May 20 (Thu) Update Details

Greetings, this is Shadow Arena.
Here are the updates made to Shadow Arena during the maintenance on May 20 (Thu).
* Patch Size: Approx. 173.40 MB
Check out the details below, and we will see you in the Arena!

[h3]■ Major Bug Fixes[/h3]
- Fixed an issue where the Stoneback Crab would not attack AI Players.
- Fixed an issue where you could not go up certain terrain features.
- Fixed an issue where trying to jump on top of the hill near the Shadow Shrine would cause you to get caught on the edge of the hill.
> This terrain feature was removed from the edge of the hill, and the hill itself was lowered in height.
[h3]■ Game System Changes[/h3]
- At the start of the match when players transform into Black Spirits and launched into the air, parties will now be launched in different directions (as much as possible) from other parties and they cannot change directions after being launched
- Until 10 minutes into the game, players will now transform into Black Spirits and fly towards the center of the Dark Fog when resurrected.
> The flight distance will decrease according to how much the Dark Fog has closed in.
[Dev Note]
Running into an enemy team at the start of a match was something that usually led to your match ending in a rather quick and unspectacular fashion, which in truth, is something meant to compel players to gather up with other party members from very start of the match. As a result, we’ve made improvements to make each party launch out in different directions from others (as much as possible) at the start of the match to allow each party the chance to get stronger safely at the early phases of the match.
Also, even if you defeated enemy team members during early to mid-stages of the game, you couldn’t really gain a clear advantage because the resurrection time for team members was short. If you failed to defeat the entire team during this time, dead enemy team members would revive one-by-one, ultimately dragging out the battle or even reversing the tide. To address this, we’ve changed how players are launched into the match as Black Spirits after being revived (until 10 minutes into the match), so they are launched towards the opposite sides. This is meant to provide a clear advantage for the team wins a skirmish, while allowing the defeated team to freshly start over at a new location.
[h3]■ Leaver Penalty[/h3]
- Temporarily removed the leaver penalty.
> We’ve temporarily removed the leaver penalty due to an issue where leaving a party in lobby caused a leaver penalty to be applied. Once this issue is fixed, we will reinstate the leaver penalty.
[h3]■ Hero[/h3]
- Increased the motion speed of going up terrain (hills, etc.) by approximately 25%.
- Made improvements for an issue where the following Heroes must jump first to get up and go up inclined terrain.
> Jordine Ducas, Yeonhwa, Ahon Kirus, Haru, Orwen, Goyen, Sura, Tantu, Hexe Marie, Ataraxia

- Decreased the time it takes for a basic attack after a jump attack by 66.7%.
- Fixed an issue where you could not use a lateral basic attack after a jump attack.

| Phantom Raven (RMB)
- Improved to teleport you as soon as you use the skill.
> The animation time of casting Phantom Raven was decreased by approximately 0.18 sec compared to before.
| Sun of Destruction (R)
- Decreased the animation time of the first charging motion when launching the attack right away by approximately 0.13 sec.

- Improved visual effects of his basic attacks to be better visible.

| Shadow Step (RMB)
- Improved Shadow Step (RMB) to allow you to immediately transition to the next action after using it.
> The transition to the next was decreased by approximately 0.25 sec.
- Holding RMB after using going into stealth will no longer cause the sprint attack to be cast right away.
> Pressing RMB again will allow you to make a sprint attack.

| Thunder Viper (E)
- Made improvements for an issue where turning your camera while using the skill would not allow you to attack the enemy in the direction you faced.
| Kamasylve Tree (R)
- Improved the skill so that the Tree will be summoned 7m in front of you.
- Improved Kamasylve Tree so that Herawen’s HP and DP will be reflected on the tree’s HP/DP.
> The tree will have +200 HP of Herawen’s current HP.

| Switch Stance (RMB)
- Fixed an issue where you could not Roll backward immediately right after switching to Patience Stance.
- Fixed an issue where you would be automatically switched to a Courage Stance if you used a Matchlock while in Patience Stance.
| Patience Stance – Judgement of Light (R)
- Fixed a typo for the maximum attack range described in the skill description.

- Fixed an issue where using certain commands caused a currently unusable skill to be activated.

| Heilang (RMB)
- Fixed an issue where more than one Heilang could be summoned.
- Changed how Heilang disappears when using the skill.
- Fixed the range of Heilang’s basic attacks listed in the skill description to match the actual attack range.
- Fixed the value of Heilang’s Monster AP buff for allies in the skill description to match the actual the buff.
| Heilang’s Territory (R)
- Improved the issue where the skill’s visual effects would block the player perspective.

| First Blade: Rushing Gale (Q)
- Changed the skill so the Sura will have an active motion right after casting First Blade: Rushing Gale.
- Increased the cast animation of First Blade: Rushing Gale by approximately 0.56 sec.
- Increased the damage of First Blade: Rushing Gale and Whirlwind by approximately 23.8%.

| Reload (RMB)
- Decreased the reloading animation by approximately 0.15 sec.
- Fixed an issue where using Reload after a basic attack caused you to be temporarily unable to fire.
- Fixed an issue where using Reload after a basic attack and pressing LMB caused the reload to be cancelled.
- Changed so that you will no longer be able to attack while reloading if you are crouching.
| Overload (Q)
- Decreased the animation time of Overload’s consecutive shots by approximately 0.38 sec.
- Increased the transition time to other actions (basic movement) after firing by approximately 0.75 sec.

- Pressing LMB while sprinting will now allow you to cast basic attacks without stopping.

| Harbinger's Scythe (RMB)
- Decreased the movement speed of Harbinger's Scythe as follows.
> 1 Power of Quturan: 10% (Same as before)
> 2 Power of Quturan: (Before) 20% → (Now) 15%
> 3 Power of Quturan: (Before) 30% → (Now) 20%

- Added English and Chinese language voiceovers.
[Dev Note]
While hero-related patches usually involve us tweaking heroes to better balance them, sometimes we also make adjustments to their animations/movements and features to make them more fun to play. Although any kind of adjustment to a hero would inevitably affect balance, this patch was intended to bolster the unique features of each hero. This is why we greatly decreased the delay before/after the inherent skills of Ahon and Haru, but increased the delay before/after skills of Sura and Tantu and increased their attack power.
For all our heroes, we’ve tried to really highlight uniqueness at their release. However, the fact is that many features are shared across all heroes (i.e. Roll, Movement Speed) to ensure a baseline level of performance. No doubt there is a countless number of ways we can improve these on factors or make each hero more fun to play, but we believe we do need a lot more research at this point. We will continue our research and adjustments until you can really enjoy each heroes’ individual features and playstyle. Please stay tuned until then!
[h3]■ Contents[/h3]
| Blackstar Fragments
- Added a sound effect for the activation of Blackstar Fragments.
- Made improvements for an issue where the activation gauge of Blackstar Fragments would hide the Blackstar Fragments.
- Decreased the activation time of Blackstar Fragments from 3.5 sec to 3 sec.
| Meteorites
- Made improvements for an issue where the locations of falling meteorites would be obscured by terrain features.
- Decreased the stun time of Blackstar Meteorites (Black) from 2.5 sec to 2 sec.
> Improved the visual effects of Blackstar Meteorites (Black).
| Light of Ascension
- Made improvements for an issue where the visual effect of the Light of Ascension would block the player perspective.
| Ancient Relic
- Decreased the HP of Ancient Relics as follows.
Ancient Relic
Before
Now
Goddess' Blessing
24000
20000
Aal’s Eye
32000
25000
Hand of Salvation
40000
30000
Red Dragon's Offering
48000
35000
[Dev Note]
There are currently four objectives we can call as important: Shadow Lords, Stoneback Crabs, Ancient Relics, and Light of Ascension. However, except for the Red Dragon’s Offering, the Ancient Relics are generally not used as a strategical element as often as the other important objectives. This is due to fact you can utilize the same time to obtain other advantages, but also because each Relic has such high HP that they can’t be destroyed unless team members gather up on purpose and spend a lot of time. Since Relics have practically no offensive capability, they lacked a compelling reason to deliberately destroy them. Thus, we’ve greatly decreased their HP so that just one or two team members can destroy them depending on the situation.
| Fairy of Light
- Increased the movement speed of Fairy of Light by 13.6%.
| Tree Spirit
- Decreased the cast animation time of Tree Spirit’s HP recovery by 0.83 sec.
- Changed the Tree Spirit to show a casting animation even if your HP is at 100%.
- Improved so that if you are recovered by a Tree Spirit, your movement speed will increase by 20% for 3 sec.
- Increased the number of summoned Tree Spirits as below.
> (Before) Approximately 20 spots in all across the arena → (Now) Approximately 25 spots in all across the arena
| Shop
- Purchase Prices of some items are changed as below.
Category
Item Name
Before
Now
Defensive
Dark Sorcery Gloves
2300
2200
Rare
Orb of Destruction
3400
3300
| Item
- Changed the cheerful motion taken at obtaining rare items to a more noticeable one.
| Tutorial
- When you play the tutorial about obtaining Blackstar Fragments, you will now obtain them after waiting for 3 sec.
[h3]■ Monster[/h3]
| Normal Monsters
- Changed the HP of normal monsters as follows.
Monster
Before
Now
Shadow Soldier
(Phase 1 Melee)
4320
4320 (Same as Before)
Shadow Javelin Thrower
(Phase 1 Ranged)
1920
2160
Shadow Warrior
(Phase 2 Melee)
6480
8640
Shadow Mercenary
(Phase 2 Ranged)
2880
4320
Shadow Fighter
(Phase 3 Melee)
9720
12960
Shadow Archer
(Phase 3 Ranged)
4320
6480
| Shadow Troll
- Increased the DP of Shadow Trolls from 0 to 100.
- Increased the HP and damage of Shadow Trolls as follows.
Phase
Before
Now
Phase 1
15000 HP
15000 HP (Same as Before)
Damage Unchanged (Same as Before)
Phase 2
22500 HP
30000 HP
Damage Increased: Approx. 39%
Phase 3
30000 HP
45000 HP
Damage Increased: Approx. 60%
| Shadow Lord
- Increased the DP of all Shadow Lords from 0 to 100.
- Decreased the HP of Gigagord by 2.78%.
- Decreased the HP of Saigord by 4.76%.
[Dev Note]
Compared to how fast heroes get stronger, the rate HP increased for monsters was rather too low, meaning monsters would be defeated too quickly in the mid-stages of the game. In spite of the ease at which monsters can be defeated, the current situation inadvertently forced players to actively seek out monsters which in turn created a new source of stress. Therefore, we’ve adjusted the HP of monsters to more appropriately match the rate heroes get stronger. Additionally we’ve added DP to the important monsters that are the Shadow Lords and Shadow Trolls, so that they are somewhat affected by “Ignore DP.”
[h3]■ Daily Quest[/h3]
- Removed the Support Box from the completion rewards of the daily quest, “First Play.”
> You can obtain the Support Box by completing the daily quest, “Rank 1st.”
[h3]■ Website/Launcher Fixes and Improvements[/h3]
| [Launcher]
- Fixed an issue where fonts overlapped on the Settings screen.
| [Official Website] - [Announcements]
- Improved the quality of the thumbnail image located at left of every announcement notice.
[Dev Note]
The mastery system will be introduced with the start of the preseason next week. Please stay tuned!

Thank you!