1. Everhood
  2. News
  3. Everhood 1.0.31 ml

Everhood 1.0.31 ml

== Important notice ==
If you use the checkpoint and don't get hit in one of the final battles, the one with the long intro, the one after the sun battle you still get the no-hit achievement.
Many thanks to the steam and discord community for sharing all the bugs encountered during their playthrough thus improving the quality of the game :)

Other things patched:
  • More proofreading fixes (most of them very minor and placing the punctuation or commas at correct places)
  • Many localization errors adjusted
  • Knightlostalot’s voice in waiting room adjusted
  • Stray pixel in frog battle adjusted
  • Gold Pig’s lost soul portrait aligned
  • Sun is not present in mushroom forest when rabbit is present
  • Professor orange lost spirit sprite reimplemented
  • Stoneguards cart numbers reestablished
  • Added extra collision for walls in the maze
  • Door aligned with pixel grid in gold pig’s temple
  • Invisible crawling Blue thief in vip scene adjusted
  • Toilet paper does not disappear if player didn’t pick it up
  • Red’s body does not respawn in the isolation room
  • Added back goldfish line in waiting room
  • Hit fx louder in canbattle
  • Cursed castle door is not prompting player to kill bubblegum spirit
  • Player walk animation adjusted in area after post-mortem battle
  • Soul lantern is not pointing towards barbot
  • Soul lantern detects forest spirit
  • Soul lantern does not detect atm
  • Soul lantern detects pink stoneguard
  • Farewell battle does not start with all sprites enabled
  • Props sorting layers adjusted in professor oranges lab in the death course
  • Professors orange’s laugh is more consistent (NYEH, NYEH, NEYH!)
  • Sun battle death temperature gauge does not split to two lines
  • Bubblegum spirit name is consistent (was bubblegum face in a few dialogues)
  • Shopkeeper name is consistent.
  • Stoneguard pixel art holes filled
  • Flan has correct voice in farewell loop
  • Double cursor issue on battle pause fixed
  • you can now use checkpoints on WhiteMaskLastStandBattle battle to get the no hit achievement