Everhood 1.0.29 ml
== Important notice ==
Thanks to the data gathered we improved our Image Sensitivity accessibility option for people who are headache prone, don't worry we got your back covered.
More info on the tool we used there : https://steamcommunity.com/games/1229380/announcements/detail/3060737864919459239
Other things patched:
Thanks to the data gathered we improved our Image Sensitivity accessibility option for people who are headache prone, don't worry we got your back covered.
More info on the tool we used there : https://steamcommunity.com/games/1229380/announcements/detail/3060737864919459239
Other things patched:
- proofreading on countless areas.
- ending image updated
- more invisible walls in medallion forest area
- increased trigger event size in swamp of chaos
- frog demon battle has story mode health (it was set to easy)
- made sure blue stays disappeared upon picking updated
- fixed potential interact problem in mirror of truth hallway
- frog demon has effects being disabled for precaution photosensitivity
- sneeze in medallion outro is filtered to SFX
- hopefully fixed vip sign
- All battles have story mode charting (except catgod, dev gnomes, jumprope, light being (coming next patch))
- purple mage's last projectiles do no rewind to avoid transition bug
- post mortem battle reworked how we disabling player input
- collision reconfigured at the pipe exit in orange mage's death course
- font size increased on version number
- buddah character has been redrawn to avoid budai comparison
- blue can speak in mirror of truth area.
- removed misleading tiles in swamp of chaos
- fixed so correct sprite appears on zigg when they are getting bashed in medallion
- twitter icon added into main menu
- lifetravel has superspeed particles turned off in photosensitivity
- can battle has damage numbers
- players can no longer get achievements if they use "continue from checkpoint"
- players can no longer get no hit achievement if they use StoryMode
- added some missing translated lines