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  3. Version 1.1.51: New Elementalist passive, more mod support!

Version 1.1.51: New Elementalist passive, more mod support!

This patch is mostly aimed toward improving mod support, but additionally Elementalists get a new passive - 'Zeal'!



v1.1.51
  • New Elementalist passive 'Zeal'
  • Reduced crew morale decay for longer sailing trips by about 12%
  • Can now flee from combat if you are very far away or neither side acts
  • Fixed investments giving less Wealth Level than intended when crossing 70% or 90% thresholds
  • Fixed Steel Crescent, Silver Crescent, and Thresher Trident doing damage in a wide area when used with Shockwave, Hurl Weapon, or Gate: Trick
  • Fixed getting stuck inside obstacles if you put them where you would normally enter the area
  • (Modding) Missing textures (such as after uninstalling a mod) no longer crash
  • (Modding) Added support for ActorValue mods (see ModSamples/ActorValueSample.txt)
  • (Modding) Added support for SpawnData mods
  • (Modding) Added support for SpecialSpawn mods
  • (Modding) Added support for Faction mods
  • (Modding) FormulaGlobal mods can now reference the formula they are overriding
  • (Modding) Location mods can now use cloneFrom