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  3. Version 1.5.962: Better Balestra

Version 1.5.962: Better Balestra

Turns out Bolt Balestra's calculation for offhand damage was using the main hand's weapon strength - that's now fixed! And to compensate for cases where the main hand was stronger, Bolt Balestra is now stronger in general.

[h3]CHANGES[/h3]
  • Bolt Balestra offhand damage increased from 50% -> 60%
  • Fixed Bolt Balestra using main hand weapon power for offhand weapon damage
  • Everswarm and Gate: Onslaught no longer hit invisible targets
  • Fixed randomly generated humanoids being able to have a beard on top of their mask
  • Fixed asking Reeve about a journal entry in the cafe pointing at the wrong entry
  • Fixed crash on launch for users with certain language settings

[h3]MODDING[/h3]
  • Fixed formula 'w2' sometimes using main hand weapon instead of offhand
  • Added 'setGlobalVarToZoneProperty' Task
  • Added base 'tNewDay' trigger that does nothing
  • Added SupportAbility.supportAbilReplaceAliasID which allows other passives to treat this like it is one of their supportAbilsToReplace
  • Fixed ActorType cloneFrom not including ruinModeSupportAbility
  • Fixed 'purge' not properly canceling delayed abilities
  • Fixed rare crash with AI evaluating the results of certain item actions
  • Modded drawOrderFX now use texture size as sourceRect if it isn't specified
  • Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format
  • Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit
  • Slightly optimized loading FormulaGlobals
  • Slightly optimized texture loading


[h3]v1.5.963[/h3]
  • Fixed cloneFrom not working correctly for mods