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Shadow Arena News

[Complete] April 21 (Thu) Temporary Game Service Maintenance




The maintenance is now finished and you can now access the game.
Thank you for your patience during the maintenance.

We have sent you compensation as a token of our apology for the inconvenience you may have experienced.
Maintenance Compensation Details
- Who is eligible: Accounts created before the maintenance
- Compensation: 1,000 silver
- Expiration Date: April 28, 2022 (Thu) 23:59 (UTC+9)

* Note
- Your compensation has been sent to your in-game mail. If you do not receive the compensation before the expiration date, it will expire and you will no longer be able to collect it.




We will be undergoing a temporary maintenance on April 21, 2022 (Thu).
During the maintenance, you will be unable to access the game.



[h3]Game Maintenance [/h3]

- Game Maintenance Target: All servers
- Game Maintenance Schedule:
> April 20, 2022 (Wed) 23:00 - 00:00 (PDT)
> April 21, 2022 (Thu) 08:00 - 09:00 (CEST)
> April 21, 2022 (Thu) 09:00 - 10:00 (MSK)
- Maintenance Details:
> Issue where tier is assigned abnormally upon completing the first 5 rounds of Deathmatch.
> Issue where information is being misinformed in [Main Lobby]>[Battle Pass]>[Daily Point Status].
※ Details regarding the update will be shared through patch notes.
- Game Maintenance Impact : Unable to access the game
Additional Notices
- The maintenance and website maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.
- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.




Thank you.

[Complete] Pearl Abyss Website Stabilization




We would like to inform you that the Pearl Abyss Website will undergo a stabilization process on April 20 (Wed) from 14:35 to 14:55 (UTC+9).
Please understand that logging in through the launcher may not be seamless during this time.

We will do our best to provide you with a more stable service.

Thank you.

April 20 (Wed) Update Details




Here are the updates made to Shadow Arena during the maintenance on April 20 (Wed).
* Patch Size: Approx. 209.19 MB

Check out the details below, and we will see you in the Arena!




[h3]■ Major Fixes and Improvements[/h3]


| Solo
- Added [Solo Mode] in the main lobby


[Dev Note]

We have reintroduced Solo mode which was temporarily removed due to the FGT for Deathmatch. We would like to say thank you to all the players who provided us various types of feedback on Deathmatch. We look forward to continuously connecting with our players during the preseason as well!



[h3]■ Hero[/h3]



| All

- Fixed the issue where the effect of the corpse would remain upon death due to being inflicted with knockback, knockdown, and blowblack.





Herawen

| Light of Kamasylvia (RMB)
- Fixed the issue where AP against monster related text remained within the skill description.




Badal the Golden


| Asura Tread (RMB)
- Increased the attack range that is applied upon using Golden Gate from 2m to 2.5m.





Goyen


| Iron Pulverizer (F)
- Adjusted the skill description to match the actual effect.




Venslar


| Radiant Pursuit/Sacred Barrier (Q)
- Fixed the issue where the HP recovery alert message was displayed as Patience Stance (Sacred Barrier).


| Glaring Slash/Shield Throw (F)
- Fixed the issue where the DP description was omitted from the Glaring Slash skill description.





Taghal


| Dragon Impaler (F)
- Adjusted the skill description to match the actual effect.


Tantu


| Power Jump (E)
- Fixed the issue where an abnormal skill would be activated upon using skill in non-combat sprint state.


| Charged Shot (F)
- Fixed the issue where an abnormal skill would be activated upon using skill in non-combat sprint state.
- Fixed so the skill description matches the actual effect.



Hexe Marie


| Harbinger's Scythe (RMB)
- Fixed the issue where Power of Quturan effects would be applied upon using skill in non-combat sprint state.



[h3][/h3]
Jousting


| Sacred Shield (RMB)
- Fixed the skill description to match the actual effect.


[h3]■ Deathmatch[/h3]

- Fixed the issue where player nickname and HP information UI was displayed upon changing Heroes.
- Changed to automatically obtain tokens based on play duration.
- Changed the number of automatically obtained tokens from 5000 to 3000.
- Removed items that were unavailable for purchase within the Deathmatch Preset list in the Shop (B).
- Exempted the items below within the Item list in Shop (B).
> Beacon of Light, Catalyst, Shadow Dagger, Shadow Bow, Shadow Armor, Hunting Bow, Hunter's Gauntlet


| Tier System
- Added a system where you obtain tier points based on Deathmatch game results.
> You are assigned a Deathmatch tier upon completing a minimum of 5 Deathmatch games.


