1. 1428: Shadows over Silesia
  2. News

1428: Shadows over Silesia News

Changelog v1.1.32

  • Fixed animations of some villagers to better match walking speed
  • Chickens sometimes appeared too small or too big
  • Hell Knight and Devil were leaving behind equipment on the ground that was supposed to go to hell with them
  • The non-playable Lothar and Hynek would no longer block the path and could be pushed away
  • Chapter 7
    • Fixed an error in the text of the interaction with Straw
    • Added a marker to the letter at the messanger camp
    • If the monks are off screen in the city, they won't sing
    • Increased the speed of monks off screen
    • Guards in town sometimes did not respond to player's disclosure after the interview or responded late
    • Lothar could sometimes turn his back during the cutscene of entering the duke's chambers
  • Chapter 10 - Lothar now automatically dismounts from his horse to prevent the player from blocking the door
  • Tourney at the Bear Rock DLC
    • Day 3 - Hidden goods at the blacksmith who isn't there
    • Gipsy may have disappeared under certain circumstances and blocked the player's progress

Changelog v1.1.31

  • Added new weapon - Saracen sabre (can be found on some skeletons in chapters 5 and 12)
  • Power of the Bastard Sword has been slightly increased
  • Interface size is now automatically adjusted to the resolution and can be enlarged or reduced
  • Settings file is now loaded regardless of system globalization settings
  • Tutorial screen for the map of Silesia contained an image of Pernstein Castle
  • Some animations are visible after loading the game and shouldn't be (character sitting, destroyed barriers)
  • Barriers can be destroyed from the wrong direction after loading
  • Translation fixes
  • Chapter 2 - fixed character speed in opening scene in Nysa
  • Chapter 5 - added autosave before opening door to first skeleton
  • Chapter 6
    • Lothar's horse slightly reduced in size
    • Enemies in the dungeon have broken animations after loading autosave
  • Chapter 7
    • Performance optimization and enhancement
    • More Hussites added to the camp
    • When the messengers arrive, one of the members runs
    • Shortened delay for Ambrose asking players for help
    • Crossbowmen in the camp could sometimes kill a guard
    • Shortened some of the dialogues
    • Added markers to important characters in the camp
    • After finishing the conversation with Prokop and loading the game, a marker would be visible that shouldn't have been
    • In the final cutscene in the messenger camp, Hynek had his legs through the wagon
    • Reduced the range of the guards in Monsterberg
    • Enlarged the area around the monks in Monsterberg
    • The monks in Monsterberg now move faster when they're invisible, so the player doesn't have to wait long for them
    • In Monsterberg Castle, it looked like the player could still hide in a group of monks, which was not true
    • Significantly increased the damage Lilith can deal
    • Lilith would sometimes turn in a different direction when attacking
    • John of Monsterberg would not sneak when player fought Lilith
    • When escaping the castle, guards can now be pushed away
    • Door to the Duke's chamber opened without animation after the cutscene
  • Chapter 9 - Fire leaks through the cauldron
  • Tourney at the Bear Rock DLC
    • Accessibility - Navigation led to a location from where the barrel in the dungeon could not be used on day 5

Changelog v1.1.30

Chapter 1 - Fixed a critical bug that made it impossible to proceed through the door to the portal

Changelog v1.1.29

  • Significantly improved Farkle controls on the gamepad (and keyboard)
  • Selected interactions will now attempt to remember if the player gets out of range and returns
  • Chapter 2 - Sometimes it happened that the final conversation before entering the castle didn't start
  • Tourney at the Bear Rock DLC
    • Added French community translation
    • Day 5 - If the player entered the dungeon before getting the quest from the Scribe, he could get the mead and finish a quest he hadn't gotten yet
    • Day 6
      • If the player came out of the dungeon after opening the workshop, he came back and had a container of gunpowder in his hands
      • Accessibility - incorrect description of the environment in the workshop

Changelog v1.1.28

  • Inventory now shows more detailed information about amulets and potions
  • Optimizations
  • Falling rocks in some scenes were re-triggered after loading
  • Chapter 7
    • Guard Mathew would sometimes spoke in a different voice
    • It was possible to talk to a guard even if he was hostile
    • Crossbowmen in the camp sometimes shot off target
    • Minor adjustments in the messenger camp
  • Tourney at Bear Rock DLC
    • Bow by the tent can be newly inspected
    • Weapons and shields at merchants can now be inspected before purchase
    • Day 5
      • Climbing the castle was sometimes difficult to start and it was necessary to move the character to a specific place
      • Camera is now locked to certain angles when climbing
    • Day 6
      • If a player came out of the cellar and did not move, he remained blocked until the guard returned
      • Game crashed while solving a puzzle in the underground
  • Accessibility
    • Countdown after loading reported wrong remaining time
    • Shortened environmental change sound
    • Chapter 7 - added navigation point to quest task