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March 19 (Fri) Client Update Details



Greetings, this is Shadow Arena.
Here are the updates made to Shadow Arena during the client update on March 19 (Fri).

* Patch Size: 10.11 MB (Approx)

Please launch the game client to receive the latest update to apply the changes below.
Check out all the details below, and we will see you in the arena!

[h3]■ Tutorial[/h3]

- Fixed the issue where the destination (pillar of light) would disappear while the mission hasn't been completed.
- The viewpoint of camera has been adjusted to look in the direction of the destination or target.



Thank you.


Just log in and the new skin is yours!




New hero, Ataraxia has arrived!

Simply log in to the game and get a skin for Ataraxia!



Event Period

March 18, 2021 (Thu) after maintenance - April 1, 2021 (Thu) before maintenance




* Find Menu (ESC) in the Main Lobby.




* Click “Attendance Rewards” in the Menu.



Rewards by Date

1st day

[Event] Mastery Booster (1 Day)

2nd day


2,000 Silver

3rd day


[Event] Mastery Booster (3 Days)

4th day


3,000 Silver

5th day


[Event] Mastery Booster (7 Days)

6th day


5,000 Silver

7th day


[Event] [Ataraxia] Rosa Cassius



* Attendance Rewards will be sent to Shop Storage.

* Attendance rewards can be claimed once a day during the event period. It will be reset daily at the time below, which means that you can claim the next day’s reward after midnight.

- ASIA server: Every day at 00:00 (UTC+9)

- NA, EU/RU server: Every day at 00:0 (UTC+0)

* To collect the new day’s reward past midnight, please do either:
1) log in again
2) enter the arena (Trio/Sparring Grounds/Custom, etc.) then exit to the Main Lobby

* If there is not enough space in Shop Storage, “Collect” button will be activated at the bottom of the reward icon. Press the button to claim it.

* Once the “Collect” button is activated, all the other rewards can only be claimed by clicking the button.



[Event] [Ataraxia] Rosa Cassius



Additional Notices

- Rewards not collected within the event period will be deleted.

- Items cannot be restored if the items have been already given out or if the rewards have been used already,

- Pearl Abyss reserves the right to change or cancel the event depending on circumstances. If changes are made, they can be found on this event page.

Participating in the event using inappropriate methods will result in a cancellation/retrieval of your reward and restriction from the game.

- If your account is restricted for violating the Terms of Service, you may be disqualified and have any prizes withdrawn even after being selected as a winner.

- If you have any questions about this event, please send a ticket through [Support].

- Content not listed on this page follows the [Shadow Arena Event Rules].

March 18 (Thu) Update Details




Greetings, this is Shadow Arena.

Here are the updates to March 18 (Thu).

* Patch Size: Approx. 486.59 MB


Check out the details below, and we will see you in the Arena!


[h3]■ Hero Ataraxia [/h3]

- A new hero, “Ataraxia” has been added.






▶ [Go to Ataraxia Guide]




[h3]■ Pre-season [/h3]


- Beta 4 Season Pre-season has begun.

> Pre-season period: After the March 18, 2021 (Thu) maintenance – Before the March 25, 2021 (Thu) maintenance

> When the new season starts, your performance during the pre-season will not be reflected to the record of the previous season.




[h3]■ Fixed major bugs [/h3]


- Fixed the issue where the hero “Ba-ri & Heilang” occasionally summoned two or more Heilangs.

- Fixed the issue where the back attack UI did not appear.

- Fixed the issue where, if the player moved the mouse continuously in one direction while holding the [ ` ] key, the ping message in the opposite direction was selected.

- Removed the icons of some Ancient Relics that do not actually appear (Tycoon’s Grace, Random) from the World Map.

- Removed the descriptions of some Ancient Relics that do not actually appear (Tycoon’s Grace, Random) from the Trio Mode guide.

- Fixed the issue where the Ascension motion repeated multiple times.




[h3]■ Tutorial has been revamped [/h3]


- We improved the control tutorial and added game tutorial.

> If you log in to the game for the first time after creating an account, the tutorial menu will pop up automatically and ask you to enter.

- We added a UI to appear at the end of the control tutorial, where players can choose to proceed with the game tutorial.

- In the game tutorial, players can try out the following features and content, which are necessary for playing the game.

> Requirements for Victory, Dark Fog, Fog of Arena, World map and minimap, Chats, Objectives and their effects, Team match, etc.

- The game tutorial can be accessed again by going to [Start] > [Tutorial] even after your first login.

