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  3. Version 1.5.97: Rare bugs fixin'

Version 1.5.97: Rare bugs fixin'

[p]Some extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in case it's fixed![/p][p]Also, Enchanters and Sages get a tiny little buff![/p][p][/p][h3]CHANGES[/h3][p]* Enchanters now also gain +5% Dodge[/p][p]* Sage's 'Revive' caster Life Skill scaling increased from 1:1 -> 1:1.2[/p][p]* Fixed Growth cast on Undead lasting indefinitely[/p][p]* Undead can now be affected by Guard, Ward, and Negate[/p][p]* Stunning Blow now works on targets 3 tiles away when used with a Corpryst Whip[/p][p]* Fixed Sleep Dart inflicting permanent Sleep on targets with exactly 26 Magic Defense[/p][p]* Fixed paying to unlock Gatekeeper not marking the class trainer as completed on the world map[/p][p]* Fixed Smoke Balm making the Salvager unbreakable[/p][p]* Duration of statuses transferred by Scourge's 'Torment' now maxes out at 9999[/p][p][/p][h3]MODDING[/h3][p]* Added ElementAssociations modding and example ModSamples/ElementAssociationSample.txt[/p][p]* Fixed possible elementReaction interaction that could make temporary statuses permanent[/p][p]* Added 'pushDamage' element that is applied by push damage[/p][p]* Added 'boardingEnd' element that is applied to all actors when ship boarding ends[/p]