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Everhood News

Midnight town door was not interactable in a specific sequence.

Midnight town door was not interactable in a specific sequence.

Everhood is out

It has been an absolute delight making this game and now releasing it and seeing such a positive reception is truly transcendental and we couldn’t be happier.

We would like to thank all discord members for showing their support, all the fanart, all moderators, the playtesters and amazing guest musical artists. It was what pushed us to take everything to the next step. We cannot truly express our gratitude regarding this.

I just like to highlight the many ongoing activities in our discord channel like:

[h3]Custom Battle Editor[/h3]
Everhood Custom Battle Editor is this massive feature we added at the very last second before launch. There is a lot of activity to learn the tools and there are already several battles and promising ideas!
https://www.youtube.com/watch?v=O_YqwBV0yCI

[h3]Passion-fueled localization[/h3]
We promised early in development to release the entire everhood localization script for anyone to translate the game or give feedback!
There are several dedicated groups in discord, if you are curious please come in and check it out!
https://discord.gg/e52Qe97Deg


[h3]Merch[/h3]
Also go to the yetee store to check out awesome merch available at:

https://theyetee.com/blogs/news/rhythmic-decadence


[h3]Spotify[/h3]
Everhood soundtrack on spotify:
https://open.spotify.com/album/0N4skiYNHxxu8SxjeT0oAo

[h3]Last words[/h3]
Send us an email about how the game you feel, we will most likely read it.
Please make sure to review the game once you have finished the game, we really appreciate it.


Have a great night everyone.

EVERHOOD RELEASE DATE ANNOUCEMENT

[previewyoutube][/previewyoutube]

Been wild years, but finally, we are nearing the release date. Thank you all for your support 💜

Get ready for the ride of a lifetime!

We have got the good stuff...

Wishlist us here so you don't miss any news:
https://store.steampowered.com/app/1229380/Everhood/

The divine moments of creativity

Artwork Artwork by: Roposhipin
I have worked as a professional video game artist for more than 6 years now.

But I have worked on creative tasks ever since I was born.

Drawing pokemon characters to make mockups on paper illustrating skateboard RPG mechanics and visuals when I was a kid.

I have made movies, artwork, animations, music, stories and games all thanks to this one thing I have managed to harness throughout the years.

It is something I like to call a creativity psychosis.

Ideas and a relentless and harmful eagerness appears from nowhere and I have to output this on paper or a document.

For all my personal work this is essential and it is the feeling I hunt for and try to make a center of in my work, these moments of fleeting insanity!

It is intriguing and exciting to work like this but it is very tiresome.

I can’t focus on what tasks to do, I just allow myself to do what I want.

I’d like to say that I have a disciplined mind and work lifestyle, because when I get a task I tend to try to finish it properly and as fast as I can without losing quality. That attitude can be tiresome in the long run, so getting this rollercoaster ride where I just go absolutely nuts is sometimes appreciated.

This is one of the reasons I can’t really change jobs. I live for these moments and I don’t think I would find it anywhere else. Being a game developer allows me to benefit from these manic episodes and to be able to step back and look at it. Being an indie game developer cranks up that 20x times which I fear can become quite unhinged.

Which is why I appreciate working with someone else for a game project for several reasons from a creative point of view.

Most of the time I feel I can benefit from this as I would say I have had a successful career as a video game developer employee, and we’ll see if it holds true as an indie game developer in a few months.

In writing this I had to stop eating breakfast just to get these words out fresh from the print so to say.

I’d just like to point out that I have whatsoever no psychological education, nor can I evaluate my own mind with psychologists terms, I just use the words that I see fit.
(and unfortunately I like the shock value!)

Artwork by Zimithrus1

A look back into the dark times


Artwork by: OHLORDY
We are now in Q1 2021 soon we will announce the release date but we are not ready yet, there are still things we need verify and test before we give the green flag and can give you a date.

I’d just like to say that before we go into this frenzy period I’d just like to say the development of Everhood has been an absolute magical journey, a true game dev development story.

We have gotten so much help, advice and solutions appearing when we have needed it. We have also worked really hard to make sure what we release is something we are happy with. For a long time I have felt this might be the coolest thing I’ve ever done. There are still things I would like to improve but all-in-all I am really happy.

But there was a time last year in 2019 I got really sick. It got so bad I couldn’t sit down without my chest hurting so intensely that I couldn’t focus on anything. It was even affecting if I thought about working, this all was during the last month before I got diagnosed with diabetes type 1.

I remember that during one of those worst days I was just praying if I could just get one productive week to be able to finish Everhood, just the last piece and so Jordi could just wrap the game up because I was pretty much crawling to finish everything.

When playing the game now I can’t shake the feeling that the growing sickness I had really contributed to the story and what direction it was taking, seeing how everything has turned out to be, which is fantastic in it’s own way.

Now that I am healthy again, I have been working as usual, or to be honest a bit too much.
But I justify my reason because:
“The best ideas and initiatives come at the end of the development!”

Artwork by PlagueDok