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Kowi Ishto: Battle of Akonoli News

Custom Keyboard Mapping Update 1.1.0

Update 1.1.0 Includes the following Updates and fixes:

. . . Message Incoming

[h2]Player Experience[/h2]

  • You can change the default Keyboard Mapping.

To change the Keyboard Mapping go to Options > Keyboard Mapping on the title screen.

This is to make playing the game with the keyboard easier for people who don't have a US keyboard.

[h2]Gameplay[/h2]

  • Fixed an issue with a boss flames sprite not showing correctly.


Read the Major Update and Re-Brand Announcement here:

https://steamcommunity.com/games/1224720/announcements/detail/2990942216954750685

If you encounter any bugs, glitches or issues playing the game after this update, please post in the Feedback, Bug & Glitch Reports

End of communication . . .

Kowi Ishto: Battle of Akonoli Patch 1.0.1.

Patch 1.0.1. Includes the following fixes:

. . . Message Incoming

[h2]Gameplay[/h2]
Changed how the Fire Speed Power Ups counted towards the Power Up Counter Steam Achievement.

[h2]Dialog[/h2]
Fixed a typo in the opening Title Cutscene.

[h2]GUI[/h2]
Fixed Dialog Portrait Sprite of Commander.

End of communication . . .

Introducing: Kowi Ishto: Battle of Akonoli

Updated Original Announcement on 9/18/21 to include support and fixes for additional controllers.

Hello, everyone! It’s Kyle from Cenokga!

The Re Brand and Major Update for Starclaw: Battle of StarSpace Nebula is finally here!

Introducing:
Kowi Ishto: Battle of Akonoli


I thank God and my Lord Jesus for helping me as a single developer get this far and also learn new techniques along the way.

I also want to thank Benjamin Anderson, Friendly Cosmonaut and Kazan Games for there various videos and tools.

This new version has some major changes to the gameplay and player experience.

If the game shows any errors, you might need to uninstall and reinstall the game.

While the main story remains the same, there is a little more detail in the opening cutscence and a completely redone controller connection.

When you connect a controller, it is now detected automatically whether you are using an XInput Controller or a Direct Input controller. However, there are still some drawbacks if using a Direct Input controller. Which would be:

  • Direct Input controllers do not rumble when used without external software (Use external software at your own risk.).
  • Mapping might be unreliable.
  • Some Direct Input controllers cut in and out creating a “stuttering effect” with the player movement.


Multiplayer controller connection uses the same way of connecting controllers. Which means less menus to go through.

Officially tested are:
  • Xbox One Controller.
  • Xbox Series S|X Controller.
  • Nintendo Switch Pro Controller Original
  • Nintendo Switch Pro Controller - Afterglow
  • Nintendo Switch Pro Controller Wired - Yoshi
  • Joy-Con (Right)
  • Joy-Con (Left)
  • Retrobit Mega Man SNES gamepad.
  • PlayStation 4 DualShock 4.
  • PlayStation 5 DualSense.

Although, the Xbox Series X|S Controller works like it should while playing the game, it tries to connect as a 2nd device while it's connecting. A small temporary fix has been applied, so It should not have this behavior in game, since as soon as the 2nd device is connected, it gets unassigned. But, if this kind of behavior happens, you might need to use a different controller to play in multiplayer. Since the 2nd device connects and one controller can control two players.

Controllers confirmed to not work or Glitch:

    These controllers work, but the Joystick movement and Buttons are sometimes sticky.
  • Nintendo Switch Pro Controller Original
  • Nintendo Switch Pro Controller - Afterglow
  • Joy-Con (Right)
  • Joy-Con (Left)


Popular Controllers not yet Tested:

These controllers may work, but have not been officially tested.
  • Steam Controller.
  • All 8bitdo gamepads.


[h2]Player Experience:[/h2]
  • A little more has been added to the Story and some Cutscences.
  • Player Ship cannot move out of screen at the bottom. Player Ship can still move outside the screen at the top. As this is for game design reasons.
  • The Auto Pilot has been changed to be always on.
  • The Auto Fire Option is On by default, to hold down the fire button to fire lasers. The Auto Fire can be switched Off, if you prefer to press every time to fire button to fire lasers.


[h2]Game Changes:[/h2]
  • Enemy Spawners have been placed in Boss Rooms, giving the player chances for Energy and Power Ups.
  • Energy Pick Up Spawn Rate from enemies has been lowered.
  • 1-Up Pick Up Spawn from Enemies has been removed.
  • A new gem item has been added which just gives scores based on the gem.
  • The rate at which Star Gems appear has been raised.
  • Controls have been changed. Please see the Controls guide at the start of the game.


[h2]Graphic Improvements:[/h2]
  • Various Graphical improvements to enemies and characters.
  • Bottom prompts have been changed.
  • Pop Ups saying what the Item or Power Up is when you get it.

Update on The New Version of Starclaw: Battle of StarSpace Nebula - Aug/16/21

Hello everyone!

It's Kyle with an update on the new version of Starclaw: Battle of StarSpace Nebula.

The new version is almost complete and before official release, it will go into beta testing.

The changes to the new version didn't take as much work as I thought they would. But, there is still some to do.

I also want to thank everyone who has been adding Starclaw: Battle of StarSpace Nebula to their wishlists and even buying the game before the re brand and updates!

You guys are the kind of community that helps to encourage me to keep on with these updates and improvements!

Changes to Future Development on Starclaw: Battle of StarSpace Nebula

Hello everyone!

Kyle from Cenokga here with an update about changes to the planned rebrand of Starclaw: Battle of StarSpace Nebula.

In a recent post, I said that Starclaw: Battle of StarSpace Nebula would be removed from sale on Steam and a new rebranded version would be released on a completely new Steam page.

Well, The rebrand will still be happening, but, it will now be on the same Steam page. This would make it a lot simpler to release the update and to give current players access to the new version of the game since they had already purchased the original version. I originally wanted to give people who had bought Starclaw: Battle of StarSpace Nebula, a copy of the new version when released, but currently didn't know how.

When the rebrand is released, you may be able to just verify your game files in order to update to the rebranded exe and other files. But if it doesn't work or gives errors, you will need to uninstall the current version of Starclaw: Battle of StarSpace Nebula and install the new rebranded version. Save files may still carry over, since nothing is planned to change with saving, but if you need to uninstall then the save files will be erased unless you make a backup copy of them and replace them when the new version has been installed.

Also, the current version of Starclaw: Battle of StarSpace Nebula has been re enabled for sale again on Steam to allow access for new players to purchase the game.

Please note that this is not the rebranded version.

Anyone who does purchase the current version of Starclaw: Battle of StarSpace Nebula will receive a free update to the new version.

Until then, the rebrand and the new version will be coming soon!