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Patch 14d Changelog

  • Fixed Chess bot sometimes not working
  • Fixed players being unable to throw books away with the individual punch buttons
  • Fixed Corpse of King Minos' barb wire not rendering correctly
  • Fixed Hideous Mass' spawn effect not appearing
  • Fixed Hideous Mass' lighting in 1-3 not working correctly
  • Mannequins can no longer throw themselves into pits when trying to melee
  • Fixed bindings options menu sometimes disappearing
  • Fixed multi-track songs in the Cyber Grind not working properly
  • Console text box now refocuses after autocompleting
  • Fixed walljumps when diving from a core eject boost not working properly
  • Fixed Cerberus projectile sometimes dealing 20 damage instead of 35
  • Fixed the Overheat nailgun's sound being pitched too low if no heatsinks are available
  • Removed "[sic]" from Revolver info
  • Fixed player getting stuck when ground slamming on the spoiler blockers in the Credits museum
  • Fixed Chess victory SFX replaying when the chessboard is deactivated and reactivated after one side wins a game
  • Fixed a bug where the player would stay crouched if sliding and unsliding in the same frame
  • Fixed a bug that caused Size 2 fish to be uncatchable

Patch 14c Changelog

Changes:

  • Added chess functionality to the Credits museum
  • Added a optional seperate punch binds for each arm
  • Move arm, delete arm and modify arm can now be used in normal levels
  • Updated Hideous Mass model and texture
  • Reduced Mindflayer's radiance health buff from 2x to 1.5x
  • Made "Do Robots Dream of Eternal Sleep?" loop twice by default in the Cyber Grind
  • Increased secret orb requirement for the final weapon color template from 86 to 100
  • Increased recharge speed for nails
  • Decreased delay for "Conductor" aftershock
  • Sawblades no longer get the nailbomb damage bonus
  • Red errors in the console now default to being expanded since people would forget to do so when posting bug reports
  • Renamed controls menu weapon slots from numbers to weapons to make them easier to change
  • Screwdriver no longer breaks when attached to dead Guttermen
  • The timer in 7-1 now stops as soon as the boss' death animation starts
  • A dying Mindflayer's death countdown now resets when launched with a Knuckleblaster punch
  • Dying Mindflayers and dead Guttermen are now whiplashable
  • Player can now heal off of dying Mindflayers
  • Added icons for some cheats that didn't have them yet
  • Lowered priority for punching saws
  • Raised priority for punching coins
  • Added credits for the public domain songs "Take a Look at Molly" and "Gymnopedie No.1" in the Additional Music Credits book
  • Lowered 7-4 security system beam speed on Harmless and Lenient difficulties
  • Increased rocket speed reduction when ridden by player from 75% to 65%
  • Slightly lowered style requirements for 7-1, 7-2 and 7-4
  • Reimplemented "Super Slide Jump" tech
  • Added a console command for forced stacktrace extraction for modders


Fixes:

