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April 15 (Fri) Update Details



Here are the updates made to Shadow Arena during the maintenance on April 15 (Fri).

* Patch Size: Approx. 88.65 MB

Check out the details below, and we will see you in the Arena!





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■ Hero


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| All
- Fixed the issue where Quick Reflexes (Z) could not be used immediately from in a fallen state.





| Red Moon (R)
- Changed the super armor effect to invincibility.
- Removed HP recovery description from the skill description.





| Phantom Raven (RMB)

- Decreased cooldown from 8 sec to 7sec.



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| Heart Stab (Q)

- Increased cooldown from 6 sec to 8 sec.


| Mirage (E)
- Increased cooldown from 7 sec to 8 sec.


| Thunder Rip (F)
- Increased cooldown from 10 sec to 11 sec.




| Arrow Storm (E)
- Increased the time it takes until an additional strike is performed.


| Shower of Arrows (R)
- Fixed the issue where an abnormal skill would be activated upon using skill in non-combat sprint state.





| Corpse Cut (Q)
- Fixed the issue where skill would not connect into combo on successful hits.


| Iron Pulverizer (F)
- Fixed the issue where skill would not connect into combo on successful hits.





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| Radiant Pursuit/Sacred Barrier (Q)

- Added HP Recovery effect upon using Sacred Barrier (Patience Stance).
> HP Recovery +200 per 3 sec
- Increased the increase DP effect of Sacred Barrier (Patience Stance) from 50 to 100.


| Blades of Retribution/Breath of Elion (E)

- Added super armor effect to Breath of Elion (Patience Stance).
- Changed so Breath of Elion (Patience Stance) cannot be used while moving.


| Radiant Slash/Shield Throw (F)

- reduced cooldown of Glaring Slash (Courage Stance) from 12 sec to 10 sec.
- Added a DP effect on the first hit of Glaring Slash (Courage Stance).




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| Scale Ripper (RMB)

- Decreased cooldown from 13 sec to 10 sec.


| Skull Crusher (Q)
- Decreased cooldown from 10 sec to 8 sec.
- Changed to immediately send forth an energy wave while charging when you press LMB or Q again.


| Heart Gouge (R)
- Decreased cooldown from 24 sec to 20 sec.




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| Hell Flower (RMB)

- Decreased cooldown from 10 sec to 8 sec.


| Crimson Nether Flower (E)
- Added super armor effect while attacking.


| Third Blade (F)
- Decreased the maximum number of hits from 3 to 2 hits.
- Increased the damage from 683% to 723%.


| Nimbus Stride (R)
- Increased the attack range from 4.5m to 5m.
- Decreased cooldown from 28 sec to 24 sec.




| Earth Alchemy Stone (RMB)

- Decreased cooldown from 6 sec to 5 sec.


| Rockwind (E)
- Decreased cooldown from 18 sec to 15 sec.


| Rock Explosion (F)
- Decreased the time until skill is activated by 0.2 sec.


| Forbidden Alchemy (R)
- Decreased cooldown from 80 sec to 24 sec.




| Altar Destroyer (E)

- Decreased cooldown from 12 sec to 8 sec.


| Volcanic Leap (F)
- Changed to quickly charge forward and attack upon using skill.


| Avalanche (R)
- Decreased cooldown from 20 sec to 18 sec.






| Third Blade: Searing Flash (F)

- Fixed the issue where the cooldown of other skills would only be reduced by 1 sec upon successfully targeting Shooting Star.





| Heilang (RMB)
- Fixed the issue where the HP Recovery level was stated as 1000 but only 780 was being applied. - Increased the HP Recovery level from 1000 to 1200.


| Crow: Shoo! (E)
- Fixed the issue where an abnormal skill would be casted upon using skill in non-combat sprint state.


| Heilang’s Territory (R)
- Fixed the issue where HP Recovery level was stated as 1000 but only 780 was being applied.
- Increased HP Recovery from 1000 to 1500.


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- Fixed the issue where knockdown instead of blowback would be applied on opponents upon using Dark Shift.


| Laytenn (R)
- Decreased cooldown from 60 sec to 40 sec.







| Harbinger's Scythe (RMB)
- Changed so super armor is applied when using skill with the power of Quturan.


| Frightening Crow (R)
- Added super armor effect.
- Increased attack range from 3.5m to 4m.
- Removed the motion that moves backward upon using skill.






| Helix Slash (E)
- Fixed the issue where an abnormal skill would be used upon using skill in non-combat sprint state.


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| Sacred Shield (RMB)
- Increased guard capacity by 20%.
- Decreased cooldown from 6 sec to 4 sec.
- Increased HP Recovery from 300 to 500.


| Righteous Torment (Q)
- Added DP effect on charge.
- Increased attack range from 4.5m to 5m.


■ Deathmatch


| Assist Feature
- Added a system that records the number of kill assists.
> Kill/Death/Assist stats can be checked at the top left corner of the game screen.


| Shop Feature
- Added the Shop (B) feature in Deathmatch mode.
> You can access the Shop by pressing (B) to purchase or sell items of your choice.
> Item information and Kill/Death/Assist information can be viewed from the combat status board (Tab).
- Changed to start with 5,000 Token at the start of the game.
- Obtain 300 Tokens upon defeating an enemy and 60 Tokens for a party member.


| Shadow Shrine
- Changed the total participant number of players from 10 to 6.
- Changed the objective points from 200 points to 120 points.


| Extraction Mill Altar
- Changed the total participant number of players from 10 to 8.
- Changed the objective points from 200 points to 150 points.


■ Additional Fixes

- Adjusted the location of the casting gauge UI and skill UI to prevent it from overlapping.
- Center aligned the hero illustration in the Hero information screen located at the bottom of the in-game screen.
- Changed so Shadow Lords no longer drops the following items.
> Shadow Lord Armor, Shadow Lord Shoes, Damaged Shadow Lord Armor, and Damaged Shadow Lord Shoes





▶ Check out Currently Known Issues

Click the link above to view the known issues that are currently being investigated by the developers.

We are currently working to resolve these issues, and we will update players through the linked page as soon as an issue is resolved.

Thank you.