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December 4 (Fri) Update Details




Here are the updates made to Shadow Arena during the December 4th (Fri) maintenance.
* Patch Size: 12.77 MB (Approx)

Check out all the details below, and we will see you in the arena!




- Added wind visual effect when sprinting
- Changed the visual effect when attacking while sitting and crouched to be same as the visual effect when using sprint jump attack

[h3]ㅣSummons [/h3]
- Improved the summon AI as following.
> Fixed an issue where Skeleton Soldiers’ attack range was awkward
> Improved Undead Knight to attack immediately after teleporting.
> Added light pillar visual effect when summoning Level 1~2 Skeleton Solider.
> Fixed an issue where Level 3 or higher Undead summons move to abnormal location when teleporting.
> Fixed an issue where Level 3 or higher Undead summons continue to chase the target even when they are far away from Hexe Marie.
> Fixed an intermittent issue where Shamanic Tree is summoned twice in Death Match.

[h3] Wicked Sorcery (RMB)[/h3]
- Changed Shamanic Tree to not attack non-living targets.
> Example: Gorgath’s rock, Gorgath’s alchemy, Venslar’s shield, hungry Black Spirit, Sealed Relic Tower, Ancient Altar, etc
- Changed Shamanic Tree’s damage to match the skill description.
- Improved visual effect for Shamanic Tree’s scythe attack.
- Added information regarding low level soldiers disappearing when the distance is too great in the skill description of Shamanic Tree.


[h3] Dark Omen (1)[/h3]
- Fixed an issue where Level 3 of the skill increases the number of hits.

[h3] Harbinger's Scythe (3)[/h3]
- Changed the visual effect range to match the actual damage range.

[h3] Sacrificial Offering (4)[/h3]
- Changed skill damage to match the skill description.
- Changed the color of the visual effect when summons are exploded.

Thank you.