  • Fixed bugs relating to Whiplash binds
  • Fixed weapon wheel not working properly on controller
  • Fixed the doors in 5-3's second half opening the wrong way
  • Fixed the Hideous Mass armor not working correctly
  • Fixed the Cyber Grind leaderboard sometimes lagging when using custom music
  • Fixed "enemies ignore player" cheat not working on Leviathan
  • Fixed Fullbright cheat not working well with levels with heavy fog such as 7-3
  • Fixed the level end leaderboard only showing up to 4 people
  • Player no longer moves with large objects as if standing on them while noclipping
  • Swordsmachine no longer attacks other enemies while blinded
  • Swordsmachine now properly targets Stalkers if any are around
  • Fixed Stalkers not targeting the player when no other targets are available
  • Fixed 4-2 circular checkpoints not re-enabling as intended
  • Fixed the Cyber Grind special enemies being unable to spawn on their earliest set spawn wave
  • Fixed a bug with the Cyber Grind uncommon enemy calculations sometimes causing double the intended amount of Virtues to spawn
  • Fixed Knuckleblaster shotgun shells no longer colliding with the ground
  • Fixed mismatched Violence layer "origName" values for modding purposes
  • Fixed the 1-1 challenge not working correctly if the player grabs a checkpoint before the time runs out
  • Fixed Guttertanks sometimes being parryable after death
  • Fixed the 7-1 boss not unlocking the enemy data strategy field when first fought
  • Fixed the 4-S tab stats menu counter
  • Fixed Ferryman's lightning no longer causing an explosion when chargebacked
  • Fixed the Advanced Strategy section for the Railcannon referring to the wait time as 15 seconds instead of 16
  • Fixed an accidental reversion of the Revolver's data section into an earlier, shorter version
  • Fixed odd physics behavior with blinded dying Virtues
  • Cannonballs will now snap to be directly in front of the player's position if punched at a target that's close, to avoid being launched at odd angles
  • Fixed a bug that caused the audio to distort and break if the player spawns many blinded Guttermen
  • Fixed the Electric Railcannon's variation description overlapping with the Already Owned button
  • Fixed an invisible collider at the spawn point in the Sandbox causing odd behavior with the Spawner arm
  • Fixed explosions being able to break unbreakable Clash mode boxes
  • Fixed Guttermen sometimes not properly unsandifying when dying
  • Fixed framerate-related inconsistencies with trams
  • Fixed the bloodsplatter caused by a Drone's death not healing the player
  • Dead enemies can no longer get hit by the same projectile multiple times, often causing the game to hitch or freeze
  • Fixed punching a Screwdrivered enemy corpse causing the screw to reattach and detach rapidly
  • Round Trip no longer instakills Guttertanks if they are being protected by an Idol
  • Swordsmachine's thrown swords can no longer hit the same enemy multiple times
  • Added a teleport failsafe in case the player gets stuck under the bomb while it's lowering in 7-2
  • Fixed the game freezing for a moment while loading another song in the Cyber Grind
  • Fixed the particle effects and rubble caused by the 7-2 clocktower falling not spawning correctly
  • Fixed a bug where coins or magnets hitting a freezecharged rocket would cause an unintentionally large explosion
  • Fixed tutorial prompts sometimes not displaying the relevant button bind
  • Fixed Strays, Schisms and Soldiers incorrectly using the Filth's movement speed values
  • The same button can no longer be bound to the same action multiple times
  • Cancelling the weapon wheel with a projectile boost no longer causes level timer speed issues
  • Fixed a bug that caused Husks to not count as kills if not targeting the player
  • Fixed a bug that caused Size 2 fish to be uncatchable

Patch 14b Changelog

  • Guttertanks will now stagger and become parriable when not hitting anything with a punch
  • Freezecharged rockets no longer cause red explosions when shot with a revolver
  • Improved performance in 7-1
  • Improved performance in 7-3
  • Improved performance in 7-4
  • Fixed bug that would cause 7-4 final encounter to begin without the player being inside
  • Fixed hole in the side of the 7-4 boss
  • Fixed collision bugs in 7-4
  • Console commands now also get autocompleted by pressing enter instead of just tab
  • Fixed level stats overlay not working in P-1 and P-2
  • Added level stats overlay support for the Cyber Grind
  • Fixed the radiant spawn rate in the Cyber Grind not working correctly
  • Fixed a ceiling in the bomb station in 7-2 not having collision
  • Made the panel to open the way after the 7-2 ambush clearer
  • Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside
  • Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint
  • Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside
  • Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them
  • Fixed Gabriel's spawner arm preview's swords being offset from his body
  • Timers for yellow hookpoints now reset on checkpoint restart
  • The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint
  • The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level
  • Mindflayer beam caused by Knucklebaster launch can no longer hurt the player
  • Guttermen now spawn more frequently in the Cyber Grind
  • Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer
  • Added a parry flash to landmines when they're activated
  • Fixed Whiplash not working properly on controller
  • Fixed Stalkers moving around while blinded
  • Fixed enemies not being properly blinded while under the effect of a Crystal of Madness
  • Fixed Ferryman's lightning tracking the player even when targeting enemies
  • Fixed enemy blood sometimes not healing the correct amount
  • Fixed offset santa hats for V1, 4-4 V2 intro and skulls
  • Added a landmark for the 7-2 secret path to make it easier to find
  • Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks
  • Added more terminals in 7-4
  • Increased size of Soldier spawn trigger in 7-4
  • Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint
  • Moved 7-4 distant decoration slightly closer
  • Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them
  • Slightly reduced rotating speed of beams in 7-4 final encounter second half
  • Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty
  • Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter
  • Fixed Mannequin's charging projectile effect sometimes not disappearing on death
  • Fixed the 7-1 preboss terminal showing the wrong Tip of the Day
  • Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on
  • Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit
  • Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint
  • Whiplash pull will no longer get cancelled by a rocket in the way
  • Fixed a graphical bug in the Hakita credits book in the Credits museum
  • Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus
  • Fixed Hideous Mass corpse stretching out wildly when getting Mauriced
  • Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists
  • Increased blood catching range for the final 7-3 tree
  • Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3
  • Added hurtboxes to 7-1 boss' belly and unprotected arm
  • Fixed Whiplash rocket return sometimes not dealing damage
  • Enemy rockets no longer get freezecharged unless they have been ridden on
  • Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling
  • Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty
  • Guttertanks no longer turn into Guttermen in Sandbox saves
  • 7-1 boss no longer turns into a Mannequin in Sandbox saves
  • Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena
  • Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon
  • Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills
  • Guttertanks now only spawn on melee tiles in the Cyber Grind
  • Violence layer hall doors now open faster when the player is moving fast
  • Added seasonal hats to the sleeping Filth easter egg
  • Fixed the spawner arm preview for MDK having a seasonal hat
  • Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced
  • Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up
  • Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint
  • Falling out of bounds in the final 7-1 room will now teleport the player back inside it
  • Gutterman will no longer stand back up if the player activates a checkpoint during their death animation
  • Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD
  • Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind
  • Fixed a bug that caused Size 2 fish to be uncatchable

