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Utility AI in an RPG - Devlog #15

There are many types of AIs used in games. My two favorites are G.O.A.P. and Utility AI. In All Hail Temos, I use Utility AI as the primary decision maker. In this post I’ll explain why, as well as give some technical details on how I am implementing this. I will also include an improvement I made for scaling up to very large behavior sets.