[Dev’s notes]

This time, we focused on developing the tutorial, which was the first topic discussed in the last dev’s notes. In this newly renovated tutorial, players will be guided through the effects of useful objectives/monsters, functions of various UI including the World Map and minimap, and the basic system of the game. A simple guide to the communicative features which are necessary for party playing has also been added. Also, we will be making more improvements on parts that are still difficult for players to understand such as the rules for Ascension and on rewards for completing the Tutorial. Although we are yet to discuss the exact schedule, we will be adding the mastery system and reorganizing the matching system through further updates.


[h3]■ Hero [/h3]


- For all heroes, “Roll” has changed as below.

> Before: Stamina -60

> Now: Stamina -20, Cooldown 4 sec

- The cooldown time for “Roll” will be displayed.





[Dev’s notes]

Skill “Roll” had been used as a means of evading attacks in an invincible state. However, as this consumed much Stamina, players had no way but die due to the limited movement after dodging the first attack. Therefore, we significantly decreased the amount of Stamina consumed and made it much more practical in urgent situations. At the same time, we also applied a cooldown of 4 sec, hoping for it to be a skill tactically and thoughtfully used in battles.







- Fixed the issue where she could not Jump as soon as she started Sprinting.



| Shadow Explosion (E)

- Fixed the issue where the UI on the bottom left part of the screen did not display the DP decrease in sync when the skill accurately hit the target.









| Light of Sylvia (RMB)

- Reduced the casting time by 0.2 sec.



| Seed of Ice (Q)

- Reduced the casting time by 0.14 sec.



| Thunder Viper (E)

- Adjusted the aiming point to increase the hit range and make targeting easier.

> Aiming point: (Before) 20° right and left -> (Now) 30° right and left



| Kamasylve Tree (R)

- Reduced the casting time by 0.2 sec.

- Fixed the issue where only the HP bar would appear without the tree instantly summoned , when summoning the Kamasylve Tree.

- Added an animation to be displayed when the summoned tree disappears.









- Changed the Hero’s AP and DP as below:

> Before: AP 160, DP 160

> After: AP 120, DP 180



- Transitioning from the Sprint Back Attack to the next action has become 20% faster.



| Skull Crusher (Q)

- Reduced the skill damage by 16%.



| Heart Gouge (R)

- Reduced the number of hits by 2. Accordingly, the skill damage was reduced by 16.3%.









| Avalanche (R)

- Fixed the issue where the Movement and Attack Speed UI at the bottom left of the screen displayed an incorrect information when skill hit the target.









| Heilang (RMB)

- Changed the control for activating [Heilang: Roar: Combat] as below:

> Before: Hold RMB

> After: Click RMB repeatedly



| Monkey: Reach! (Q)

- Enlarged the angle by 50% in which Ba-Ri can change the direction of her movement while attacking.

- Improved so that Super Armor would be applied until right before striking down.

- Increased the damage by 10%.



| Crow: Shoo! (E)

- Reduced the cooldown from 9 sec to 7 sec.



| Heilang’s Territory (R)

- Added an effect to Heilang’s Territory where Heilang can now recover the HP of all party members including Ba-Ri up to 2,000.









| Older Brother! (RMB)

- Reduced the cooldown from 17 sec to 13 sec.

- Reduced the duration of Hungry Black Spirit from 10 sec to 8 sec.



| Found You! (E)

- Reduced the cooldown from 15 sec to 12 sec.



| Laytenn!(R)

- Increased the angle by 25% in which Wu-Ju can change his direction while on the Mini-Laytenn.

- Chaged the effect of Mini-Laytenn's laser from Stiffness to Guard Break and Blowback.

- Increased the cooldown of Mini-Laytenn's laser by 0.3 sec.









| Winter Petal (Q)

- Reduced the skill damage by approximately 12.5%.









| Shadow Step (RMB)

- Haru can give approximately 30% more damage when using another skill in the stealth mode.



| Heart Aiming (Q)

- Changed so that the opponent will be stunned for 1 sec if Heart Aiming accurately hit the target.









| Radiant Pursuit/Sacred Barrier (Q)

- Reduced the cooldown from 8 sec to 7 sec.



| Blades of Retribution/Breath of Elion (E)

- Reduced the cooldown from 9 sec to 8 sec.



| Heavenly Descent/Judgment of Light (R)

- Reduced the cooldown from 27 sec to 23 sec.


[Dev’s notes]

With the start of the Pre-season, we took into consideration the feedback that support-type heroes are relatively less practical in battles than other heroes. So, we primarily adjusted the practicality of those heroes in this update. When the new season starts next week, there will be another series of updates focusing on character balance, control, and bugs.




