Version 1.1.31: Naval XP details
It's been too unclear at the end of ship battles where the XP goes - especially when boarding is involved. Now, all XP is recorded and displayed at the end of naval combat. There are plenty of other changes and bugfixes too, such as more detailed trade info and free gusts when defeating sea monsters.

[h3]FEATURES[/h3]
[h3]BALANCE[/h3]
[h3]BUGFIXES[/h3]
[h3]MODDING[/h3]

1.1.31
[h3]FEATURES[/h3]
- Fleet battles now show exactly who got how much XP at the end
- Added detailed profit breakdown in tooltip when selling trade goods
- Defeating a sea monster 'fleet' now spawns a gust in the overworld where they were
- Weapons are now automatically reloaded at the start of each Arena round
- Elementalist's 'Firewalker' now heals from walking in fire/acid/electric water
[h3]BALANCE[/h3]
- Reduced Sea Monster spawn rate by about 5%
- Slightly increased XP reward for sinking Megarays and slightly decreased XP for sinking Shellships
- Life Trigger now correctly scales with Life Skill/Magic Attack additively instead of multiplicatively
- Lifeshards no longer arc over characters (now behaves like a Dart instead of a Bow)
- Reduced Magic Attack and Skill damage scaling of Scholar's 'Gust' from 100% -> 80%
- Reduced MP cost of Gatewarder's 'Gate: Avalanche' from 9 -> 7
- Halved Magic Attack and Skill duration scaling of Warden's 'Guard' and 'Ward'
- Reduced rank up duration increase of Warden's 'Guard' from +15t -> +10t
- Halved Magic Attack and Skill duration scaling of Elementalist's 'Freeze' and Unmaker's 'Wither'
- Halved Magic Attack and Skill duration scaling of Defiler's 'Brainshock' but increased base duration by 4t
- Reduced duration of Breaker's 'Break Arms' disable by 7t
- Minstrel's 'War Ballad' duration now also scales with Life Skill (but Magic Attack scaling is halved)
[h3]BUGFIXES[/h3]
- Fixed animation delay on 'Thousand Fists', 'Dual Strike', and 'Shield Bash' causing them to miss on attacks that push
- Fixed crash when moving cargo onto Crew window when looting a fleet
- Fixed gossip about quest items not checking items in locations you've never visited
- Fixed Dialog Speed option not being saved
- Fixed certain roofs not showing shadows or walls underneath
- Fixed Rain and Storm effects persisting when entering Gale Ravine
- Fixed shorter Morale/Poison effects reducing the duration of existing Morale/Poison effects
- Fixed Decay not overriding Regen effects
- Fixed Bat Handler's 'Zoarnado' not being a Physical attack
- Fixed investments in Dunning-Mars reducing favor with Seartial (fixed for new games only)
[h3]MODDING[/h3]
- (Modding) Ctrl+R no longer crashes with mod GlobalTriggers
- (Modding) Added support and example file for FormulaGlobal mods