1. Shadow Arena
  2. News
  3. [Final Beta] 4/17 (Fri) Update Details - Early Look

[Final Beta] 4/17 (Fri) Update Details - Early Look



Greetings, this is Shadow Arena.

Here are the latest updates made to Shadow Arena on April 17, 2020 (Fri).

[h3]■ Hero[/h3]
[All]
- Changed the resurrection mechanic during the Grace Period to make it not possible to change directions.
- Changed crouching to make it possible to move faster by pressing [Shift].
- Fixed an issue where the Hero would continue to move forward after jumping over a fence or wall even though no movement keys were pressed afterwards.
- Added the Auto-run function.
> Press [Caps Lock] to move at normal speed.
> Press [Shift] when you have 50% or higher stamina and your Hero will run until they are out of stamina.
> Attack or press [Caps Lock] again during auto-run to stop.
- Fixed an issue where stuns and knockback status would be removed when hit by a basic attack.

[Goyen]
- Iron Pulverizer (1): Reduced movement distance by 25%.
- Corpse Cut (2): Reduced damage by 20%.
- Corpse Cut (2): Reduced HP consumption and recovery to the following.
HP Consumed Upon Attack (Before → After)
HP Recovery Upon Hit (Before → After)
1,000 → 1,200
500 → 600

- Grave Digger (3): Reduced HP consumption and recovery to the following.
HP Consumed Upon Attack (Before → After)
HP Recovery Upon Hit (Before → After)
1,000 →1,100
500 → 550


- Blood Flurry (4): Changed HP consumption when continuously activated from a maximum of 2,700 to 3,300.
- Jump Attack after Sprinting: Reduced movement speed by 20%.

[Gerhard Shultz]
- Unleashed Beast (RMB): Reduced stamina consumption by 20%.
- Unleashed Beast (RMB): Increased cooldown time by 1 sec.

[Haru]
- Heart Stab (1): Fixed an issue where the visual effect would sporadically not be applied when used.
- Heart Stab (1): Added a 1 sec. stun effect upon hit.
- Shadow Step (RMB): Improved to allow jumping and leaping over walls/fences while active.
- Shadow Step (RMB): Increased movement speed while active.
- Fixed an issue where the cooldown-timer UI would not be displayed after finishing a skill.

[Yeonhwa]
- Bond Cut (3): Improved to immediately turn to the direction of the camera upon use.
- Fallen Flower (RMB): Improved to immediately turn to the direction of the camera upon use.
- Fallen Flower (RMB): Changed to apply an attack speed buff according to the distance moved upon use.
> Moved at least 50% of the distance: Attack speed increased by +5% for 3 sec.
> Moved entire distance: Attack speed increased by +10% for 3 sec.
- Fallen Flower (RMB): Improved to allow you to charge in a diagonal direction if used with (W+D) or (W+A).

[Badal]
- Sleeve Tangler (2): Improved to immediately turn to the direction of the camera upon use.
- Golden Gate (4): Fixed an issue where the buff would linger if crouching or lying down.
- Golden Gate (4): Changed so that it cannot be used multiple times when there is insufficient stamina.
- Golden Gate (4): Fixed an issue where the AP buff would sporadically not be applied when used 2 or more times in an overlapping manner.
- Golden Gate (4): Fixed an issue where the enhancement buff from Golden Gate would not disappear when attacked while grabbing an enemy with Sleeve Tangler (2).
- Golden Gate (4): DP buff numbers were changed as follows.
Skill Level
Before
After
1
50
30
2
100
60
3
150
90

- Last Hit of Forward Attack: Changed to no longer recover stamina.

[Jordine Ducas]
- Fixed an issue where the cooldown-timer UI would not be displayed when ending a skill with a side attack.
- Spear of Serendia (2): Reduced knockdown effect duration from 2 sec. to 1.5 sec.

[Ahon Kirus]
- Phantom Raven (RMB): Increased cooldown time from 2 sec. to 3 sec.
- Dark Mark (1): Changed DP reduction debuff at level 3 from 30% to 35%.

[Orwen]
- Arrow Storm (2): Changed to hit up to 3 shots when used in close-range against an enemy.
- Arrow Storm (2): Changed damage per level as follows.
Skill Level
Change
1, 2
30% Reduction
3
37% Reduction

- Twin Fairy Arrow (3): Increased projectile speed for the first arrow was by 35%.
- Twin Fairy Arrow (3): Changed the damage per level when both shots are successfully hit as follows.
Skill Level
Change
1
28% Reduction
2
17% Reduction
3
10% Reduction

- Explosive Trap (4): Changed to trigger when stepped on by a monster.
- Explosive Trap (4): Changed to explode in a chain when installed in close proximity with other Explosive Traps.
- Explosive Trap (4): Changed to no longer be triggered by jumping over it while sprinting.

[Herawen]
- Basic Attack: Reduced the attack speed by 7%.