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Cloud Meadow News

Here's what's coming to Cloud Meadow

Hello farmers, and a bold welcome to everyone who joined us from the Steam sale.

I hope you are enjoying the new Royal Matchmaker event - and if you haven't found it yet, all you have to do is enter the town between 15th and 21st of Spring (in-game time, not real time..).
The long-awaited Savannah Dungeon Floor 8 will be arriving soon
  • New largest dungeon area, this overworld area has roughly double the size of Floor 6's overworld
  • Culminating with a boss fight, this will further the main story and hint at the next arc
  • More dungeon mechanics, more sexual encounters, more quests, more plankton
Also in the dungeon department:
  • New upcoming Forest Dungeon is going through it's design phase - this area will have a radically different layout and interconnection with the Savannah as well
  • Current dungeon floors are getting a tidy-up or a full overhaul as they don't meet our quality standards
Behind-the-scenes:
  • robust quest system; plans including farming/breeding/cooking quests, proper town NPC interactions, Katarina Station dungeon quest hub & more
  • User Interface overhauls for Inventory & Farm Jobs
  • Better tools for our writing team to create more complex sequences - as seen in some of the Royal Matchmaker dates
What about future update content?
  • A caravan of travelers will arrive in Cloverton; introducing Kaleida, one of the 10 major NPC recruitable combatants & romance partners
  • 'Monster migration' system; new enemy monster types will cycle through the dungeons
  • 'Combat contest'; a seasonal, self-contained arc for truly specialised monster breeders as they climb their way through a combat tournament
The game's future in general?
  • Check out our version 1.0 feature roadmap - we'll update it as stuff gets done
    [ https://www.cloudmeadowgame.com/road-map/ ]
  • I'll keep making these public posts at regular intervals, you'll get to hear about it


There seems to be a bit of uncertainty from some fans as to what we're doing.
We've always been VERY open & transparent, but maybe not as outgoing as we need to be. Starting now, I hope to be making these posts regularly to make sure that what we're working towards is highly visible to the players and casual followers alike.

If you have any urgent questions we are always readily available in the following places:

Matchmaking Day Hotfix

Fixes
  • Fixed an issue where the player would be locked in place at the end of the cooking tutorial
  • Hopefully we’ve fixed the last issue causing cutscenes to get stuck during camera pans
  • Fixed some issues with ingredient/quality selection during cooking experiments
  • Fixed some issues with album unlocks
  • Fixed a shader effect applied to certain clouds & Savannah F2’s foam that would display the wrong colour for the time of day
  • Attempted to correct issues where for some users the draggable icons on the job board do not handle events correctly
  • Fixed ambience sounds continuing to play after returning to the main menu
  • Fixed issue with Autumn Cloverton assets wouldn’t appear while it was raining

The Matchmaker Update

An update including a slew of dates with various characters from around Cloverton! From the dutiful Jubelle, to the valiant Sieger! Go shopping with Morghan, or even spend time in the cells with Goldra in refusing to participate despite the royal decree! You can access this event starting on Spring 15th, even right after you start the event! Not satisfied with one date? Enter the raffle multiple times for a small fee, or wait until next year for another free ticket!

Additions
  • Spring seasonal Matchmaker event has been greatly expanded
    • During the calendar event week the player will be able to go on various friendly & romantic dates
    • Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers
  • Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm


Changes
  • Incubator now shows hours and minutes remaining before hatching (previously only showed hours)


Fixes
  • Fixed an issue that would reset global settings
  • When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited
  • Fixed acid damage continuing to apply after death
  • Fixed an error that would occur while traversing rooms in a dungeon after returning from death
  • In-game time will no longer pass during dialogue sequences
  • The dialogue history scroll position will now reset to a new dialog line when opened
  • Fixed ‘time played’ text on save file slots showing the incorrect value
  • Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album
  • Fixed an issue where draggable icons could continue to be held after closing a window
  • Fixed crash that could occur after returning to main menu from a game session, then loading a save file again
  • ‘Scene unlocked’ banner messages should no longer trigger from viewing sex scenes in the Album
  • Brontide should no longer be able to target himself while in combat
  • Fixed an issue where it was possible to trigger dialog with a merchant twice
  • Fixed the ability to invoke dialogue from a merchant twice within the same frame

UI Hotfix

Fixes
  • Fixed an issue with the Option window where the Gameplay Settings options could be active while on the main menu. These settings are part of the save data and can only be active after loading a game.
  • Fixed UI sound setting not affecting UI sounds
  • Fixed some icon position issues on the Construction Window
  • Fixed the sign board used in empty special building plots on the farm still appearing after a building has been constructed in that location
  • Fixed Sentinel Hoop item not working as intended
  • Fixed an issue where the watering can bar could move out of position
  • Fixed the silo not appearing in the correct location on the farm
  • Fixed an issue with rolling random loading screen art

Memory and Usability Update

Improvements
  • Reduced memory usage and improved loading process
    • Greatly improved UI scaling solution:
    • Added option for scaling to maximize visibility while game is fullscreen
    • Alternative options will scale the window without stretching the sprite art
  • Numerous UI and usability improvements


Changes
  • Game time will now pause immediately when opening a UI window
  • Enabled opening of pause menu during cinematics & dialogue
  • Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window
  • Clicking anywhere on the screen will suppress a banner message
  • Exiting a game session will first prompt you to make a save if you haven't saved already
  • Quest tracker entries should be more visible & notable when quests are added or completed
  • Updated Combat Rewards UI animations
  • Updated Options UI to make components more readable
  • Moved difficulty slider to 'Gameplay options' panel


Fixes
  • Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones
  • Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them
  • Fixed menu opening/closing sounds playing on unintended windows
  • Fixed issue where two sex scenes could be played concurrently while in the Album UI
  • Fixed an issue with audio loading
  • Fixed an issue with seasonal assets when entering buildings in Cloverton
  • Fixed an issue with the game locking up when entering Cloverton
  • Fixed an issue with viewing some monsters in the trait window
  • Fixed an issue where fewer inheritance rolls were made than intended