Hurry up if you want to pick the game up: the discount will only last until tomorrow, puny humans.
v1.4.4
Fixes Shooter tier4 skill not working with Rubber Bullets and Penetrating Shots
Fixes Hypochondria not being removed from a unit sometimes
Adds a visual effect for tier4 Fencer skill
Restores missing tier5 Mage animation
(Almost) fixes the Rain of Bullets tooltip missing some info and showing wrong damage
Patch 1.4.3 had a serious bug, we had to revert. To those who got that update, sorry for the inconvenience.
Tier 4 Special Abilities, Brawl Mode Leaderboard | King of the Hill Season 8
Hello, puny humans!
"When it comes to numbers, you really like to brag about them for whatever reason. And I, the Despot, really like to watch you fight each other to the death over those numbers! That's why I added another leaderboard to the game—to keep track of the aforementioned numbers in the 'Brawl' mode. Besides that, there's fresh content you've been begging me to give to you!"
• UPDATE 1.4 •
[h2]• Unique Tier 4 Weapon Abilities •[/h2]
Tank: “Demoralizing Blow”. During an attack, gives a Tank chance to deal damage to a specific area and reduce an enemy's attack;
Fencer: “The Force”. Gives a Fencer a chance to deflect an enemy's attack. Applies only to ranged attacks;
Trickster: “Pain Lover”. A Trickster receives a damage bonus each time they take damage (Max.: 100%);
Fighter: “Black Swan”. If a Fighter's health is at 50% or lower when they receive damage, they summon a Black Swan: a decoy clone of themselves with lesser attack and weaker damage resistance. A maximum of one Black Swan can be summoned during a battle;
Healer: “Shock Therapy”. When healing teammates, a Healer receives a 20% chance to deal damage equal to the healing value to enemies within the range of the healing target;
Thrower: “Fish Slap”. Each third time the Throwers' class ability is triggered, poisons enemies with the explosion;
Shooter: “Railgun”. Each fifth attack deals additional magical damage;
Cultists: “Tiny Tentacle”. When a tentacle is summoned, spawns an additional tiny tentacle;
Mage: "Final (uni)Form". After several active abilities are triggered in a battle, a Mage takes the "Final Form" and receives stat bonuses;
Egghead: “Build A Turret”. Places a sentry turret.
[h2]• 'Brawl' Mode Leaderboard •[/h2]
As promised, we've added a rating system to 'Brawl.' It has a difference or two from the 'King of the Hill' one, though. Here's how it works:
Your rating determines the league you are sent to. The league, in turn, determines how many points you gain or lose depending on the number of wins in your run.
The higher the league, the more PvP wins you need to go up and not down in the rankings.
If you hadn't finished your run (hadn't spent all three lives) and then started a new game, overwriting your older save, your rating will change: the number of wins from your previous run will be counted. For example, if you had started a 'Brawl' run and then decided to start anew without ever finishing it, you risk losing your rating since a start with zero wins is what's going to be counted.
Unlike 'King of the Hill', there is no regular change of seasons on the 'Brawl' leaderboard. Perhaps the day will come when we decide to reset the leaderboard and start rewarding leaders. However, there are no plans to do that so far.
[h2]• Other changes •[/h2]
Mutation altars now show what mutations are available at the current level;
Random mutations now can be unlocked by defeating other players' armies in the 'Brawl' mode;
Items found using the "Newbie's Luck" mutation can now be sold in the store for 12.5% of their cost;
The "Hypochondria" mutation now gives puny humans a universal dodge ability (a chance to avoid taking damage from enemy attacks/abilities) for the duration of the mutation;
Changed icons for some statuses that had previously had a generic icon.
[h3]• Balance changes •[/h3]
“Newbie's Luck”: the chance to find an item: 1 -> 3%. Both Tier 1 and Tier 2 items can be found;
We have a small seasonal update for you today: some buffs, and some nerfs, as always. But in the next update after this one, we'll have some truly meaty content for you, ya faithful servants ov the Despot!
[h2]• Plans for the upcoming (8th) season •[/h2] Level 4 item abilities ↓
The "Brawl" multiplayer mode ranking system ↓
List of random mutations available on a level A whole bunch of minor changes and additions we've been stockpiling
[hr][/hr]
UPDATE 1.3.5
[h3]• Balance Changes •[/h3]
Expand to read the (as always) despotically huge list of changes ↓
[expand]
Some starting teams have been buffed. Thanks to our long-time community member and moderator-in-training Puny spudiiman for his insightful suggestions!
In the Mutagens difficulty mode, the price of More Altars has been raised to 20 tokens
Random mutation changes:
Mutation name
Changes
Newbie's Luck
Now only level 1 items drop; drop chance is 1% per each newbie. This mutation has become a "must-have" for Grandmasters in the past two seasons, so it needed a pretty big nerf!
Rain of Bullets
Damage: 150 -> 200
Mage Gene
Can now also be acquired on Healers
Guard
Bonus damage: 40 -> 60
Cult Leader
Bonus armor: 30 -> 45
Guardian of the Order
Bonus armor: 10% -> 15%
Serum of Strength
Bonus attack speed: 5% -> 10%
Thrower Talisman
Bonus magic damage: 10% -> 20%
Healer Talisman
Bonus magic damage: 5% -> 10%
Mutation tree changes:
Mutation: Magic Defense Bonus
Old
New
Costs
20, 30, 70, 140
20, 30, 80, 120
Bonuses
20, 35, 55, 85
20, 40, 70, 85
Mutation: Fhtagn
Old
New
Bonuses
30, 100, 200, 300, 420, 550
30, 100, 200, 300, 400, 500
Mutation: Mglw'nafh
Old
New
Bonuses
100, 250, 400, 600
100, 250, 350, 500
Mutation: Wgah'nagl
Old
New
Bonuses
100, 150, 220
100, 150, 200
[/expand]
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King of the Hill Season 6 Results
[h3]THE WINNERS:[/h3]
1.🥇Txomin
2.🥈painlessdeath22
3.🥉PyronimoeTwitch
Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards.
[h3]Season 7 starts now and ends on March 2nd at 4 pm UTC.[/h3]
[hr][/hr] Join the community to share feedback with us and chat with other puny humans just like you: