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Chained Echoes News

How do you like NG+? Also: Chained Echoes is now available in Chinese

Greetings everyone,

We hope you still enjoy exploring Valandis. We also hope you like NG+ and experiment a bit around with it. While we can't confirm yet what's next for Chained Echoes, we'd like to confirm again that we will stay a little longer in Valandis. Those of you who participated in the Reddit AMA already knew that. However, let us be clear here: It will take a while till we can share further details.

In other news, we just have applied a new update which comes with a few fixes. And one major change for a certain market: Thanks to our regional partner in China, WhisperGames, Chained Echoes is now available with Simplified Chinese!

[h2]Changelog:[/h2]
  • Added: Chinese language support
  • Fixed: Quickstep not working properly
  • Fixed: Kylian’s double Atk passive skill (finally)
  • Fixed: Tiger skills ignoring physical barriers
  • Fixed: invading a certain camp and causing area layering problems
  • Fixed: a rare saving issue caused by last patch
  • Fixed: Extender RAM
  • Fixed: Changing resolution while in battle causing the CTB bar to change position
  • Fixed: Translation errors
  • Fixed: Other minor errors


Patch Notes v. 1.2

Hello everyone!

Update v1.2 is here including the New Game + feature and small changes to the crystal crafting system. This update is live on Steam and will arrive on other platforms due to new content within the next 1-2 weeks.

The New Game + feature unlocks after beating the game and having a cleared save file. You can choose this feature from the start menu.

Details regarding crystal system changes can be read below.

v. 1.2
  • Added: New Game + option in the start menu when cleared save file is present
  • Added: New way of obtaining crystals

  • Added: Crystal gather chains
  • *
  • Added: Option to lower running speed
  • Added: More Stat Boosts and Passive Skills for Kylian for NG+
  • Changed: Removing crystals from equipment yields the proper former crystal
  • **
  • Changed: Selling equipment auto-removes the crystal
  • Changed: Lowered chance of getting big crystals
  • Changed: Crystals with a purity of 0 can’t drop
  • Changed: Smoother crafting menu navigation
  • Changed: A few enemy stats
  • Changed: Lowered bonus from agility passive and class emblem bonus
  • Changed: Double Steps & Drunken Master don’t stack.
  • Fixed: bug regarding the Shaved Head boss
  • Fixed: other minor bugs and collision errors


* When interacting with a crystal source the player now gets a choice of three crystals for every drop. The player can choose one or none. Choosing none gives the player arc depending on their game’s progress. This gives the player more control over which crystals he wants and which he considers useless for his builds. Also, this makes the inventory less cluttered. This whole system can be turned off in the options.

** If the player chooses a crystal a chain starts. The more crystals of the same property are gathered the more likely they will drop. Choosing a crystal with a different property will restart the chain. Choosing none will continue the chain. This makes hunting for certain crystals a lot easier. When a crystal drop is boosted through a chain it is marked as “Boost”

***This only applies to crystals inserted in version 1.2 or higher.

Thanks for your support!
Matthias

Publisher calls out Metacritic after hit indie JRPG gets inexplicably review bombed




Review bombs are an endemic part of the modern media landscape at this point. Whether they're about player frustration, politics, or just because a crypto company bought your game, we've all become well-accustomed to the long red candles that pockmark Metacritic and Steam user review charts during periods of controversy. But there's usually some discernible reason for the review bombs, even if it's a really bad one...
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Patch Notes v. 1.1

Hello everyone!

I hope you are doing fine. Today I finished a first small content update for the game that finally adds the Japanese language support as well as the option to read tutorials in the menu. Sorry for the delay. Please note that the update is live on Steam first. Other platforms usually follow a day later (except for the Nintendo Switch which might take a few more days).

v. 1.1
  • Added: Japanese language support
  • Added: Option to re-read tutorials in the menu
  • Fixed a bug where Mage Warrior’s Fire and Water attack wouldn’t trigger oil and dry properly
  • Fixed other minor bugs and collision errors
  • Adjusted Phoenix Rise, Dragonfang, Elemental Pact
  • Adjusted some Sky Armor stats


Next in line is the NG+ mode as well as some changes to the crystal system.

Cheers
Matthias

Patch Notes v. 1.06

Hi everyone!
Here's a new patch with a few bug fixes. Currently, I’m working on content patch v. 1.1 which will include new features such as the Japanese language support, re-reading tutorials in the menu and other minor stuff. In the content patch after that New Game + will be added.

v. 1.06
  • Fixed reload bug in Frydolin’s home
  • Fixed a bug making it possible to skip the Assassin Girl battle
  • Removed marker from north east Rohlan Fields map
  • Fixed a bug that could cause the player to be locked on an island in a certain person’s mind
  • Fixed table colliders in an inn
  • Fixed Randomage not getting added to the bestiary in rare cases
  • Fixed a few collider issues in south west Perpetua
  • Fixed a bug that locked the game when the player killed a certain end game boss while he was using Counter Stance
  • Fixed a bug that led to a black screen when corrupted save files were present in the save directory
  • Fixed a bug regarding the Shaved Head
  • Fixed respawn of a certain boss in the final area
  • Fixed error in price calculations with Zellor’s ability
  • Fixed crystal size display bug in inventory
  • Fixed some missing translations
  • Fixed a bug that could occur when selling equipped skill RAM
  • Fixed a bug where the Fire Attack passive would always trigger
  • Fixed a bug that allowed taking actions during certain loading screens in cutscenes
  • Fixed other minor bugs and collision errors


Cheers,
Matthias