Version 1.5.4: Minimum XP
To alleviate grinding when raising up green crew, there is now a "Minimum XP" level that increases based on your allies' XP gains! And the Breaker's 'Shatter' ability has been rebuilt to be much clearer and more consistent.
[h2]v1.5.41[/h2]
[h3]FEATURES[/h3]
[h3]BALANCE[/h3]
[h3]FIXES[/h3]
[h3]MODDING[/h3]
[h2]v1.5.41[/h2]
[h3]FEATURES[/h3]
- Breaker's 'Shatter' tooltip clarified and effects modified
- Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted)
- Can now be ranked up once to increase damage per effect by +10%
- Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted)

- Stormshot's 'Disrupt Shot' can now be ranked up once to increase range by +1
- New 'Minimum XP' mechanic!
- All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50.
- Example: if your party gains 10,000 XP as a Scourge, all crew will have at least 350 total Scourge XP.
- Minimum XP is applied in existing saves for each class the next time you gain XP in that class.
- All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50.
[h3]BALANCE[/h3]
- Essence 'Gems' (specifically the large +300xp type) now grant 3 less XP per use on the same person
- Improved rare Grove pedestal rewards
- AI is now slightly less eager to go for KOs over other options
[h3]FIXES[/h3]
- Renamed hotkey binding 'Ability Select' -> 'Ability / Item Select'
- Fixed Guide Chrysolit not properly showing on the UI when in the overworld
- Fixed AI undervaluing 'Revive' effects
- Fixed AI overvaluing 'Decay' effects
- Slightly improved AI performance
- Fixed being able to Gate into and get trapped in a building in Slugvine Forest
- Fixed AI fleets going into dead ends if you load saves with different world states
[h3]MODDING[/h3]
- Added item quantity selector UI - activated by right clicking an item in the build mode item UI

- Holding Ctrl-click now lets you place duplicates of held items
- Minimum XP mechanic can be tweaked with the globalVar "minXPPercentMod"
- Fixed ActorValue.AIValueMod discouraging AI use if a positive value is assigned to a beneficial ActorValue
- Fixed ActorValueEffect.formulaMod not saving/loading properly