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Shadow Arena Champions Showdown - Asia (Team) Participants Announcement




To determine the best teams of the Asia server,

the Shadow Arena Champions Showdown – Asia (Team)!

We want to thank everyone who signed up to participate; now, here are your participants for the Champions Showdown!


[h2] Shadow Arena Champions Showdown - Asia (Team) Participants Announcement [/h2]

■ Champions Showdown and Broadcast Schedule
- June 28, 2020 (Sun) at 15:00 (UTC+9) - Expected to Run 3 Hours
Watch the Live Broadcast on our Official Channel (Twitch) Watch the Live Broadcast on our Official Channel (Steam)


■ Champions Showdown Server
- Asia Server



■ Participants
Dopa
스시
darkness
armada
다르킨
그림자암살자
IiiliIlillI
휴하
에르
엄준식
Nimb
皮子
SIKA
정히릿
진가소
장지환
악귀
악령
오로롱
Banishing
Lena
차사
호준s
하멜
코크
Gold강
순삭검
seidg
고라파덬
푸딩
Spoh
Mime
ssony
질긴목숨
未紅 (Additional Participant)
Douyu45672 (Additional Participant)
Ability (Additional Participant)
HyejinFiora (Additional Participant)

* The participants for the ‘Shadow Arena Champions Showdown - Asia (Team)’ were selected from everyone who signed up based on Team ranking.
* The Champions Showdown will be broadcasted live on our official channel; as a result, the nicknames and other details of participants may be broadcasted. Pearl Abyss reserves the right to use the video (unedited or edited) of this broadcast for promotional purposes without limitations to time or region.
* The nicknames of all participants will be visible during the Shadow Arena Champions ShowdownAsia (Team)
* To facilitate communication between us and participants, we’ve sent a Discord channel URL through the in-game mail. We ask our participants to enter this Discord channel before the start of the Champions Showdown.
* After you join the participant-only Discord channel, please inform [CM] Venslar of your team name that will be displayed during the live broadcast before June 27 (Sat) 23:59 (UTC+9). If you fail to provide your team name or your name is deemed inappropriate, then your team name will be set as the party leader’s nickname that was provided in the sign-up form.
* The Champions Showdown will start at the scheduled time even if a participant fails to enter the arena or there are less than 34 participants (17 teams) before the start time.


Champions Showdown Format and Scoring System
① Players selected to participate must log in to the Asia server before the start of the event and wait in the lobby.
* There will be a non-participation penalty if you fail to participate in a round.
- It is a 20-point penalty for failing to participate in 1 round.
② Participants who are waiting in the Lobby (main screen) will be invited to the arena.
* Only the Party Leader can accept the invite. Please make sure that the player listed as the party leader on the sign-up form is the one who creates the party.
* If you leave the match before it begins, your party may be disbanded, and we will not provide any additional invites, so please make sure to carefully select your Hero.
* If you enter or are in a different menu (storage, etc.) besides the main screen, you may not receive the room invite, so please make sure to wait in theMain Screenmenu for your invitation.
* If fail to accept the invite within a set period of time, you will be considered as forfeiting your participation.
③ The round will start once all participants have entered.
④ Once the round is over, the next round will follow steps ① - ③ again until all rounds are completed.
⑤There will be a total of 4 rounds, and the winner of the Shadow Arena Champions Showdown – Asia (Team) will be determined according to the total points earned from all the rounds.
* Shadow Arena Champions Showdown - Asia (Team) will follow the Shadow Arena Competitive Rules.
Shadow Arena Competitive Rules

Scoring System
Achievement

Points Earned

1st Place Per Round

50 Points

2nd Place Per Round

10 Points

3rd Place Per Round

4 Points

4th Place Per Round

2 Points

5th Place Per Round

1 Point

Kill (After 4-min. Grace Period)

10 Points (Per 1 Kill)

Fail to Participate in a Round
-20 (Per Round)

*Example: If a team gets 3rd place in round 1, 2nd place in round 2, 2nd place in round 3, 1st place in round 4, and a total of 10 kills, this team will earn a total of 174 points.
*The winner of the event will be determined by the total points earned from all rounds which may differ from the survival ranking of each round.



