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The Last 2 Months After the Renewal, and Where We Are Headed




Greetings, this is the Shadow Arena Dev Team.

We would first like to offer our sincerest thanks to the Shadow Arena players who gave advice and encouragement during our renewal these past two months.

Just as we announced last December, we made a pivotal decision regarding the future direction of Shadow Arena. From then on, we have been focusing on improving the game and its content through specialization of each Hero, adding the shop system along with new objects, and reworking the UI.

With the update of Hexe Marie on March 4, the remake of all the previous Heroes before the renewal is now complete. We are confident in believing that the work needed to increase the quality of the game and its tactical nature is well under way.

Therefore, we are now preparing to invite more players for the long run.

First, we would like to work on the basic but important aspects of Shadow Arena. We will be starting with a renewal of the tutorial, reorganizing the matching system, as well as clarifying the goals for players based on an improved tier point system.


[h3]■ Tutorial Renewal[/h3]

Gameplay becomes more stimulating with the increase of actual players, and we felt that laying down the foundations for the influx of new players was a top priority. As such, we placed especial emphasis on helping new players adjust to the game.

In several external tests, we asked new players what they felt were the most difficult aspects of playing Shadow Arena, the areas they struggled most with while adjusting, and factors that prevented them from immersing themselves in the game.

With the result of these tests in mind, we decided that the game tutorial was much lacking and in dire need of improvement. We are continuously gathering data and testing Shadow Arena so that new players may take better advantage of the tutorial for an even better gameplay experience. Our renewed tutorial will become available in the near future.

We will provide more information on the tutorial in future update notices.

Furthermore, we recognize that advanced Shadow Arena players and gaming veterans often skip tutorials altogether. In light of this, we will not be ending improvements with just the tutorial. We are working on different ways to assist our players in increasing their knowledge about the features unique to Shadow Arena, so that all players can adjust to the game.


[h3]■ Reorganizing the Matching System[/h3]

Once the tutorial renewal is complete, our next step is reorganizing the matching system.
This is a point that our players have raised to us for a long time, and we have indeed made a number of improvements along the way. However, we do recognize that said improvements are not that noticeable to our players. On this point, we offer our apologies.

We are beginning to form some concrete ideas of where we want to take the reorganization of the matching system, and we will be starting on development soon. However, the specifics may change during the development process, and we cannot offer any details on the matter at this time. What we can say is that we expect it to improve our players’ experience by matching parties by tiers, so that matches feel more balanced. As for the party invite function, we will make it available after the matching system has stabilzied.


[h3]■ Reinforcing Game Goals[/h3]

After the new matching system is implemented, we plan to change the tier point system to strengthen the players’ goal in Shadow Arena.

Currently, the system is focused too heavily on overall matches won rather than individual performance within the team. As a result, climbing tiers became too easy and players had less incentive to focus on each match.

Therefore, the new point system will weigh kills and assists more, making it harder for players to climb the ladder just by playing more games.

Additionally, the new point system will take into consideration the player’s tier, their party members’ tiers, and the overall tier of the players in the match. For example, if your party members are lower-tiered, but the overall tier of players is high, you will be able to earn more points. Ultimately, we want to make climbing the ladder the main goal so that every player looks forward to their next match.

Going even further, we plan to add rewards for Hero Mastery, Tier, and the individual Hero Rankings. Currently, we are considering adding profile icons, emotes, victory motions, and various other rewards.

We are also preparing many other rewards for goals met outside of combat, so that players may have more varied goals to pursue.

We will provide more information once we get details worked out.


[h3]■ Mastery (development name) System[/h3]

Additionally, we are preparing a “Mastery (development name) System” for a more varied battle experience than what the current simple Hero selection allows.

Put simply, the system will allow players to adjust their Hero’s characteristics as they wish.

For example, a player may choose to reduce the recovery powers of the support Hero Herawen and make her more aggressive or decrease the defensive skill effects of the Hero Jordine to increase his offensive effects.

Through this new system, we hope that players will develop their own methods of Hero application and game strategy, which in turn will create stimulating battles in Shadow Arena.