LAYER 7 OUT NOW

[h2]O HOLY KNIGHT

O VIOLENT NIGHT[/h2]

[previewyoutube][/previewyoutube]
[h3]THE WORLD IS YOUR CANVAS

SO TAKE UP YOUR BRUSH

AND PAINT

THE WORLD

R E D.[/h3]

https://store.steampowered.com/app/1229490/ULTRAKILL/

Full patch notes: https://steamcommunity.com/games/1229490/announcements/detail/3871471412481558047?snr=2___

Patch 14: VIOLENT NIGHT Update

[h3]Additions:[/h3]


  • Added Layer 7: VIOLENCE
  • Added custom music support to Cyber Grind
  • Added autocomplete for the console
  • Added a hurt sound when being hurt by acid
  • Multiple buttons can now be bound to a single action
  • Added God mode cheat to make the player invulnerable
  • Added option to disable white screen flash when parrying
  • Added "Advanced Options" menu in General options for level specific tweaks
  • Added "HEALTH - HATEFUL (Instrumental)" to the Cyber Grind jukebox

[h3]Sandbox:[/h3]


  • Added a toggleable warning when overwriting a Sandbox save
  • Added a quicksave button for the Sandbox
  • Added ability to make enemies fight eachother in the Sandbox
  • Altars can now be edited to remove items with the Alter arm
  • Added ability to sandify enemies with the Sandbox Alter arm
  • Added ability to enrage enemies with the Sandbox Alter arm
  • Added Crystal of Madness to the Spawner arm menu
  • Added invisible wall custom block to the Sandbox
  • Alter arm can now change the force of a slingshot hookpoint
  • Alter arm can now change the size of custom Sandbox objects after they've been created
  • Alter arm can now change a Dual Wield powerup's duration

[h3]General Changes:[/h3]


