Version 1.5.1: Revel in bugfixes
Introducing two new classes also introduced plenty of bugs, so it's time for some fixes. Additionally, Revel's morale bonus now lasts a little over two turns instead of one.
[h3]BALANCE[/h3]
[h3]FIXES[/h3]
[h3]MODDING[/h3]
[h3]BALANCE[/h3]
- Ravager's 'Revel' morale boost duration increased from 50t -> 70t
- Ranger now also gains +1 to Spear Skill and can rank up Spear Skill
- Bat Handler can now rank up Max HP
- Increased Essence Stones given when skipping intro from 2 -> 4
[h3]FIXES[/h3]
- Captured ships no longer disappear from the menu when trying to add them when your fleet is full
- Controller hotkey for ending trade dialog is now displayed on screen
- Fixed Scourge's 'Torment' being able to cure self when used an empty tile
- Fixed certain lights not being rotated properly
- Fixed crash when attacking empty tiles while buffed by Apply Toxin
- Fixed crash if enemy is hit by Apply Toxin but already has every status effect and is immune to Sleep
- Fixed being able to select unoccupiable tiles with Summon Zoar
- Fixed Amnitorsks that board not properly initiating combat
[h3]MODDING[/h3]
- Added 'setCurrentActor_partSpritesThatTakePriorityOverClass' Task
- Fixed Location cloneFrom properties being applied to existing Locations