However, we are aware that these additions by no means complete the game. We plan on improving components–in addition to character balance and new items–of Shadow Arena, as well as staying open to various opinions on how the game could be improved.

We ask for your continued interest in and support for Shadow Arena. In turn, we will try our utmost to facilitate active communication and robust content development, as well as opening various other events to ensure a high-quality game experience.

We would like to once again express our sincerest gratitude to the players who continue to enjoy our game. Please look out for more updates to Shadow Arena in the future.

Thank you.


March 11 (Thu) Update Details




Greetings, this is Shadow Arena.
Here are the updates to March 11 (Thu).

* Patch Size: Approx. 175.77 212.54 MB (Modified)

Check out the details below, and we will see you in the Arena!



[h3]■ Fixed bugs[/h3]

- Fixed the issue where heroes abnormally took Ascension motions in certain situations.
- Fixed the issue where the enemy AI player party would attack the Player as the first target.
- Fixed the issue where players occasionally could not enter the battlefield with the message "Capacity has exceeded. Please try again.”
- Fixed the issue where Sparring Specters in the Sparring Grounds occasionally repeated walking on the same spot.
- Fixed the issue where Orwen AI players’ attack speed is abnormally fast when they use Twin Fairy Arrow.
- Fixed the issue where, if an Orwen AI player used another skill right after using Twin Fairy Arrow, the Twin Fairy Arrow’s effect was be immediately canceled.
- Fixed the issue where enemies defeated by summoned creatures of heroes would not be displayed in the kills on the top left corner.
> Although the kills did not show on the display numbers, their practical effects (i.e. obtaining Silvers) were properly applied.


[Dev’s notes]

In this update as well, we fixed some significant issues that could disturb the game experience. Other issues are also being handled, and you will be able to see changes in the upcoming patches. We would like to give our sincere gratitude and apology to players who share and report various issues to us, and we promise to work on not only the reported issues but also the rest of others until they are solved. Above all, we will do our best to have fewer issues arise during the development process in the first place, rather than fixing after they surface.



[h3]■ Hero [/h3]



| Spinning Slash (E)
- You can now change directions until the last moment before the attack is applied.




| Kamasylve Tree (R)
- Fixed the issue where heals did not apply to allies.




- Fixed the issue where the sound effects of Jump attacks and Sprint Jump attacks could not be heard.

| Heart Gouge (R)
- Reduced the max damage by 12%.




| Shield of Revenge (RMB)
- Reduced the cooldown from 8 sec to 5 sec.

| Altar Destroyer (E)
- You can now change directions while casing the skill.




| Hell Flower (RMB)
- Reduced the max damage by 11%.

| Nimbus Stride (R)
- Reduced the max damage by 13%.




| Golden Gate (R)
- Reduced the cooldown from 30 sec to 25 sec.
- Fixed the issue where the skill’s Cooldown -2 sec buff was also applied to the Golden Gate skill itself.




| Heilang (RMB)
- Increased the damage of Heilang’s Basic Attack by 50%.
- Increased Heilang’s basic DP from 0 to 200.

| Crow: Shoo! (E)
- Fixed so that when Heilang dashes, it does not affect crash damage.




- Limited the Stiffeness effect of Basic Attack as below:
> (Before) Stiffness effect applied to all Basic Attacks → (Now) Stiffness effect applied to every 2 Basic Attacks

| Contaminated Sacrifice (E)
- Fixed the issue where the Skeleton Wolf would not attack when using Contaminated Sacrifice while waiting for the match to start.
- Fixed the issue where the effects would not be shown to other players when the Skeleton Wolf attacks.
- Fixed the issue where kills (KDA, silver) would not be counted as Hexe Marie’s when defeating an enemy with Contaminated Sacrifice.
- Added an animation effect to players who step on the contaminated liquid formed around the totem and lose movement speed.

| Frightening Crow (R)
- Fixed so that when using the skill, hits will be applied as soon as the crows appear. Hits will not be applied when the crows disappear.
> (Before) Hits were applied 1 second after the crows appeared. Also, the damage of 1 hit was applied even after the crows disappeared. → (Now) Hits will be applied with the crows’ appearance and not be applied when they disappear.
> The max number of hits will remain the same.


