Fresh mutations, new enemy ability | 6th King of the Hill Season Results
[h2]UPDATE: 0.16.2.0[/h2]
[h3]New Mutations[/h3]
[h3]New Active Enemy Ability[/h3]
Beaks, who team up with Foongi, swoop down at their puny human enemies, unleashing their rock-solid, um, beaks onto pink unsuspecting heads. This attack makes them more dangerous for the backline units.
[h3]Balance changes: WE'VE CHANGED OUR MIND![/h3]

[h3]"The balance experiment from the last update showed that humans were too puny to be experimented on."[/h3]
At the start of previous Season 6 that has just ended, we made an experimental change: almost all random mutations that used to drop for one class out of several available ones now drop for one particular class. You can find the details here in this announcement. The experiment showed that…Well, basically, you humans mostly hated it. So we are rolling this change back. However, we will move in this direction with some of our new mutations. Which basically means that a lot of mutations are going to be class-exclusive and there will be (actually, already is) a portion of multi-class mutations.
Other balance tweaks:
[h3]Improvements[/h3]
[h2]Plans for the next update[/h2]

There's not enough buttons in the game! Yes, exactly. That's why we're going to add more buttons—that you're going to be able to press outside of battle! Think of them as some kind of consumables. What will they be for? Healing humans, recruiting new ones, clearing rooms, that kind of stuff. Basically, we are designing this feature to give you an ability to turn an effed up run around. Make a come back, so to say. Providing everything's fine, expect Buttons to be implemented at the start of the next season on March 1st.
[h2]It's time to wrap up the sixth King of the Hill Season![/h2]

[h3]WINNERS:[/h3]
Congratulations! All three will receive Despotism 3k and Despot’s Game OST Steam keys. To claim your prizes, please contact Antishyr via Steam.
The new seventh season starts now and ends on March 1st at 9 am PT / 18:00 CET.
[hr][/hr]
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
[h3]Discord Twitter Facebook Instagram Reddit[/h3]

[h3]New Mutations[/h3]
Targeting Tower: Receives 200% of the effect from towers. Effective against Tanks;
Thunder Lance: When attacking, Tricksters have a 5% chance to summon mage lightning at the target. The strength of the lightning depends on the ability level of the mages.
[h3]New Active Enemy Ability[/h3]
- Swoop for the Beak

[h3]Balance changes: WE'VE CHANGED OUR MIND![/h3]

[h3]"The balance experiment from the last update showed that humans were too puny to be experimented on."[/h3]
At the start of previous Season 6 that has just ended, we made an experimental change: almost all random mutations that used to drop for one class out of several available ones now drop for one particular class. You can find the details here in this announcement. The experiment showed that…Well, basically, you humans mostly hated it. So we are rolling this change back. However, we will move in this direction with some of our new mutations. Which basically means that a lot of mutations are going to be class-exclusive and there will be (actually, already is) a portion of multi-class mutations.
Other balance tweaks:
- Delayed Pain is now available for Tricksters only
- Soul Destruction is now available for Tricksters and Fighters only
- Hail Satan! damage nerfed: 450->370
- Sweet Pill to Swallow attack speed bonus buffed: 50%->80%
- Health Link health bonus (Cultists) buffed: 50%->100%
- Powerful Pill damage bonus buffed: 20->30
- Magic resistance buffed:
- Level 3: 50%->55%
- Level 4: 75%->85%
- Level 3: 50%->55%
- In the Christmas Brawl mode, magic resistance buffed:
- Cost at Level 2: 20->15 tokens
- Bonus at Level 2: 50%->55%
- Bonus at Level 3: 75%->80%
- Cost at Level 2: 20->15 tokens
[h3]Improvements[/h3]
- Starting team positioning is saved and carried to New Game;
- If you hover a human's name in the Death Log, it shows the item they carried before dying;
- Fencers, Tricksters and Throwers now have unique animations for class abilities. The rest of the classes will follow soon!
[h2]Plans for the next update[/h2]

There's not enough buttons in the game! Yes, exactly. That's why we're going to add more buttons—that you're going to be able to press outside of battle! Think of them as some kind of consumables. What will they be for? Healing humans, recruiting new ones, clearing rooms, that kind of stuff. Basically, we are designing this feature to give you an ability to turn an effed up run around. Make a come back, so to say. Providing everything's fine, expect Buttons to be implemented at the start of the next season on March 1st.
[h2]It's time to wrap up the sixth King of the Hill Season![/h2]

[h3]WINNERS:[/h3]
- 🥇 AwesomeFool
- 🥈 zergmcnuggets
- 🥉 ILLUMINATI_WIZARD69
Congratulations! All three will receive Despotism 3k and Despot’s Game OST Steam keys. To claim your prizes, please contact Antishyr via Steam.
The new seventh season starts now and ends on March 1st at 9 am PT / 18:00 CET.
[hr][/hr]
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
[h3]Discord Twitter Facebook Instagram Reddit[/h3]
