March 25 (Fri) Update Details

Here are the updates made to Shadow Arena during the maintenance on March 25 (Fri).
* Patch Size: Approx. 538.95 MB
Check out the details below, and we will see you in the Arena!

[h3]■ Deathmatch [/h3]
- Added Deathmatch as one of the main game mode.

| How to Play
- The match will begin when 2 players enter the arena.
> A total of 10 players can enter after the match begins.
> Players can no longer join if a team scored more than 100 points or if 8 minutes have passed since the match began.
- Players will be assigned to Red/Blue team based on the order they have joined.
- Players will be able to respawn after 8 seconds even if they lose all their HP and collapse.
> Players can change their hero while waiting to respawn.
- Players will be in Black Spirit form when they respawn, and they can move around for 5 seconds in invincible form. Press LMB to disable Black Spirit form.
- The shop (B) will not be available to purchase items.
- 5 points are obtained when you defeat an opponent player.
> If you defeat an opponent player consecutively, you obtain 2 bounty points and those bounty points reset if you die. (E.g. If you kill an opponent player with 3 consecutive kills, you’ll earn a total of 11 points. Base Points (5 pts) + Bonus Points (6 pts) = 11 pts.
| Objects
- Tree Spirits appear in four directions (north, east, south, and west) and you can recover up to HP +3,000 if you go near a standing Tree Spirit.
- As a player’s HP is recovered, the NPC falls to the ground due to losing its power. It can then recover a player’s HP again after a minute has passed.
| Victory Requirements
- The team that wins the required points first or achieves more kills at the end of the match wins.
> If the winning points are tied at the end of the match, the team that defeats an opponent player from the opposing team will win the match.
| Rewards
[Silver]
[Hero Mastery]
- Players will receive 5 Silver per every kill point achieved regardless of whether they win or lose.
- If your team claims victory, additional 30 silver is obtained.
- Players will receive 5 Hero Mastery per kill point achieved regardless of whether they win or lose.
- If your team claims victory, additional 10 Hero Mastery is obtained.
- Hero Mastery is given for the last Hero that was selected.
As mentioned previously from the Developer Notes, Deathmatch will now be available as one of the main game modes.
In Deathmatch mode, teams will be assigned, and they’ll fight each other in a small arena. Players won’t be as frustrated from dying in Deathmatch compared to Solo/Trio mode. We believe this mode is also beneficial since it’ll allow players to hone their skills by trying out different heroes in a short period of time.
We hope you look forward to this unique Deathmatch game mode!
[h3]■ Hero
[/h3]
| All
- Adjusted the HP of all heroes to the following.
Hero
Before
Now
Jordine
7100
8600
Yeonhwa
6200
7800
Ahon Kirus
5700
7000
Gerhard Shultz
6900
8300
Haru
6200
7700
Herawen
6000
7500
Orwen
6200
7800
Badal the Golden
6700
8200
Goyen
6900
8300
Venslar
6600
8300
Tagahl Sherekhan
7000
8400
Lahn
6400
8000
Gorgath
6800
8200
Igrid
7000
8400
Sura
6200
7800
Ba-Ri & Heilang
6200
7800
Wu-Ju
5900
7200
Tantu
6600
8100
Hexe Marie
6800
8200
Ataraxia
6300
7900
Durgeff Durkhan
6100
7700
Jousting
6800
8200
- [Kick] Changed the skill command key from F to X.
- [Sit/Prone] Changed the skill command key from Z, X to [S + Space].
- Added “Quick Reflexes” as a general skill for all heroes.
> Skill Command Key: Z
Skill Name
Effect
Quick Reflexes
Quickly roll towards a specific direction to evade all attacks.
(You can use it while on the ground.)
Invincibility
Cooldown: 40 sec
The number of inherent skills for heroes have increased to 5 leading to an increase in combo duration and damage as well. As a result of that, we’ve increased the HP of all heroes.
Quick Reflexes was added as a general skill to allow players, who are not familiar with combos, to evade dicey situations during battle. However, this isn’t limited to inexperienced players, as seasoned players can also can use this skill to get out of unfavorable situations.
The defining feature of Quick Reflexes is that it can be used even when a player has been knocked down. We believe this skill, which is similar to Dark Shift, can be used as a survival skill to turn around a situation in one’s favor.
| Skill Reworks
- Combat/Sub mastery has been temporarily removed.
- Adjust the number to 5 inherent skills for each Hero.
> With this, key command for skills pertaining to each hero have been changed.
| Black Spirit Skill
- Changed the effect of Black Spirit skills to the following.
Skill Name
Before
After

Blink
Maximum Range: 8m
Cooldown: 40 sec
Maximum Range: 12m
Cooldown: 30 sec
Cooldown: 30 sec

Dark Shift
Guard Break
Ignore Super Armor
Invincibility
Knockback 0.7 sec
Attack Range: 3m
Cooldown: 1 min 20 sec
Guard Break
Ignore Super Armor
Invincibility
Knockback 0.7 sec
Attack Range: 3m
Blowback: 1.2 sec (Added)
Cooldown: 1 min 20 sec
Ignore Super Armor
Invincibility
Knockback 0.7 sec
Attack Range: 3m
Blowback: 1.2 sec (Added)
Cooldown: 1 min 20 sec

Hand of Healing
Recovery Range: 20m
Max HP Recovery for Party: +2000
Movement Speed of All Party Members: 3 sec, 20%
Cooldown: 50 sec
Recovery Range: 20m
Max HP Recovery for Party: +2500
Movement Speed of All Party: 3 sec, 25%
Cooldown: 60 sec