  • Punch and parry timing now have 3 frames of leniency (punching a few frames early will still count as a hit) [excluding projectile boosts]
  • Increased horizontal and vertical size of player's projectile parry zone
  • Explosive projectiles and the Hideous Mass spear now have the same mercy frames after hitting a player as normal projectiles
  • Some charge and enemy projectile sprites have been updated to match the greater visual fidelity of the game
  • Alternate Sharpshooter Revolver now spins up almost instantly, making it perfect for players who only use the Sharpshooter situationally
  • Rockets that have been frozen for a second or longer will always cause red explosions when hitting an enemy
  • Dying Mindflayers can now be punched with the Knuckleblaster to launch them
  • Punching a Screwdriver screw out of an enemy will now also deal its remaining damage to them
  • Reworked the text system to fix fonts appearing blurry
  • Songs in the Cyber Grind playlist now only load whenever used instead of all at once on level load, causing the game to freeze
  • Seasonal events only apply in levels the player has already played at least once
  • Level leaderboards are now hidden on first playthrough
  • Level leaderboards now includes a notification about the option to disable them
  • All level leaderboards in the level select can switch between Any or P-Rank with the last used weapon button
  • Added ability to scroll level leaderboards
  • Radiance speed modifier no longer affects projectile speed
  • Fixed Cyber Grind enemy point budget inconsistencies caused by start wave number
  • Changed the radiant enemy spawning formula in the Cyber Grind, making them less common and more consistent
  • Updated visuals for explosions
  • Pre-boss terminals no longer play music to not ruin the build-up
  • Changed the tab level stats overlay's secrets from a number to icons
  • State of "Don't touch X" challenges now resets on checkpoint reset if the player hadn't failed yet
  • Boss health bars now have secondary meters for bosses who are supposed to have them
  • An enemy spawning inside a rocket now consistently causes red explosions
  • Punch exhaustion now gets reset on respawn
  • Converted .mp4 video files into .webm
  • Removed the scrollbar from the Prelude level select
  • Player can now initiate a rocket ride with a whiplashed rocket even while moving upwards
  • Reduced the delay for a Swordsmachine's sword returning after a throw that doesn't hit anything
  • Player can now only be launched by one damageless explosion at a time
  • Diving (jump+slide at the same time) into a wall now allows the player to wall jump while keeping their momentum
  • Increased leniency for dive input
  • Replaced 2 Strays in 5-3 Rocket Launcher airborne shot tutorial with Schisms to better illustrate the damage difference
  • Streetcleaners now explode when Mauriced
  • Items held while in Clash mode are now visible in the player's hand
  • Swordsmachine radiance health bonus reduces from 2x to 1.5x

[h3]Fixes:[/h3]


  • Explosions no longer kill enemies through walls
  • Fixed the name on boss health bars sometimes stretching horizontally when there are many active at once
  • Fixed the spawn cost of enemies in the Cyber Grind not increasing per instance of the same enemy
  • Fixed sandbox blocks becoming invisible if stretched too far
  • Fixed some rumble setting names being partially cut off
  • Can no longer jump off rockets while the game is paused
  • Fixed S.R.S. Cannon weapon freshness not working correctly
  • Fixed some objects not being saved in Sandbox saves
  • Fixed a weapon wheel bug caused by unequipping the Nailgun
  • Swordsmachine Agony and Swordsmachine Tundra now appear in the correct order
  • Fixed 5-S Maurice bait not being held correctly
  • Crosshair HUD will now be disabled correctly if HUD Fade is enabled before attempting to set thickness to none
  • Fixed strays in the first sunken arena of 5-3 being able to walk through some walls
  • Fixed a hole in the ceiling of the P-2 boss entrance
  • Fixed "Target Framerate" setting not applying on restart
  • Fixed the framerate being unlocked during the intro videos
  • Virtues no longer count towards the total Virtue count for halting the enrage of other Virtues
  • Fixed the Shotgun overkill damage applying to radiant virtues without accounting for the radiance health buff
  • Fixed the Shotgun weapon icon not having the correct amount of ambient glow
  • Fixed the floor lights in the last room of 0-2 not having a navmesh
  • Fixed Whiplash pull not cancelling properly on some big enemies
  • Fixed Cerberus being unable to walk towards player if the player is too high up
  • Fixed Drones losing their sandification visual effect when shooting
  • Fixed Drone seasonal event texture bugs
  • Fixed Attractor Nailgun sometimes being called Magnet Nailgun in the terminal
  • Fixed flickering shockwave effects in 2-4 arm encounter
  • Added a failsafe if the Flesh Panopticon death animation freezes
  • Fixed shotgun breaking when point blank shooting Sisyphus Prime during his intro
  • Fixed Sisyphus Prime attack trails sometimes persisting after death
  • Fixed Sentry beams sometimes hitting the player even if chargebacked
  • Fixed the Rocket Launcher not counting towards amount of weapons equipped for freshness calculations
  • Drones no longer cause "+CANNONBALLED" style bonus when killing an enemy by crashing into them
  • Fixed a bug that caused Size 2 fish to be uncatchable