Playtest: What Does Despot Have in Store for You?

[h3]I have some news for you. The playtest kicks off on August 19th (you may have even been able to remember this — honestly, I'd be surprised given the limited abilities of your species), and I've prepared a number of new challenges for you. See the info below. You can read it to brighten up your totally insignificant stay in my captivity.[/h3]
- Leagues and groups have been added to the King of the Hill multiplayer mode. From now on, nobody will be kicked out of the ratings: every puny human will take their place. In the first season, all players will be divided into groups of 100. Top players from each group will be promoted to the higher league next season. The more battles you win, the higher your rating and the chance to move up to the next league. The first league is called Greenhorns, so it would be better for your already pitiful reputation not to stay there for long.
For those who have no idea how The King of the Hill works:To fight other players' teams, you will need to clear the d'Spot dungeon. Battles will take place according to the principles of asynchronous multiplayer: your assembled and (hopefully) correctly placed team automatically joins the battle against an enemy team.
[hr][/hr] -
Seasons will be shorter during the playtest: we need to test the King of the Hill servers thoroughly. Each season will last from one to two weeks.
[hr][/hr] - You can choose a starting team before your run thought the labyrinth. Each preset fits a different playstyle. For example:
[hr][/hr] - Autoplacement is here! This feature allows you to save your undoubtedly negligible time, if you don't want to place humans manually before each fight. You can press the Q key to place selected units, or hold it down to place the entire army. The Autoplacement button is located to the left of the Fight button.
[hr][/hr] - We added some abilities to some enemies, perhaps we even added some new enemies. Hard to keep an eye on everything, you know!
[hr][/hr] - We have added new items! There will be 5 items for each class. That'll be enough; we are not going to change it in the near future. Period.
[hr][/hr] - We have added the death log. Now you can check any time which of your humans died a miserable death in the last battle.
[hr][/hr] - A new grid of mutation upgrade has been added.
[hr][/hr] - Most of the mutations given in the altars have been replaced. We've hid some cool old mutations like Rubber Bullets to keep your interest to see how they all work together when we release the game.
[hr][/hr] - We have added a cool new Reaper quest.
[hr][/hr] - We have rebalanced the game. It wasn't about improvements. We had literally gotten rid of the old balance and created a new one from scratch. Any reason for that, you ask? We changed some formulas, and all the numbers were displaced. Well, most of them.

[h3]See you in a week, humans.[/h3]
[h3]Discord Twitter Facebook Instagram Reddit[/h3]