- The conditions for Deathmatch tier points are as follows.
※ Deathmatch Tier points = Victory/Defeat Points + Kill and Assist points + Basic deducted points per tier + Additional tier points per team


Deathmatch Tier Point Requirement
Category
Points

Victory

15 Points

Defeat

-5 Points

Kills and Assists

Kill (Kill: 2 Points (Max 30 Points)) + Assist: 1 Point (No Restriction) /2

Points deducted per team tier

(Average Game Tier - Average Team Tier) / 2

Points deducted per tier

See list below



※ Points deducted per Tier
Rank
Tier
Points Deducted

27

Master

-8

26

Diamond I

-6

25

Diamond II

-6

24

Diamond III

-5

23

Diamond IV

-5

22

Diamond V

-5

21

Platinum I

-4

20

Platinum II

-4

19

Platinum III

-3

18

Platinum IV

-3

17

Platinum V

-3

16

Gold I

-2

15

Gold II

-2

14

Gold III

-2

13

Gold IV

-2

12

Gold V

-2

11

Silver I

-1

10

Silver II

-1

9

Silver III

-1


Example: player A, Platinum Tier I, plays against player B with the same rank from the opposing team and ends the round with 5 kills and 10 assists: earns a total of 10 points.
{(5x2) + (10x1)} / 2 = 10
(21-21)/2= 0

- Upon winning 15 points + 10 points (K/A) + 0 (Point deducted per tier in team) - 4 (Tier deducted) = Obtained 21 points
- Upon losing –5 points + 10 points (K/A) + 0 (Point deducted per tier in team) - 4 (Tier deducted) = Obtained 1 point



[h3]Content[/h3]

- Added [Frame] feature within the profile icon settings in My Info > Change Icon.
> The Beta Season 8 Tier reward “Tier Frame” has been sent to your game inbox. After receiving the item, you can check the profile icon by right-clicking within the [Storage] after using it in the profile icon edit screen.


- Removed Trio from the Starter Battle Pass Requirement and added Solo mode instead.
- Improved so you can obtain battle pass points through Deathmatch.
- Adjusted the number of tokens that are obtained automatically.
- Adjusted the number of tokens that are obtained automatically in Solo and Deathmatch.
> Before: 40 tokens per 6 sec
> Now: 30 tokens per 10 sec


| Tutorial
- [In-game Play] Reintroduced Tutorial.
- [Skills] Fixed the issue where you would proceed to the main lobby while being taken to the next stage of completing the tutorial.



[h3]■ Additional Fixes and Improvements [/h3]

- Reintroduced the button [Main Lobby] > [Quick Start] button.
> You can enter into [Solo] mode by pressing the [Quick Start] button.
- Fixed the issue where the screen displayed the topmost area when selecting the profile UI in [My Info] > [Change Icon].


[h3]■ Improvements to the Official Website[/h3]
- Added Deathmatch Ranking in [Arena Board] > [Ranking].






▶ Check out Currently Known Issues

Click the link above to view the known issues that are currently being investigated by the developers.

We are currently working to resolve these issues, and we will update players through the linked page as soon as an issue is resolved.

Thank you.

April 20 (Wed) Game Service and Website Maintenance




There will be a game and website maintenance held on maintenance April 20 (Wed), 2022.

Access to the game service and website will be unavailable during this period.
Due to the Pearl Abyss website maintenance, changes have been made to the mainteneance schedule. Please see the below detail for further information.



[h3] [/h3][h3]Game Maintenance[/h3]

- Game Maintenance Target: All server
- Game Maintenance Schedule:
> April 19, 2022 (Tue) 12:00 - 17:00 (PDT)
> April 19, 2022 (Tue) 21:00 - April 20, 2022 (Wed) 02:00 (CEST)
> April 19, 2022 (Tue) 22:00 - April 20, 2022 (Wed) 03:00 (MSK)
- Game Maintenance Impact : Unable to access the game
■ Maintenance Compensation Details
- [Solo] Add as main mode
- Fix skill related bugs for certain Heroes


[h3]Web Maintenance[/h3]

- Maintenance Target: Official Website
- Maintenance Schedule :
> April 19, 2022 (Tue) 12:00 - 17:00 (PDT)
> April 19, 2022 (Tue) 21:00 - April 20, 2022 (Wed) 02:00 (CEST)
> April 19, 2022 (Tue) 22:00 - April 20, 2022 (Wed) 03:00 (MSK)
- Website Maintenance Impact: Unable to access all services within the official website
Additional Notices
- The maintenance and website maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.
- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.




Thank you.

April 15 (Fri) Update Details



Here are the updates made to Shadow Arena during the maintenance on April 15 (Fri).

* Patch Size: Approx. 88.65 MB

Check out the details below, and we will see you in the Arena!





[h3]
■ Hero


[/h3]
| All
- Fixed the issue where Quick Reflexes (Z) could not be used immediately from in a fallen state.





| Red Moon (R)
- Changed the super armor effect to invincibility.
- Removed HP recovery description from the skill description.





| Phantom Raven (RMB)

- Decreased cooldown from 8 sec to 7sec.



[h3] [/h3]

| Heart Stab (Q)

- Increased cooldown from 6 sec to 8 sec.


| Mirage (E)
- Increased cooldown from 7 sec to 8 sec.


| Thunder Rip (F)
- Increased cooldown from 10 sec to 11 sec.




| Arrow Storm (E)
- Increased the time it takes until an additional strike is performed.


| Shower of Arrows (R)
- Fixed the issue where an abnormal skill would be activated upon using skill in non-combat sprint state.





| Corpse Cut (Q)
- Fixed the issue where skill would not connect into combo on successful hits.


| Iron Pulverizer (F)
- Fixed the issue where skill would not connect into combo on successful hits.





