Version 1.1.2: Extra dialog
Bugfixes, small balance changes, and additional dialog for Temples, certain interactions in port, and some other rare edge cases.
[h3]v1.1.2[/h3]
[h3]v1.1.2[/h3]
- Fleeing land combat from the same enemies repeatedly now incurs a ramping Combat Fame and Crew Morale penalty.
- Increased duration of most cafe food effects by roughly 50%
- Added some NPC responses to certain player actions in port (Only for players who haven't visited the ports before the patch)
- Added royal dialog if your faction takes over almost every port in Eral
- Added a unique greeting for each temple
- Added a few more variations for Reeve's "What should we do next?" dialog
- Re-added Cleever Impaler's -3% Dodge penalty and Omnipode's +1 Skill bonus
- Warpblade's 'Gate: Slam' base range reduced from 4 -> 3
- Fixed Omnipode or Volskarver duplicating when thrown with Hurl Weapon
- Fixed Volskarver's prices being inconsistent
- (Modding) Added support for FXData, drawOrderFX, and drawOrderFXLight (check out ModSamples/FXsamples.txt)
- (Modding) Triggers can now list multiple elements in triggeredByElement.
- (Modding) Implemented 'GlobalTriggerEffect', which adds a TriggerEffect to the specified GlobalTrigger (via ID=triggerID;).