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Everhood News

Playtesting!

We just had our first playtest after the demo release.

It took some time and a lot of discussions embarked during the testing.

There is certainly potential here but we still need to fix and adjust stuff


We won’t make the perfect game but it sure will be something you will enjoy and share with your friends this crazy adventure.


[h2]A WEEK LATER[/h2]

I keep looking for something that will potentially break the entire thing but so far haven’t found anything that hasn’t been able to fix.

Tomorrow we will have another internal playtest and try to go through the entire game. This will be an entire new playtester as previously we have had returning playtesters so I am excited to see how this one goes. Usually, our playtesting is done on-location but this one will be through private streaming due to coronavirus.

As we have set up a hard deadline and a promise that the game will be done Q4(October-December) 2020 I am always (very in lack of better words) vigilant of not adding new features or behaviors, we have already done some of it known as feature-creeping but we have setup dates of content-lockdown as no more adjustments of features after a specific date to help us shipping the game.

Hopefully, this playtest will show good results even if we have some buffer time before release. But we really want to have more life-quality features added such as more settings controls or flesh out more environmental parts of the game as they tend to be things we have prioritized lower in the production.


[h2]DAY AFTER PLAYTEST[/h2]

Like usual after a playtest session I am completely exhausted from being focused all day. We encountered a few game-breaking bugs but not serious cases as they are all easy to fix.

The testers gave us a lot of useful info and we are in a good space but not in a shipping state yet. We are gonna take some time to adjust the problems which will probably be fixed fast but then also polish the bits that we are not so proud of. In a few weeks, we will do additional internal testing.

Overall I think the test went superbly, we know some pain points that still need to be addressed, some that are hard and some that just require a cup of coffee which are not a priority to adjust.


Artwork made by Kweef


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Scrapbook: How Red was made!

We usually post a devlog update every 2nd week.
Now with the launch, it messed up our momentum and I want to say that we will post every 2nd week again from this day

Many on the discord have asked about Red and questions around Red so I thought I make a little scrapbook of how he was made as I really don't like to write as it takes so much time to proofread. (I guess that is reflected on the game woops)

Click on image for high-res!!


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JUMP ROLL

Dodging and jumping are some of the common ways to move in videogame battles. Sometimes when those battles get harder, the player has to jump and move at the same time while unfortunately in Everhood that was not so great.

Until now!

After hearing some feedback from the community especially in our discord server about the jump + move movement

" It felt quite cranky when you jump and move simultaneously, I just didnt knew what was happening and didnt knew if my jump and move actually were having any effect."
{S.S.E.} EriHero.

We decided to treat it as another movement and added the JUMP ROLL

Might be more accurate to call it flipping or somersault but jump roll sounds nicer

We added some nice animations and fixes so it behaves better in the game.

Here is how it look like:
https://imgur.com/a/fEKB2K0

The feature is not available in the demo but in the upcoming full game!

Being open to feedback has surely been the best decision we made.
Thank you to everyone who spent their precious time on to writing feedback :)


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Everhood Demo Soundtrack

After some discord members have asked for the soundtrack of the demo,
we have included all the .wav files into this .rar file:

Everhood Demo Soundtrack Download Link

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