Electric Shock
Range: 19m
Attack Range: 3m
Fixed Damage: 600
Reduces AP: For 3 sec, 100
Reduces Attack Speed: For 3 sec, -50%
Reduces Movement Speed: For 3 sec, -50%
Cooldown: 40 sec
Range: 19m
Attack Range: 4m
Fixed Damage: 600
Stun: 0.5초 (Added)
Reduces AP: For 5 sec, 100
Reduces Attack Speed: , -50%
Reduces Movement Speed: For 5 sec, -50%
Cooldown: 40 sec

Bloodthirst
Attack Range: 5m
Max Number of Hits: 5
Max Damage: AP x 500%
Damage per Hit: AP x 100%
Bleed: Reduces Heal -40% for 5 sec, HP –50 per sec
HP recovered on successful hit: +300 ~ +1500
Cooldown: 50 sec
Attack Range: 5m
Max Number of Hits: 6
Max Damage: AP x 600%
Damage per Hit: AP x 100%
Bleed: Reduces Heal -40% for 5 sec, HP –50 per sec
HP recovered on successful hit: +500 ~ +3000
Cooldown: 40 sec

Taunt
Duration: 30 sec
Draws monsters within 30m
Cooldown: 50 sec
Skill Removed
The Black Spirit skills were changed to diversify options in game play.
Taunt was removed since it was a skill that wasn’t used often. We changed how Dark Shift works that make it a more suitable as a survival skill, and made various changes to other skills as well.
| Stamina
- Decreased the stamina used when sprinting (Shift) by 90%.
- Decreased the stamina required to perform sprinting from more than 50 to 20.
- Added non-combat sprinting.
> Requirement: 50 stamina or more
> Non-combat sprinting will activate if sprinting (Shift) for more than 5 seconds.
> Sprinting will stop if there is less than 10 stamina.
- Changed to no longer use/restore stamina when performing basic attacks or skills.
> However, some skills (charge, movement, gathering) will use stamina.
[h3]■ Content[/h3]
- Added two spawn locations of Light of Ascension.
> The spawn location of the Dark Fog, Ancient Relic, and Shadow Lords has been changed as a result of the changes made to Light of Ascension.
> Light of Ascension location are as follows.
Northeast Heidel Entrance
South Extraction Mill Altar


[h3]■ Monsters [/h3]
- Changed so Margord dissipates when the Light of Ascension appears.
- Fixed the unnatural motion of Margord being applied natural damage.
- Decreased Margord’s HP by approximately 12%.
[Dev Note]
Margord (Shadow Lord) was conceived with the purpose to create unexpected events such as by intervening in a situation where only players are fighting each other or to provide a powerful buff that’ll determine the victor of the match.
But because of Margord’s high HP and defense, Margord would continue intervening battles even after the Light of Ascension appeared.
As a result, Margord will now disappear when the Light of Ascension appears, and its HP was also reduced making it slightly easier for players to defeat Margord.
[h3]■ Item [/h3]
- Changed the price of Essence of Ornette from 300 Tokens to 800 Tokens.
[Dev Note]
Although Essence of Ornette cannot be overlapped with the HP Potion, it did not disappear even if was used, and for this it was considered at high value due to its advantage of being able to sell the HP Potion.
However, if you obtained duplicates, its effects could not be overlapped, resulting in players having to sell it at a relatively low price.
With this, we adjusted the selling price of Essence of Ornette so that a larger number of tokens can be acquired for players even if duplicates are obtained.
- Changed the below item effects to the following.
Item
Before
Now

Fire Bomb
Automatically explodes 60 sec after installation
Cooldown: 10 sec
Automatically explodes 40 sec after installation
Cooldown: 5 sec
The color and sound of the bomb will change when it’s about the explode. The changes are only visible to the player, who planted the bomb.
Cooldown: 5 sec
The color and sound of the bomb will change when it’s about the explode. The changes are only visible to the player, who planted the bomb.

Freeze Bomb

Water Bomb
- Added a new item Catalyst to the Shop (B).
> Price: 300 Token
Item
Effect

Catalyst
Detonate all bombs (Flame Bomb, Freeze Bomb, Aqua Bomb) within 15m.
In the last update, bombs were added to bring diversity in game play. But the effectiveness of the bomb fell a little short in terms of its usability. The reason for this is because it took some time before the bomb automatically exploded, a.nd the one who planted the bomb found it difficult to determine when the bomb would explode.
For those reasons, improvements were made to the bombs, and a new item Catalyst was added to increase its usability.
[h3]■ UI
[/h3]
- Changed the location of alert notifications that appear at the top.
[h3]■ Fixes & Improvements
[/h3]
- Fixed the issue where certain Blackstar Fragments and Monsters would appear in abnormal locations.
- AI bots can now use Quick Reflexes (Z).
- AI bots can no longer use Mastery skills.
- [Orwen AI Bot] Changed to no longer use Explosive Trap (F) in combat.
[h3]■ Fixes and Improvements to the Pearl Abyss Website [/h3]
* The fixes and improvements listed below were applied during the March 23 (Thu) maintenance made on the Pearl Abyss website.
- Fixed an issue where authentication would fail intermittently.

▶ Check out Currently Known Issues
Click the link above to view the known issues that are currently being investigated by the developers. We are currently working to resolve these issues, and we will update players through the linked page as soon as an issue is resolved.
Thank you.