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  3. Version 1.1.2: Extra dialog

Version 1.1.2: Extra dialog

Bugfixes, small balance changes, and additional dialog for Temples, certain interactions in port, and some other rare edge cases.

[h3]v1.1.2[/h3]
  • Fleeing land combat from the same enemies repeatedly now incurs a ramping Combat Fame and Crew Morale penalty.
  • Increased duration of most cafe food effects by roughly 50%
  • Added some NPC responses to certain player actions in port (Only for players who haven't visited the ports before the patch)
  • Added royal dialog if your faction takes over almost every port in Eral
  • Added a unique greeting for each temple
  • Added a few more variations for Reeve's "What should we do next?" dialog
  • Re-added Cleever Impaler's -3% Dodge penalty and Omnipode's +1 Skill bonus
  • Warpblade's 'Gate: Slam' base range reduced from 4 -> 3
  • Fixed Omnipode or Volskarver duplicating when thrown with Hurl Weapon
  • Fixed Volskarver's prices being inconsistent
  • (Modding) Added support for FXData, drawOrderFX, and drawOrderFXLight (check out ModSamples/FXsamples.txt)
  • (Modding) Triggers can now list multiple elements in triggeredByElement.
  • (Modding) Implemented 'GlobalTriggerEffect', which adds a TriggerEffect to the specified GlobalTrigger (via ID=triggerID;).