Notices
- If a player is found to be using an unauthorized program a match, the player will be immediately disqualified and removed; this player will also face game restrictions in accordance with the Terms of Service.
- Please submit any reports regarding unauthorized program use via [Support] within 7 days after the end of the event, and there may be rematches depending on the judgement of the event organizers.
- If a player is found to be using an unauthorized program a match, the match will be halted and restarted after the offending player has been removed.
- If you fail to participate or leave the arena during a match (including disconnects), you will be deemed as forfeiting your participation and your score for that round will not be counted.
- There will be a total of 4 rounds, and it may take more than 2 hours to complete all the rounds. We recommend having extra time to continue playing on that day if the time takes longer than expected.
- If a player who is selected to participate fails to attend without a specific reason after signing up, this player may be less likely to be selected to participate in future events. If you cannot attend due to unavoidable/unforeseen circumstances, please let us know via Support.
- Inappropriate/offensive nicknames may disqualify you from participating or result in your nickname being changed without your consent.
- There will not be rematches due to reasons such as lag and other similar issues.
- In the event of extraordinary circumstance or if the match is deemed too difficult to proceed, the match may be suspended or restarted depending on the judgement of the organizers.
- If you have been restricted for violating the Terms of Service after the start of Early Access, you may not be allowed to participate.
- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
- If you have any other questions or concerns related to the event, please contact us via [Support].
- Any matters not listed on this page will follow the [Shadow Arena Competitive Rules] and[Shadow Arena Terms of Service].

3X Silver?!




Get 3 times the silver?! That’s right!
This is your chance get more silver while you level up your mastery!



Event Period

June 25, 2020 (Thu) after maintenance – July 2, 2020 (Thu) before maintenance

* The maintenance schedule is subject to change depending on mitigating circumstances.


Event Details
Gameplay Mode
Earned Rewards

Solo

Earn 3X Silver!

Team

Earn 3X Silver!

AI Match

Earn 3X Silver!


Event Notices

- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.

- If you have any other questions or concerns related to the event, please contact us via [Support].

- Any matters not listed on this page will follow the [Shadow Arena Event Rules].


6/25 (Thu) New Shop Products



Greetings, this is Shadow Arena.

Here are the newest products and discounts released on June 25 (Thu).

For more details about these products, please check out the in-game Shop after logging into Shadow Arena.


[h2]1. New Products[/h2]
[h3][All Heroes] Shadow Lord skins have been released.[/h3]
- Sales Period: June 25, 2020 (Thu) after maintenance – Permanent

- Purchasable for a Hero upon achieving the Hero’s Mastery Lv. 10

- Purchasable only once per server on the same account (Purchasable once per each Lv. 10 Mastery achieved Hero)

Name
Price
[Jordine Ducas] Shadow Lord
15,000 silver
[Yeonhwa] Shadow Lord
15,000 silver
[Ahon Kirus] Shadow Lord
15,000 silver
[Gerhard Shultz] Shadow Lord
15,000 silver
[Haru] Shadow Lord
15,000 silver
[Herawen] Shadow Lord
15,000 silver
[Orwen] Shadow Lord
15,000 silver
[Goyen] Shadow Lord
15,000 silver
[Badal the Golden] Shadow Lord
15,000 silver
[Venslar] Shadow Lord
15,000 silver
[Tagahl] Shadow Lord
15,000 silver


[h2]2. New Discounts[/h2]
[h3][Hero] Venslar is discounted for 20% off.[/h3]
- Discount Period: June 25, 2020 (Thu) after maintenance – July 2, 2002 (Thu) before maintenance

- Purchasable only once per server on the same account
Name
Price
[Hero] Venslar
990 Gcoin → 720 Gcoin



Additional Notices
- Please refer to the in-game description for the exact details and images of each product.
- Each product’s sale and/or discount period is subject to change.

[June – Week 4] Hero Rotation




Greetings, this is Shadow Arena.

To play new Heroes in the Shadow Arena Early Access, you can purchase them with silver or Gcoin, but there’s another way too—the weekly Hero Rotation lets you try new Heroes for free!


What is “Hero Rotation”?

It’s a system that lets you play 6 different Heroes every week for free. These freely playable Heroes will change with every weekly maintenance.


We will announce the 6 free rotation Heroes after each weekly maintenance, so stay tuned to see what Heroes will be playable!