[h3]■ Tier System [/h3]


- The factors that affect the tier points have changed as below:



| Tier Point Calculation
Before
After

Rank Points + Basic Tier Points

Rank Points

+ Basic Tier Points

+ Kill/Assist Points

+ Additional Team Tier Points


| Calculation factors in detail

Rank Points
Rank
Points (Before)
Points (After)

1st

15

Unchanged

2nd

3

4

3rd

0

-4

4th

-3

-8

5th or lower

-5

-8



Kill/Assist Points

Before
After

Kill

none

1 point per 4 Kills + Assists

Assist

none



Additional Team Tier Points
Before
After

None

(Average tier of all participants – Average tier of the team) / 3

※ Tier: Shade ~ Master (0-26 points)

※ AI player’s tier will be calculated as Shade (0 point).

Ex) If players with tiers Bronze V, Silver III, and Gold II are in the same team, the team’s average tier is Silver IV (7).

> 1 (Bronze V) + 8 (Silver III) + 14 (Gold II) / 3 = 7 (Silver IV)

> Decimals are rounded down.



Basic Tier Points (Unchanged)
Tier
Basic Point

Master

-12

Diamond I

-10

Diamond II

-9

Diamond III

-9

Diamond IV

-8

Diamond V

-8

Platinum I

-7

Platinum II

-6

Platinum III

-6

Platinum IV

-5

Platinum V

-5

Gold I

-4

Gold II

-4

Gold III

-3

Gold IV

-3

Gold V

-3

Silver I

-2

Silver II

-2

Silver III

-1

Silver IV

-1

Silver V

-1

Bronze I

0

Bronze II

0

Bronze III

0

Bronze IV

0

Bronze V

0

Shade

0


| Tier Promotion Achievement (Unchanged)
Tier Promotion
Requirement

Master

Rank 1st

Diamond I

Rank 1st

Diamond II

Rank 1st

Diamond III

Rank 1st

Diamond IV

Rank 1st

Diamond V

Rank 1st

Platinum I

Rank 1st

Platinum II

Rank 1st

Platinum III

Rank 1st

Platinum IV

Rank 1st

Platinum V

Rank 1st

Gold I

Rank 2nd

Gold II

Rank 2nd

Gold III

Rank 2nd

Gold IV

Rank 2nd

Gold V

Rank 2nd

Silver I

Rank 3rd

Silver II

Rank 3rd

Silver III

Rank 3rd

Silver IV

Rank 3rd

Silver V

Rank 3rd

Bronze I

Rank 3rd

Bronze II

Rank 3rd

Bronze III

Rank 3rd

Bronze IV

Rank 3rd


[Dev’s notes]

Starting this Pre-season, a new tier point system will be applied where the kill/assist points and the parties’ difference in performance affect the result. If you win against an opponent party of a higher tier, you will get more points. On the other hand, fewer points will be given in easier matches. The tier point system in the last season highly relied on the number of battles played, making it difficult to get the accurate measurement of players’ competency. Therefore, for the new season, we tried to improve the tier system to take each of the players’ combat abilities into account while considering the tier difference between parties. This will make earning tier points not so simple as it was in the previous season, where players could raise their tier by increasing the number of matches played. Instead, the individual player’s contribution to the team’s victory will be the key to earn a lot of points.




[h3]■ Content [/h3]


| Shop

- New items have been added.
Item name
Effect
Combination

Great Warrior’s Hammer (Offensive)

AP +100, DP +60, Movement Speed +3%

Steel Longsword + Wooden Shield

Obsidian Gauntlet (Defensive)

DP +150, AP +40, HP Auto Recovery +50

Iron Shield + Curved Wooden Sword



[Dev’s Notes]

We used to have just one item, Orb of Harmony, that provides AP and DP buffs at the same time. This apparently has been attracting many players who value the balance between attack and defense. Now, we have added more options that will increase AP and DP simultaneously, and on top of that, can be obtained by combining items.


[h3]■ Black Spirit Skill [/h3]


- New Black Spirit Skills have been added.
Skill Name
Description

Electric Shock


Create a thunderstorm nearby and shock the target, greatly decreasing their AP, Movement Speed, and Attack Speed.



- Cooldown time: 50 sec

- Fixed Damage: 600

- AP: -100 for 3 sec

- Attack Speed: -50% for 3 sec

- Movement Speed: -50% for 3 sec

Taunt


Taunt nearby monsters within the 20M radius for a certain period of time and make them follow you. Increase extra AP against Monsters.



- Cooldown time: 70 sec

- Duration: 30 sec



- An animation effect will be shown when returning to the normal state after using the Black Spirit skill.

- Improved so that the character can quickly use skills after firing a matchlock.


