Version 1.1.51: New Elementalist passive, more mod support!
This patch is mostly aimed toward improving mod support, but additionally Elementalists get a new passive - 'Zeal'!


v1.1.51
- New Elementalist passive 'Zeal'
- Reduced crew morale decay for longer sailing trips by about 12%
- Can now flee from combat if you are very far away or neither side acts
- Fixed investments giving less Wealth Level than intended when crossing 70% or 90% thresholds
- Fixed Steel Crescent, Silver Crescent, and Thresher Trident doing damage in a wide area when used with Shockwave, Hurl Weapon, or Gate: Trick
- Fixed getting stuck inside obstacles if you put them where you would normally enter the area
- (Modding) Missing textures (such as after uninstalling a mod) no longer crash
- (Modding) Added support for ActorValue mods (see ModSamples/ActorValueSample.txt)
- (Modding) Added support for SpawnData mods
- (Modding) Added support for SpecialSpawn mods
- (Modding) Added support for Faction mods
- (Modding) FormulaGlobal mods can now reference the formula they are overriding
- (Modding) Location mods can now use cloneFrom