Fix a critical item level bug for EU players (1.1.2000)
1.1.2000
I cannot imagine equipping a CURSED Lv.301 sword, my entire life and my after life would be cursed... ːlunar2020horrifiedratː ːlunar2020horrifiedratː

For technical note, this was from difference between data passing around in the game, also including data that was passing around between network when playing in MP.
There was an oversight to internal number formatting and for example the value 0.25 (quarter) will be printed into "0,25" in EU locale, passing around in the system and network, and then the non-EU client will read it back as "zero comma twenty five" and understand it as 25! (I don't know who design this programming behavior, but it is crazy) and the same is also happen in reverse.
For this update, the game will also try to "FIX" and restore the original number, like 25 back to 0.25. But for the V lines (which in screenshot originally it should be just the LV.1 line) are internally indistinguishable with the real V lines so it had to stay that way, so a little start bonus, I guess.
If you still encounter any more bug related to this, please hop in and tell us in Discord.
Thank you. ːsteamhappyː
- Fix a critical bug currently affecting only players who is on EU locale which will generate items with broken levels.
I cannot imagine equipping a CURSED Lv.301 sword, my entire life and my after life would be cursed... ːlunar2020horrifiedratː ːlunar2020horrifiedratː

For technical note, this was from difference between data passing around in the game, also including data that was passing around between network when playing in MP.
There was an oversight to internal number formatting and for example the value 0.25 (quarter) will be printed into "0,25" in EU locale, passing around in the system and network, and then the non-EU client will read it back as "zero comma twenty five" and understand it as 25! (I don't know who design this programming behavior, but it is crazy) and the same is also happen in reverse.
For this update, the game will also try to "FIX" and restore the original number, like 25 back to 0.25. But for the V lines (which in screenshot originally it should be just the LV.1 line) are internally indistinguishable with the real V lines so it had to stay that way, so a little start bonus, I guess.
If you still encounter any more bug related to this, please hop in and tell us in Discord.
Thank you. ːsteamhappyː