King of the Hill Season 18 | Fresh Mutations, New Enemies in "Director's Cut"

UPDATE 1.8
[h2]• New Mutations •[/h2]
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Explosive Magic — exploding projectiles for Mages. Activation chance: 30%;
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Pet-Friendly Vampirism — your summons can now drink blood and heal themselves;
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Shield of Dark Forces — Cultists gain a large bonus to armor when summoning tentacles;
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Blood Magic — tentacles gain a bonus to attack speed for each wounded unit on your army;
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Magical Blood — mana is spent instead of health (only for Mages, Healers, and Cultists);
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Spatial Reasoning — more rooms per floor! Starts working from the next floor after collecting the mutation;
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Poison Sweat — there is a chance your enemies will get poisoned while attacking your army.
[h2]• New Enemies in Director's Cut and Updated Starter Teams •[/h2]
We continue to update the Director's Cut mode! Now there are 7 more enemies, and the first couple of floors have become a bit more difficult. And in general, the packs of monsters you can meet in this mode have become more diverse. We won't spoil what exactly has changed, and invite you puny humans to explore the hardest version of d'Spot's dungeon on your own.
In addition, we have updated the starter teams. Some of them are stronger and hopefully, there will now be more variety in how you start early. Here's what's changed:
- Cannon Fodder: switched a newbie to Excalibur;
- Sportspeople: added the Paddle Ball guy;
- Cosplay: switched Excalibur to Chainsaw.
[h3]• Item balance changes •[/h3]
We have revised the balance of many items for most of the classes. Now Tanks are "tankier," Mages hit harder, Healers heal a bit more effectively, and so on. See the detailed list of changes below. ⬇
[expand]

Tier 1: armor 15 ➔ 20, damage 15 ➔ 5, health 220 ➔ 250
Tier 2: armor 25 ➔ 30, damage 30 ➔ 15, health 370 ➔ 450
Tier 3: armor 35 ➔ 40, damage 63 ➔ 40, health 530 ➔ 600
Tier 4: armor 45 ➔ 50, damage 131 ➔ 100, health 710 ➔ 800
Tier 5: armor 55 ➔ 60, damage 162 ➔ 120, health 850 ➔ 950

Tier 1: damage 90 ➔ 100, health 110 ➔ 100
Tier 2: damage 110 ➔ 120, health 170 ➔ 160
Tier 3: damage 150 ➔ 160, health 220 ➔ 200
Tier 4: damage 200 ➔ 210, health 400 ➔ 380
Tier 5: damage 230 ➔ 240 health 550 ➔ 520

Tier 1: health 90 ➔ 100
Tier 2: health 170 ➔ 200
Tier 3: health 240 ➔ 300
Tier 4: health 350 ➔ 400
Tier 5: health 490 ➔ 500

Tier 1: damage 80 ➔ 90
Tier 2: damage 130 ➔ 150
Tier 3: damage 180 ➔ 190
Tier 4: damage 230 ➔ 250
Tier 5: damage 114 ➔ 140, health 650 ➔ 800

Tier 1: damage 40 ➔ 50
Tier 2: damage 110 ➔ 130
Tier 3: damage 280 ➔ 300

Tier 1: damage 25 ➔ 35
Tier 2: damage 50 ➔ 60
Tier 3: damage 75 ➔ 85
Tier 4: damage 100 ➔ 120
Tier 5: damage 110 ➔ 135

Heal lvl 1 buffed: 25 ➔ 30
Heal lvl 2 buffed: 40 ➔ 50
Heal lvl 3 buffed: 60 ➔ 65
Heal lvl 4 buffed: 80 ➔ 90
Heal lvl 5 buffed: 110 ➔ 125[/expand]
[h3]• Ability balance changes •[/h3]
Boomfish: damage 200 ➔ 100.
[h3]• Miscellaneous •[/h3]
The controller navigation in the Stats menu has been improved. Now ascertaining your puniness is even more user-friendly!
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King of the Hill Season 17 Results
[h3]WINNERS:[/h3]
1.🥇Lectrice
2.🥈Dayemon
3.🥉Mirrari
Congrats! Your victory medal has been added to your name on the leaderboard.
[h3]Season 18 starts right now and ends on November 9th at 16:00 UTC.[/h3]

[h3]Halloween is upon us, puny humans![/h3]
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