Version 1.5.965: Aelomander fix
[p]At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns! [/p][p]
[/p][p]Well no more! They will now behave themselves, and can no longer Inhale time itself.[/p][p][/p][h2]CHANGES[/h2]
- [p]Fixed Aelomanders skipping others' turns when they Inhale[/p]
- [p]Fixed misaligned map tooltips for capital ports[/p]
- [p]Fixed Barr's dialog trigger breaking if you load the 2nd autosave in the intro[/p]
- [p]Fixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passive[/p]
- [p]Fixed quickslots not being assigned if you changed class after being boarded, then got boarded again[/p]
- [p]Fixed AI underestimating Fire Whirl damage[/p]
- [p]Fixed Cleever being able to despawn and drop equipment during boarding[/p]
- [p]Dispel, Aegis, and Cure now work on temporary effects that last until next turn, such as Trip Up[/p]
- [p]Viral now only transfers status effects that are removable by Dispel/Cure[/p]
- [p]Viral now only affects ActorValues with canBeRemovedByNonspecificAVEffectRemoval=true;[/p]
- [p]Added bool Action.canHaveAbilityTablet[/p]
- [p]Added cExceptFromSource, tExceptFromSource[/p]
- [p]Added 'setGlobalVarToActorProperty' Task (not usable as TriggerEffect)[/p]
- [p]Added 'task' ActorValue definition to prevent errors with AI use[/p]
- [p]Fixed ItemType 'reduceItemGrabRangeWhenStoodUpon', 'replaceWith_assign_globalVar', and Action 'doesNotConsumeCombatAction' sharing an enum value with other special properties[/p]
- [p]Added 'm:ruinMode' formula[/p]
- [p]Fixed right-click dropdown lists having inaccurate list ordering sometimes[/p]
- [p]Slightly optimized some item info lookups[/p]