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Update on Future Development on Starclaw: Battle of StarSpace Nebula

Hello, everyone, it’s Kyle from Cenokga.

This is an update on the future development of Starclaw: Battle of StarSpace Nebula. The game in it’s current state has removed from sale on Steam. Even though it has had numerous updates and improvements since it’s release in June 2020, it’s active player count and sales have not been as expected. Along with this, the Starclaw franchise will be re branded to a different same, and some of the gameplay aspects will be overhauled.

Because of these things, Cenokga has made the decision to remove Starclaw: Battle of StarSpace Nebula from sale on Steam.

If you currently own Starclaw, you might be asking a few questions:

What will happen to the game page on Steam?

Starclaw: Battle of StarSpace Nebula will still be playable for the one’s who have either bought or have been given a Steam Key. However, this version of the game will not be receiving anymore updates except for a few bug fixes.

Why is Starclaw: Battle of StarSpace Nebula Being Removed from Steam?

It is being removed from Steam, because the quality of the game since release was not what Cenokga had planned it to be. And instead of trying to fix the current version, and market the current and future improvements, to current and future players as being viewed negatively, Cenokga has decided to remove it from Steam, and re-release a whole new version at a later date with a re brand, improvements to gameplay, features, visuals, story and more.

I also didn’t want to leave up a game for sale that does not meet the quality standards that Cenokga has for it’s games. It would be better for both potential costumers and Cenokga to remove the current version from sale on Steam.

I have also found out about the name “Starclaw” being used else ware as part of another product. And instead of changing the current Steam page which would require re naming of all mention of Starclaw and renaming the game exe, an entire new version has been decided. The other use of Starclaw is not registered at the USPTO at time of writing, but to avoid any future issues, a re brand has been decided.

Is the Starclaw Franchise Being Cancelled?

No. The Starclaw franchise itself is not being cancelled. But will be re branded with a different name and will be re-released being basically the same base game, but with all of the added improvements that were in Starclaw: Battle of StarSpace Nebula and some of the gameplay aspects will be overhauled.

What Platforms will the New Version be Released on?

New platforms are to be announced. When platforms are confirmed, more info will be announced.

Is there an Estimated Release Date?

The release date is to be announced. As Cenokga has other project currently being worked on.

Update 3.1.1

. . . Message incoming.

Update 3.1.1 Includes the following Updates:

Player Experience


[h2]Controls Guide[/h2]
  • A notice has been added to the Controls Guide stating that only XInput Controllers are supported.

Although, depending on the controller, button layout may be different.

Power Ups
  • The sprite for both Auto Fire Power Ups has been rotated.


BGM and SFX Improvements
  • Both the BGM and SFX base audio files dB have been lowered to prevent the audio from being too loud at a low in game volume.


Other various updates.

. . . End of communication.

If you encounter any bugs, glitches or issues playing the game after this update, please post in the Feedback, Bug & Glitch Reports

Update 3.1.0

. . . Message incoming.

Update 3.1.0 Includes the following fixes:

Note: Trailer and Screenshots don't currently show the newest 3.1.0 updates.

New Features


[h2]Auto Pilot - Turned ON by Default[/h2]

  • When Auto Pilot is turned ON, it makes the player ship move with camera. (Player Ship stays stationary on screen)

  • When Auto Pilot is turned OFF, you need to move the Player Ship in order to keep from going off of the screen because of Auto Scrolling Camera.


[h2]Auto Fire - Turned ON by Default[/h2]

  • When Auto Fire is ON, you just need to hold the Fire Key/Button to fire lasers.
  • When Auto Fire is OFF, you need to press the Fire Key/Button every time to fire lasers.


[h2]2 New Power Ups[/h2]
  • Blue Speed Arrow - Increases Auto Fire speed

  • Red Speed Arrow- Increases Auto Fire speed even more


Player Experience


[h2]A new Controls Guide[/h2]
  • Controller controls and Button prompts show generic controller buttons rather than Xbox controller buttons.

Although, depending on the controller, button layout may be different.

[h2]Menus[/h2]
  • Menu select can be controlled by Controller Joystick (Left only)


Game Balancing
  • Some straight moving enemy ships only shoot straight.


UI improvements
  • Added new button prompt sprites.
  • Added new BGM/SFX Controls.
  • New Stars Background on World 1.


Sound improvements
  • Fixed Enemy Laser Sounds Overlapping.


Notes on some of the game's design.


Cenokga does not make "clone games". Games made will not be exact to other games in the genre. Although, there are features that fans of the genre will come to expect, Cenokga will try to add those features in its own way without looking like Cenokga is copying other games. Games by Cenokga want to stand out on their own two feet (or to space rockets in this case) and not be considered a "clone".

Some of the aspects and features that some don't like or act like they are bugs in Starclaw are not bugs, but actually intentional features that was intended to make Starclaw unique. Some of these things have been changed and some have not.

One thing to note. Starclaw is a "Bullet Frenzy" game. Which means, that bullets and laser will be flying all over the screen in a frenzy. Starclaw is not exactly like retro arcade space shooters. It's only inspired by.

The Auto Pilot and Auto Fire have been made optional in case some players like the original way of playing better than the new way.

There are some enemies that don't hurt the Player Ship if they collide. If they did, it would make the game harder to play in terms of losing a ton of Energy (HP). However, there are other ships (the bigger ones) that bump the player ship and it reduces HP.

As noted above the Stars background in World 1 has been changed to have smaller looking Stars. Although, there is a World where the Star sizes have not been changed and this is because they are meant to be an obstacle. Each World has its own obstacles and difficulties.

Although there is now an Auto Pilot feature, the Player Ship can still go outside of the screen. This is not because of a bug. It is an intentional feature that is both for defensive maneuvers and hazards. As when fighting Bosses or avoiding enemies, you can swoop under the screen to avoid them or their missiles. You can stay outside the screen for only approximately 5 seconds before Reducing a Life and restarting the level.

As for being able to go outside the screen at the top, it's because the levels in Starclaw, are one big tall level. They are not just the size of the screen with a scrolling background. It's a tall level where the camera auto scrolls until it reaches the top of the level. Another reason why you can go outside the screen is that when you reach the end of the level, the Next Level entry is just outside the screen.

The Respawn to Center of Screen action, is for defense as well. If you are pushed outside the screen, you can quickly use this action to respawn to the center of the screen.

. . . End of communication.

If you encounter any bugs, glitches or issues playing the game after this update, please post in the Feedback, Bug & Glitch Reports

Patch 3.0.3.

Patch 3.0.3 Includes the following fixes:

Player Experience


  • A small change in how you control the player ship has been applied. But, only to gamepads.
  • Controls are for an Xbox One controller. Other gamepads my be different.
  • You can now fire Bullet with the A Button or the X Button.
  • The Advance Dialog button has been changed to the Y Button.


GUI


  • an issues that caused the Cannonoid ships to "blink" has been fixed.
  • Issues with some Boss HP gauges have been fixed

Fullscreen Issue Fixed

In the 3.0.2 update the Fullscreen Issues appears to be fixed. As the screen didn't go black on the PC after switching to fullscreen a couple of times.

If you encounter any bugs, glitches or issues playing the game after this update, please post in the Feedback, Bug & Glitch Reports

Please Note, that you do have to own the game to be able to post in the Feedback, Bug & Glitch Reports forum.