[h3][June – Week 4] Hero Rotation[/h3]
- Free-Play Period: June 25, 2020 (Thu) after maintenance - July 2, 2020 (Thu) before maintenance




[Serendia's Young Lion] Jordine Ducas




[King of Sausan] Gerhard Shultz



[Herald of the Deep Forest] Herawen





[The Legendary Mercenary] Goyen





[Outsider on the Borderline] Orwen





[The Last Sherekhan] Tagahl Sherekhan



Hero Rotation History

May – Week 4

Yeonhwa

Ahon Kirus

Gerhard Shultz

Haru

Herawen

Orwen

May – Week 5

Ahon Kirus

Haru

Goyen

Orwen

Badal the Golden
Venslar

June - Week 1
Yeonhwa

Ahon Kirus

Gerhard Shultz

Herawen

Goyen

Badal the Golden

June - Week 2

Gerhard Shultz

Haru

Herawen

Goyen
Orwen

Venslar

June – Week 3

Yeonhwa

Ahon Kirus

Haru

Venslar
Orwen

Badal the Golden

June 25 (Thu) Maintenance Update Details




Greetings, this is Shadow Arena.

Here are the updates made to Shadow Arena during the maintenance on June 23 (Tue).
* Patch Size: 426.28 MB (Approx.)

Check out all the details below, and we will see you in the arena!


[h3]■ Hero Name and Nickname Display [/h3]
- Changed the way enemy Hero names are displayed in Ranked/Normal matches to include numbers.
- Added an option to show or hide player nicknames when creating a match in Custom mode.
> This option displays the player’s name as their nickname in the left-side UI when defeating them.


In last week’s update on June 18 (Thu), we added a feature to hide other players’ nicknames, but this made it difficult to determine which players were threats, so we’ve added an identifying number to the end of the Hero names.

Additionally, we’ve added the ability to choose to hide player nicknames and display Hero names or just show nicknames like before in Custom mode.


[h3]■ Team Mode [/h3]
- Changed Team mode to add AI Bots when the wait time for enough participants becomes extended.
> AI Bots will not attack each other in Team mode.
To help games get started, we’ve added AI Bots to Team mode as well. However, the AI Bots will not attack each other and only attack players just like in Hardcore mode for AI matches, so if there’s too many AI Bots still surviving at the later stages, they can be quite dangerous.

[h3]■ Sparring Grounds (Old Name: Dueling Grounds) Improvements [/h3]
- Renamed Dueling Grounds to Sparring Grounds.
- The Sparring Grounds map has been made larger than before and changed to spawn Sparring Specters and Ancient Weapons (Laytenn/Puturum).
> Adjusted the Sparring Grounds’ play circle radius from 70M to 700M.
> Placed Sparring Specters and Ancient Weapons to practice with around the Sparring Grounds map.
> The Sparring Specters do not attack and if you die, you can revive at your original location.
> Laytenn and Puturum’s HP will not automatically deplete, and if it dies or disappears after you dismount by press R, it will revive at the original location.
> Expanded the number of players that can enter the Sparring Grounds to 100.


We’ve started our overhaul of the Sparring Grounds.
These are our first adjustments, and we’ll continue to introduce additional features in the future.


[h3]■ Heroes [/h3]
- Changed combining items for a higher-grade item to no longer cause a Cheering action.
- Unified the appearance of equipped weapons.
> Equipping a different weapon will no longer change the appearance.
- Changed Back Attacks to no longer register when a Hero is standing back up after being knocked down.


Moving and attacking a foe who is standing back up after being knock down to hit them with Back Attacks not only isn’t every intuitive, but it’s a system that creates a major gap in combo damage between players who understand it and players who don’t. So, we’ve changed this to make it more intuitive for all players.




- Performing a skill after using a Sprinting Jump Attack will now be 1 second slower than before.
- Sausan’s Tremble (3): Fixed an issue with the skill description incorrectly displayed the knockdown time as 1 second instead of 0.5 second.
- Decreased the attack range of the sprinting jump attack by 25%.


We increased the time to combo a skill after a sprinting jump attack as it allowed the use of Gate Breaker (1) with almost no drawbacks and allowing the use of a powerful combo afterwards.