[Dev’s notes]

As it was mentioned in the last update, we are currently concerned about the balance between Heroes and how to make them more exciting to play, especially at this point where we released all previous heroes. We are also aware that only a few balance patches would not be able to satisfy all our players since many would have an extra preference for certain heroes. In the future, we will continue to present balance-related patches that encompass players’ opinions and heighten the fun of the game. This does not mean that our hero-related patches will be timid or come tediously. Rather, we plan to renovate and revamp heroes that have vague play concepts or less appealing combat style up, to the point of remaking them if needed. We look forwards to your continuous support for various Heroes of Shadow Arena.



[h3]■ Contents[/h3]

- Added a feature that recommends heroes with low difficulty levels to new players who played Trio mode for less than 5 stages.
- Improved so that an AI icon will appear on the Remaining Teams list, therefore letting new players know if they are playing with AI players.

| Shop
- Added an animation effect on the token icon to highlight when you have acquired a great amount of tokens.
- Added an animation effect to highlight when you have obtained more than 1,000, 3,000, or 5,000 tokens while playing the game.



- Fixed shop display so that up to 11 items will be displayed in a row.
- Improved so that, among Preset items, high-rank items will be recommended instead of low-rank items if the player is able to buy high-rank items.
- When a Preset item is recommended, it will be highlighted when opening the Shop.



| Monster
- Adjusted the spawning range of Shadow Trolls which appeared at the 4-minute and 7-minute mark after the start of the game so that they appear spread across the arena.
- Fixed the issue where, in certain areas, Shadow Troll icon would show up but the monsters did not actually appear.
- Fixed Varigords to not make Jump Attacks.



[h3]■ Shop[/h3]

- Removed the purchase requirement of Hero’s Matery level in Weapon Skins.



[h3]■ Improvement on Ping message[/h3]

- Improved so that players may select from four types of pings by holding [ ` ] key and moving the mouse in any of four directions.
- You may select from: Fight! / Go, go, go! / Help! / Watch out!





[h3]■ Tutorial[/h3]

- The destination point became easier to notice.
- Improved the cameraworks of cut scenes.
- Improved the tutorial on “Roll.”
- Removed the shop tutorial.
- Fixed the issue where tutorials did not start if the player already defeated summoned monsters.



[h3]■ Fixes and improvements to the website[/h3]

- Renewed the introduction of hero Hexe Marie.
- Added Inherent Skills in the introductions to following heroes:
> Badal The Golden, Sura, Ba-ri & Heilang, Gorgath


Thank you.

战斗时刻!



Team up with the GM and win to receive a skin for your Hero!

[h2]Event 1. It’s time to fight![/h2]


Event Period
Server
Time

ASIA

March 12, 2021 (Fri) 20:00 - 21:00 (UTC+9)



How to participate

① Start Shadow Arena.

② Enter Trio mode during the event period.

③ If you are teamed with a GM, play the best out of you to win!



Event Rewards
Recipients
Reward

If the team with a GM wins, all party members of the team

[Event] Skin Selection Coupon

* GMs will be matching for Trio mode for the entire event period.

* GMs will be playing in the same conditions as the other players.



List of Skins applicable with “[Event] Skin Selection Coupon

[Jordine Ducas] Dragon Knight

[Badal the Golden] Dark Vengeance

[Jordine Ducas] Bern's Elite Guard

[Venslar] Holy Knight

[Yeonhwa] Apricot General

[Venslar] Seventh Wing

[Yeonhwa] Blade Dancer

[Lahn] Fiery Dragon Scale

[Ahon Kirus] Tragic Chief

[Gorgath] Self-Proclaimed Archmage

[Ahon Kirus] Cartian Festival

[Tagahl] Dragon Hunter

[Ahon Kirus] Bautt Expedition

[Igrid] Priestess of Ynix

[Gerhard Shultz] God of the Arena

[Igrid] Altar Obliterator

[Haru] Moonlit Lovers

[Sura] Blades of Protection

[Haru] Kitsune

[Sura] Red Demon

[Herawen] Keeper of Secrets

[Ba-Ri & Heilang] Dance of Mourning

[Orwen] Champion of Lephria

[Ba-Ri & Heilang] Binari

[Goyen] Phantom of the Battlefield

[Tantu] The Exile

[Goyen] Brut Lancelot

[Hexe Marie] Lady of Darkness

[Badal the Golden] Hero of the People





[h2]Event 2. Bonus Mission![/h2]


If you are in the same room with a GM,

Try accomplishing these missions during the event time!



