequences - as seen in some of the Royal Matchmaker dates

- A caravan of travelers will arrive in Cloverton; introducing Kaleida, one of the 10 major NPC recruitable combatants & romance partners
- 'Monster migration' system; new enemy monster types will cycle through the dungeons
- 'Combat contest'; a seasonal, self-contained arc for truly specialised monster breeders as they climb their way through a combat tournament

- Check out our version 1.0 feature roadmap - we'll update it as stuff gets done
[ https://www.cloudmeadowgame.com/road-map/ ] - I'll keep making these public posts at regular intervals, you'll get to hear about it
There seems to be a bit of uncertainty from some fans as to what we're doing.
We've always been VERY open & transparent, but maybe not as outgoing as we need to be. Starting now, I hope to be making these posts regularly to make sure that what we're working towards is highly visible to the players and casual followers alike.
If you have any urgent questions we are always readily available in the following places:
- Our very own Discord [ https://discord.gg/6ASAxDF ]
- Our Livestream where Artists, animators & programmers work daily (yes, daily!) on Piczel
[ https://piczel.tv/watch/Spurple ]