Devlog #1 - Let the party begin
[h2]Hello Everyone!![/h2]
We've got some great news for ya, the project is not dead and neither are we. As 2020 is finally over, we'd like to share some happy news. The long-awaited info about the current status of Disco Simulator is finally here, starting with the first devlog of a (hopefully) monthly series. You all have been waiting for a long time for any news regarding the production, and here it is. As of now, Disco Simulator has been in production for a rather short time, compared to the scale of the endeavor, but here are the things we're currently working on.
The fact that you're reading this means, most probably, that you know what the game is about. But in case you aren't familiar with the core idea, here's how it works - in short, you manage your very own club. Starting with a simple warehouse club with virtually no reputation, through micro-management and commitment, to a multi-million dollar empire with various clubs around the United States of America.
We’re currently working simultaneously on a range variety of features including:
[h2]Club personalization[/h2]

We've decided to take the idea showcased in the trailer and vastly expand on it, as it is one of the core mechanics in the game. Previously, the idea was that a player would design the club with predefined sets of furniture that could only be placed in designated areas. But with the new system in place, you can add your furniture almost wherever you like - it's your club after all.
[previewyoutube][/previewyoutube]
In the upcoming months, we'll expand on this idea, allowing you to design your club's interior walls to better suit your style and add a few extra places for you to play with. We will also be adding some characters to walk on the generated navmesh shown below and use the placed furniture in order to make your place more lively.
[h2]Music console[/h2]
As the game is based on running a club, music is an integral part of it. Therefore, we've decided to allow you to try your strength as a DJ by providing you with a music mixing console in the game. At the moment, its role is not fully defined, so we are unable to predict whether it will only be an addition or will become a fundamental part of the game.

The console still requires improvement and more polish, which will be done in the upcoming weeks, and by that time, we will probably know its role in the game.
And for now, that's all. In the upcoming months, the game will receive a more coherent gameplay loop, as we as some economic systems to connect it all together. We will also take some care of the AI and enable it to not only dance and walk randomly across the club. As for now though, be safe, and stay very tuned for the next devlog. Don't forget to follow us on Steam and join our Discord. If you have any questions - we'll be more than happy to answer them.
Best regards,
Disco Dev Team
We've got some great news for ya, the project is not dead and neither are we. As 2020 is finally over, we'd like to share some happy news. The long-awaited info about the current status of Disco Simulator is finally here, starting with the first devlog of a (hopefully) monthly series. You all have been waiting for a long time for any news regarding the production, and here it is. As of now, Disco Simulator has been in production for a rather short time, compared to the scale of the endeavor, but here are the things we're currently working on.
The fact that you're reading this means, most probably, that you know what the game is about. But in case you aren't familiar with the core idea, here's how it works - in short, you manage your very own club. Starting with a simple warehouse club with virtually no reputation, through micro-management and commitment, to a multi-million dollar empire with various clubs around the United States of America.
We’re currently working simultaneously on a range variety of features including:
[h2]Club personalization[/h2]

We've decided to take the idea showcased in the trailer and vastly expand on it, as it is one of the core mechanics in the game. Previously, the idea was that a player would design the club with predefined sets of furniture that could only be placed in designated areas. But with the new system in place, you can add your furniture almost wherever you like - it's your club after all.
[previewyoutube][/previewyoutube]
In the upcoming months, we'll expand on this idea, allowing you to design your club's interior walls to better suit your style and add a few extra places for you to play with. We will also be adding some characters to walk on the generated navmesh shown below and use the placed furniture in order to make your place more lively.
[h2]Music console[/h2]
As the game is based on running a club, music is an integral part of it. Therefore, we've decided to allow you to try your strength as a DJ by providing you with a music mixing console in the game. At the moment, its role is not fully defined, so we are unable to predict whether it will only be an addition or will become a fundamental part of the game.

The console still requires improvement and more polish, which will be done in the upcoming weeks, and by that time, we will probably know its role in the game.
And for now, that's all. In the upcoming months, the game will receive a more coherent gameplay loop, as we as some economic systems to connect it all together. We will also take some care of the AI and enable it to not only dance and walk randomly across the club. As for now though, be safe, and stay very tuned for the next devlog. Don't forget to follow us on Steam and join our Discord. If you have any questions - we'll be more than happy to answer them.
Best regards,
Disco Dev Team