[Dev’s notes]

The Black Spirit skill “Electric Shock” can temporarily lower the speed of nearby enemies and, simultaneously, reduce their AP. Surely the skill can be useful when chasing after enemies as they lose their movement speed, but we rather expect it to be used to help the survival of oneself and the allies at stake.

“Taunt” is a Black Spirit skill that can aggrandize the efficiency of looting items until about halfway through the battle. We know that most players tend to hunt nearby monsters repetitively before they fight against enemies. This not only reduces the fun of the game but also postpones battles over objectives due to the time-consuming nature of farming. We will improve this aspect as we update in-game content in the future, but we hope that players will be able to loot items faster by using “Taunt” and reach the objectives they want to get at their designated appearance times. Of course, this skill cannot be used against players, so it would be wise to have only a few players in each team use it.

We will keep adding more Black Spirit Skills of various concepts so that interesting variables in battles will keep the game evolving.


[h3]■ Background [/h3]

- Trees in certain areas have been removed for better visibility. (Added)


[h3]■ Event [/h3]


- [Just log in and the new skin is yours!] Event has begun.

> Event period: March 18, 2021 (Thu) after maintenance - April 1, 2021 (Thu) before maintenance

> Simply log in for 7 consecutive days during the event period, and you will receive a skin for “Ataraxia,” a new hero!

▶ Click for [Just log in and the new skin is yours!] Event Details




[h3]■ Other Fixes and Improvements [/h3]


- Changed the maximum number of AI parties allowed in the arena from 7 to 9.

- AI players will join your party 2 min 10 sec after the last player joins your party, not 1 min 30 sec.

> If another player enters in between, the time will reset to 2 min and 10 sec.



[Dev’s notes]

As there are many players around the evening, we have delayed the time where AI players automatically join your party. Also, for the times when the number of players online is relatively small, we changed the number of AI parties allowed on the battlefield to 9 to avoid games from being unable to start due to lack of people. However, since the AI players’ tier point is set as 0 (zero) in the new tier system through this update, players with higher tiers will earn fewer points even if they win the match.




[h3]■ Fixes and Improvements to the Website [/h3]


| [Overview] - [Heroes]

- Hero description of Ataraxia has been added.



| [Arena Board] - [Rankings]

- Beta 4 Season Pre-season has been added.





Thank you.


(Completed) March 18 (Thu) Game service and Website Maintenance



The maintenance is now finished and you can now access the game.

Thank you for your patience during the maintenance. We have sent you compensation as a token of our apology for the inconvenience you may have experienced.


Maintenance Compensation Details

- Who is eligible: Accounts created before the maintenance

- Compensation: 1,000 silver

- Expiration Date: March 25, 2021 (Thu) 23:59



* Note

- Your compensation has been sent to your in-game mail. If you do not receive the compensation before the expiration date, it will expire and you will no longer be able to collect it.



Greetings, this is Shadow Arena.
We will be undergoing maintenance on March 18, 2021 (Thu).
During the maintenance, you will be unable to access the game and the official site.



[h3]Game Maintenance [/h3]

- Game Maintenance Target: All servers
- Game Maintenance Schedule:
> March 17, 2021 (Wed) 22:00 - March 18, 2021 (Thu) 02:00 (PDT)
> March 18, 2021 (Thu) 06:00 - 10:00 (CET)
> March 18, 2021 (Thu) 08:00 - 12:00 (MSK)
- Game Maintenance Impact : Unable to access the game



[h3]Web Maintenance [/h3]

- Maintenance Target: Official Website
- Maintenance Schedule :
> March 17, 2021 (Wed) 22:00 - March 18, 2021 (Thu) 02:00 (PDT)
> March 18, 2021 (Thu) 06:00 - 10:00 (CET)
> March 18, 2021 (Thu) 08:00 - 12:00 (MSK)
- Website Maintenance Impact: Unable to access all services within the official website


Additional Notices

- The maintenance and website maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.
- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.


Thank you.









 

 

[Completed] March 17 (Wed) Website Maintenance




Greetings, this is Shadow Arena.

We will be undergoing maintenance on March 17, 2021 (Wed).

During the maintenance, you will be unable to access Customer Support page.

Please refer to the schedule below for more information:

[h3]Website Maintenance [/h3]

- Maintenance Target : Support page and Parental Control Suppor tpage
- Maintenance Schedule :
> March 17, 2021 (Wed) 02:00 - 03:00 (PDT)    
> March 17, 2021 (Thu) 10:00 - 11:00 (CET)   
> March 17, 2021 (Thu) 12:00 - 13:00 (MSK)
- Website Maintenance Impact : Unable to access Support page and Parental Control Support page.

Additional Notices
- The maintenance and website maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.   


We will do our best to build a more stable service environment.

Thank you.