1. Company of Crime
  2. News
  3. Company of Crime - Update #2 is out!

Company of Crime - Update #2 is out!


Greetings everyone!

The second update for Company of Crime has been released. This one brings a lot of gameplay changes and balancing based on the feedback we have received from our community, together of course with several big fixes. You can read the full changelist below.

Once again, we would like to thank all of you who have already provided feedback - it's a great help to us in order to improve the game and make it better for everyone!

[h2]Update 1.0.2.1051 - Changelog[/h2]

Added
  • Barbershops now have a daily heat removal of -1/-2/-3
  • Tailors now have a daily heat removal of -1/-2/-3
  • Additional Exit zone on the roof in Lumberjack’s Foot


Changed
  • Laundry daily heat reductions changed from -1/-2/-3 to -2/-3-4 respectively
  • Residential daily heat reductions changed from -1/-2/-3 to -3/-4/-5 respectively
  • HQ daily heat reductions changed from -1/-2/-3/-4 to -2/-3/-4/-5 respectively
  • Bull rush stamina damage decreased from 3-5 to 1-2
  • Starting respect value in Newham changed to 20
  • All districts (excluding Newham) have a starting value of 5 to both fear and respect
  • Heat multipliers for Bordellos and Residential areas dropped to 0.5x. This should help a bit with bottle-necked areas with one exit
  • Respect requirement for auto-resolves dropped from 50 to 35 per district
  • Influence gain from extortion missions was increased from 10/20/30 to 12/24/36 respectively
  • Maximum heat accumulation per tactical mission capped at 400 max (one full bar)
  • Bandage unlocked at the beginning
  • Evidence is now dropped when police are called instead of arriving
  • Remove Audio Quality from Settings (All audio as high quality)


Fixed
  • Police AI no longer attempts arrest as highest priority in all situations
  • Heal assignment can now only be done in HQ, and owned vets and residentials
  • Deaf Vagabond had criminal side description, when playing as the police
  • Enemy AI no longer prioritize Bull Rush in stupid situations
  • Speech bubble timing
  • SteamVR and OculusVR disabled
  • Some breakable props not breaking
  • Crew selection title
  • Victory screen show wrong information of killed characters
  • AI use skills that they shouldn’t
  • Male characters not using idle turn animations
  • Coat rack pick up position fixed
  • Lumberjack’s Foot had enemies spawning in inaccessible area
  • Harding’n’Sons had enemies spawning in inaccessible area
  • Can’t change units in Crew selection when there is 6 units
  • Brook’s Home - level had a table that make progressing in the level impossible
  • The Tiger had a enemy spawn point inside a shelf


Known Issues
  • If all friendly units are grappled and unable to move, the game thinks mission is failed
  • If you finish all objectives with all units on the exit zone, the game sometimes crashes
  • Order units can sometimes pick up evidence, and leave the mission, soft-locking the game