Version 1.0.8 Patch Notes
Balance changes and fixes! Heavy-hitting magic is now even stronger. Also, error logs are now more detailed, which will hopefully make certain bugs easier to figure out and fix.
[h3]1.0.8[/h3]
[h3]1.0.8[/h3]
- If your current quest is to hunt pirates, gossip is now more likely to be about pirate locations
- Reduced 'Prayer' Magic Attack scaling from 40% -> 25%
- Increased Magic Attack and Skill damage scaling of 'Inferno', 'Lightning', 'Gate: Magma', and 'Gate: Storm' from 100% -> 120%
- Reduced base duration of Warden's 'Guard' by 10t and Warden's 'Ward' by 20t
- Increased XP cost of higher ranks of Frost & Gust
- Fixed non-interactive loot stash in Abandoned Hovel
- Fixed royal quests asking for trade goods available at the Capital
- Fixed allied Zoar Bats' irrational hatred of the Salvage machine
- Fixed dragging a Crafting Kit onto a material causing the resulting item to crash when augmented
- Fixed XP Multiplier applying to base hires
- Added more detail to error logs