- Uproot (2): Changed the skill as follows.
> Decreased the knockdown effect from 1.5 seconds to 0.9 seconds.
> Re-changed the delay for performing another action after the skill’s additional strike. (Reverted 6/23 (Tue) Update change.)
- Thunder Rip (3): Changed the skill as follows.
> Changed to no longer grant Super Armor (Ultimate Level: Invincibility) immediately after being cast (0.2 seconds).
> Decreased the mark damage by 8%.
- Mirage (4): Decreased the mark damage by 8%.


We’ve reverted the previous Uproot (2) change to make it possible to follow up with a combo again. (As a result of reverting this change, a problem where using Thunder Rip (3) after the additional hit of a forward Uproot (2) sometimes does not combo well has returned, so we’ll fix this soon.) In return, we’ve slowed the activation speed for the Super Armor/Invincibility effect of Thunder Rip (3).




- Thunder Viper (3): Changed the skill as follows.
> Increased the damage of the additional hit by 3 times than before.
> Fixed an issue where the max damage was incorrectly displayed as lower.


We’ve increased the damage of Thunder Viper’s (3) additional hit that you could perform with LMB. Also, we’ve fixed a skill description to show the correct max damage, since it was incorrectly shown as being lower.




- Radiant Pursuit – Courage Stance (2): Changed the skill as follow.
> Decreased the attack range while dashing from 200 to 150.
> Decreased the hit area of the stab attack after dashing by 25%.
- Light’s Judgement – Courage Stance (4): Changed the skill as follows.
> Adjusted the attack range as follows.
* Lv. 1 – Lv. 3: Before 300 → After 250
* Ultimate Level: Before 450 → After 300
> Lowered the height the camera went up immediately after activating the skill and changed the camera to no longer be able to rotate left or right during the attack portion.


Even though we made a first pass of adjustments for Radiant Pursuit – Courage Stance (2) on Tuesday (June 23rd), the skill remained too strong. So we’ve nerfed it again. As for Light’s Judgement – Courage Stance (4), even though the skill has an excessively large range, players could also change the attack’s location up until it activated to fool opponents with the mark that appeared on the ground, so we’ve adjusted the range and time you had to adjust the aim direction.

[h3]■ Hungry Black Spirit [/h3]
- Changed the Hungry Black Spirit to now appear after you’ve spent 10 seconds in the Dark Fog.
> Accordingly, the Hungry Black Spirit’s damage was increased by 1.5 times and the HP recovery reduction effect inside the Dark Fog was increased by 20%.


While we did intend for the strategy of ducking in and out of the Dark Fog, it also resulted in it not being that risky to stay out in the Dark Fog for a long time. Now though, if you go into the Dark Fog for a short time you won’t take that much damage since the Hungry Black Spirit won’t appear but lingering outside for longer time will result in some serious damage.

[h3] ■ Events [/h3]
- [3x Silver?!] event has started.
> Event Period: June 25, 2020 (Thu) after maintenance – July 2, 2020 (Thu) before maintenance
> During the event, the silver you can earn from Solo/Team/AI matches will be increased by 3 times.
▶ Go to the Event Page

[h3]■ Mastery Level 10 Skins [/h3]

- Added the “Shadow Lord” skins that can be bought after reaching Lv. 10 Mastery for the Hero.
> The “Shadow Lord” skin can be bought for 15,000 silver after reaching Lv. 10 Mastery.
▶ 6/25 (Thu) New Shop Products Announcement


[h3]■ Fixes and Improvements [/h3]
- The average player tier will now be displayed on the left-side of the screen when you transform into a Black Spirit after the game start countdown.
- Fixed an issue where the location of party members that was displayed on the compass didn’t match with their actual location.
- Changed the design that was displayed for the stored items that were selected in the Loot Storage.
- Changed the text in the confirmation window that appeared when reporting another player.
- Improved upon an issue where noises could be heard when voices started playing after the selecting the “Enable / Disable Push to Talk.” option
- Fixed an issue where voice chat wasn’t possible before the start of the game after entering an AI match.
- Fixed the issue where the party member UI would not refresh properly after changing party voice chat settings.
- Improved the Custom mode create and join window to close when a different button is pressed.
- Improved the Create and Refresh buttons in Custom mode to adjust accordingly to each language.
- Fixed the font with Simplified and Traditional Chinese to display in the correct sizes on the gameplay screen.


Thank you.