[h3] [/h3]

| Radiant Pursuit/Sacred Barrier (Q)

- Added HP Recovery effect upon using Sacred Barrier (Patience Stance).
> HP Recovery +200 per 3 sec
- Increased the increase DP effect of Sacred Barrier (Patience Stance) from 50 to 100.


| Blades of Retribution/Breath of Elion (E)

- Added super armor effect to Breath of Elion (Patience Stance).
- Changed so Breath of Elion (Patience Stance) cannot be used while moving.


| Radiant Slash/Shield Throw (F)

- reduced cooldown of Glaring Slash (Courage Stance) from 12 sec to 10 sec.
- Added a DP effect on the first hit of Glaring Slash (Courage Stance).




[h3] [/h3]

| Scale Ripper (RMB)

- Decreased cooldown from 13 sec to 10 sec.


| Skull Crusher (Q)
- Decreased cooldown from 10 sec to 8 sec.
- Changed to immediately send forth an energy wave while charging when you press LMB or Q again.


| Heart Gouge (R)
- Decreased cooldown from 24 sec to 20 sec.




[h3] [/h3]

| Hell Flower (RMB)

- Decreased cooldown from 10 sec to 8 sec.


| Crimson Nether Flower (E)
- Added super armor effect while attacking.


| Third Blade (F)
- Decreased the maximum number of hits from 3 to 2 hits.
- Increased the damage from 683% to 723%.


| Nimbus Stride (R)
- Increased the attack range from 4.5m to 5m.
- Decreased cooldown from 28 sec to 24 sec.




| Earth Alchemy Stone (RMB)

- Decreased cooldown from 6 sec to 5 sec.


| Rockwind (E)
- Decreased cooldown from 18 sec to 15 sec.


| Rock Explosion (F)
- Decreased the time until skill is activated by 0.2 sec.


| Forbidden Alchemy (R)
- Decreased cooldown from 80 sec to 24 sec.




| Altar Destroyer (E)

- Decreased cooldown from 12 sec to 8 sec.


| Volcanic Leap (F)
- Changed to quickly charge forward and attack upon using skill.


| Avalanche (R)
- Decreased cooldown from 20 sec to 18 sec.






| Third Blade: Searing Flash (F)

- Fixed the issue where the cooldown of other skills would only be reduced by 1 sec upon successfully targeting Shooting Star.





| Heilang (RMB)
- Fixed the issue where the HP Recovery level was stated as 1000 but only 780 was being applied. - Increased the HP Recovery level from 1000 to 1200.


| Crow: Shoo! (E)
- Fixed the issue where an abnormal skill would be casted upon using skill in non-combat sprint state.


| Heilang’s Territory (R)
- Fixed the issue where HP Recovery level was stated as 1000 but only 780 was being applied.
- Increased HP Recovery from 1000 to 1500.


[h3][/h3]


- Fixed the issue where knockdown instead of blowback would be applied on opponents upon using Dark Shift.


| Laytenn (R)
- Decreased cooldown from 60 sec to 40 sec.







| Harbinger's Scythe (RMB)
- Changed so super armor is applied when using skill with the power of Quturan.


| Frightening Crow (R)
- Added super armor effect.
- Increased attack range from 3.5m to 4m.
- Removed the motion that moves backward upon using skill.






| Helix Slash (E)
- Fixed the issue where an abnormal skill would be used upon using skill in non-combat sprint state.


[h3][/h3]



| Sacred Shield (RMB)
- Increased guard capacity by 20%.
- Decreased cooldown from 6 sec to 4 sec.
- Increased HP Recovery from 300 to 500.


| Righteous Torment (Q)
- Added DP effect on charge.
- Increased attack range from 4.5m to 5m.


■ Deathmatch


| Assist Feature
- Added a system that records the number of kill assists.
> Kill/Death/Assist stats can be checked at the top left corner of the game screen.


| Shop Feature
- Added the Shop (B) feature in Deathmatch mode.
> You can access the Shop by pressing (B) to purchase or sell items of your choice.
> Item information and Kill/Death/Assist information can be viewed from the combat status board (Tab).
- Changed to start with 5,000 Token at the start of the game.
- Obtain 300 Tokens upon defeating an enemy and 60 Tokens for a party member.


| Shadow Shrine
- Changed the total participant number of players from 10 to 6.
- Changed the objective points from 200 points to 120 points.


| Extraction Mill Altar
- Changed the total participant number of players from 10 to 8.
- Changed the objective points from 200 points to 150 points.


■ Additional Fixes

- Adjusted the location of the casting gauge UI and skill UI to prevent it from overlapping.
- Center aligned the hero illustration in the Hero information screen located at the bottom of the in-game screen.
- Changed so Shadow Lords no longer drops the following items.
> Shadow Lord Armor, Shadow Lord Shoes, Damaged Shadow Lord Armor, and Damaged Shadow Lord Shoes





▶ Check out Currently Known Issues

Click the link above to view the known issues that are currently being investigated by the developers.

We are currently working to resolve these issues, and we will update players through the linked page as soon as an issue is resolved.

Thank you.