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  3. Version 1.5.6: Critical passive bugfix

Version 1.5.6: Critical passive bugfix

Since v1.5.5, casting has been interrupted any time a Counter or Critical passive would potentially trigger. Time to fix that and a few other small things!

[h2]v1.5.6[/h2]

[h3]FIXES[/h3]
  • Fixed Counter or Critical passives interrupting casting whenever you are hit by an effect
  • Pirate spawn rate is now greatly increased while player has a "Defeat Pirates" quest
  • Fixed AI sometimes becoming invisible when struck by Counter Warp and Shield Bash
  • Fixed Counter Push not triggering on friendly fire

[h3]MODDING[/h3]
  • Text in fields with dropdown lists (such as TriggerEffect IDs) can now be autocompleted by pressing Tab or Shift+Tab