Event Period
Server
Time

ASIA

March 12, 2021 (Fri) 20:00 - 21:00(UTC+9)



How to participate

① Start Shadow Arena.

② Enter Trio mode during the event period.

③ If you are matched in the same room with a GM, try accomplishing the bonus missions below!

* You can see if there is a GM in the room by checking Hero Status window (V or Caps Lock)


Mission
Recipients
Rewards

Victory with 0 death of all party members

All party members

[Event] Skin Selection Coupon

The party with the most total kills!

All party members

5,000 Silver

* Accomplishing just one of the two missions still qualifies for rewards.

* Rewards will be given to all members of the party that accomplished the mission.





Event Notices

[For Both Events]

- A player can receive up to three of the same reward.

- Rewards of Event 1 and Event 2 may be given together.

- Event rewards will be sent to the in-game mailbox after the event ends.

- Pearl Abyss reserves the right to change or cancel the event depending on circumstances. If changes are made, they can be found on this event page.

- If your account is restricted for violation of our Terms of Service before the distribution of event rewards, your reward(s) may be canceled or retrieved even if you are announced as a winner.

- For any questions or concerns regarding the event, please contact us via [Support].

- Content not listed on this page follows the [Shadow Arena Event Rules].


(Completed) March 11 (Thu) Game service and Website Maintenance




The maintenance is now finished and you can now access the game.

Thank you for your patience during the maintenance. We have sent you compensation as a token of our apology for the inconvenience you may have experienced.


Maintenance Compensation Details

- Who is eligible: Accounts created before the maintenance

- Compensation: 1,000 silver

- Expiration Date: March 11, 2021 (Thu) 23:59



* Note

- Your compensation has been sent to your in-game mail. If you do not receive the compensation before the expiration date, it will expire and you will no longer be able to collect it.



Greetings, this is Shadow Arena.
We will be undergoing maintenance on March 11, 2021 (Thu).
During the maintenance, you will be unable to access the game and the official site.

[h3]Game Maintenance [/h3]

- Game Maintenance Target: All servers
- Game Maintenance Schedule:
> March 10, 2021 (Wed) 18:00 - 22:00 (PST)
> March 11, 2021 (Thu) 03:00 - 07:00 (CET)
> March 11, 2021 (Thu) 05:00 - 09:00 (MSK)
- Game Maintenance Impact : Unable to access the game


[h3]Web Maintenance [/h3]

- Maintenance Target: Official Website
- Maintenance Schedule :
> March 10, 2021 (Wed) 18:00 - 20:00 (PST)
> March 11, 2021 (Thu) 03:00 - 05:00 (CET)
> March 11, 2021 (Thu) 05:00 - 07:00 (MSK)
- Website Maintenance Impact: Unable to access all services within the official website


Additional Notices
- The maintenance and website maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.
- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.


Thank you.








 

 

 

[Resolved] Coupon redemption unavailable



Greetings, this is Shadow Arena.

We would like to inform you that the issue has been resolved as of March 5, 10:50 (UTC+9)

* Please note that "Shadow Arena x Intel" promotional coupons can be used after the maintenance on March 11 (Thu).

We apologize for the inconvenience.

We will do our best to provide you with a more stable service.

Thank you.



Greetings, this is Shadow Arena.

We are aware of the issue where coupons are not redeemed properly when used in game through [Use Coupon] > [Enter Coupon].

We are currently working to fix this issue as fast as we can.

We apologize for the inconvenience.

Details will be added to this notice when the issue is resolved.

Thank you.