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The Halloween Clash Update

Machines, it's time to get spooky.


Halloween is here! So this year we've decided to go all out and give every damn enemy in the game a pumpkin head. Even some things that aren't enemies. Even some things that aren't things!



Malicious face? More like MALICIOUS GOURD.



[h3]Think it's annoying? Well, it'll be gone at the end of the month.
Think it's amazing? Well, it'll be gone at the end of the month.[/h3]

We've also spookified the main menu (and music), you're welcome.


[h3]But none of this is why you're here, is it?[/h3]

You heard we were releasing 4-S today, didn't you?

WELL YOU HEARD RIGHT.

We're not going to spoil it for you (and you shouldn't spoil it for others)

But turn off the sun, run to the hills and maybe bring a D-Pad for this one, machines.



[h3]We've also added Custom Color Palette and Dithering options to the game![/h3]
So you can completely customize the way ULTRAKILL looks. For example...

ULTRASZYMANSKI?!

ULTRABOY?!

ULTRANOIR?!

Anyway, you can do that now - so have fun!

Sandbox mode has also gotten some upgrades such as new cheats, a new cheats menu, cheat rebinding, custom blocks, telekinesis, aaaaand saving and loading. Take that, Garry.


Now that this creatively fulfilling update is out of the way...

[h3]Hakita and the gang can get back to work on Layer 5: WRATH.[/h3]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]Hope you brought some swim trunks, machines.

ːTRː

And by popular demand there's a bundle of all 3 New Blood FPS games now.

Because We Love You and We Hate Money

https://store.steampowered.com/bundle/11357/New_Blood_FPS_Trilogy/
[h3]TLDR:[/h3]
  • Pumpkins.
  • New bundle.
  • New secret level.
  • Custom color palettes.
  • Sandbox mode updates.
  • Back to work on Layer 5 now.

https://store.steampowered.com/app/1229490/ULTRAKILL/

[h3]Full Changelog[/h3] Additions
  • Added Greed layer secret level 4-S
  • Added timed Halloween event
  • Added "custom color palette" graphics option
  • Added "dithering" graphics option
  • Added "Always on top" HUD option
Sandbox / Cheats changes
  • Remade cheats menu
  • Added cheats rebinding
  • Added new Sandbox tools: Custom blocks and telekinesis tool
  • Added saving and loading to Sandbox
  • Added new cheats: Invincible enemies, fullbright mode and infinite power-ups
  • Added HUD option for changing the Sandbox tool and cheat menu icons
  • Added snapping option for the spawner arm in the Sandbox mode
  • Spawner arm now shows an object placement preview
General changes
  • Updated Virtue's data section with information about the Virtue itself rather than just angels in general
  • Reduced stamina cost of ground slam wave from 200 to 100
  • The tab stats menu can now also be used in secret missions the player has already beaten
  • Damaging shockwaves have now been colored orange to clearly differentiate between damaging and harmless shockwaves
  • Soldiers and Schisms will now move before firing their first shot
  • Shotgun's Core Eject can now also be fired by pressing primary fire while holding alt fire
  • Mindflayer beam warning flash changed to blue
  • 1.5x damage multiplier on burning enemies no longer applies to fire damage or explosion damage
  • 1.5x damage multiplier on airborne enemies no longer applies to fire damage
  • Schisms now have a 50% flame damage resistance so they can no longer be killed by a single normal explosion
  • Made rank time limits on 4-2 slightly more lenient
Fixes
  • Greatly reduced physics bugs that caused the player to clip through a floor or surface (some legacy speedrun clipping spots have been kept manually)
  • Fixed the coin flip animation not being interruptible with a punch while holding a torch
  • Improved performance on 4-4 boss fight
  • Fixed a bug that would break 4-4 if the player restarted after skipping a phase without using the checkpoint

Patch 8b Lukewarmfix

Additions:
  • Added red soul orb to spawnables
  • Holding space or the dash button will now fast-forward through text scrolls
  • Added a tablet that appears in the Mysterious Druid Knight's sarcophagus after the fight
  • Added an early access end screen after 4-4
  • Updated the visuals for dual wield orbs that count as secrets and red orbs that don't count as secrets to have a clearer consistent visual language
  • Skipping a cutscene will now charge your weapons up to the amount where they would be charged if the cutscene hadn't been skipped


Sisyphean Insurrectionist changes:
  • Sisyphean Insurrectionist parries now heal and give the parry style bonus
  • Sisyphean Insurrectionist Cyber Grind special token cost has been reduced back down to 1
  • Sisyphean Insurrectionist health has been slightly increased (60 -> 75 normally, 90 -> 110 in 4-2 boss fight)
  • Sisyphean Insurrectionists will now instakill enemies they fall on


Nailgun changes:
  • Improved nail physics
  • Magnets now get automatically destroyed when the enemy they're attached to dies
  • Fixed bug where nails would disappear after 5 seconds even if being pulled by a magnet
  • Very slightly reduced blue nailgun's base damage (0.225 per nail to 0.205)
  • If a nail hits a dead enemy, it will no longer attach to it if in the radius of a magnet to stop corpses from ruining nail traps
  • Magnets attached to enemies are no longer breakable to avoid accidentally breaking them while shooting at the enemy with a hitscan weapon


Bugfixes:
  • Fixed bug where red explosions didn't deal double damage to living enemies
  • Fixed explosive projectiles (Hideous Mass and Cerberus) not colliding with the environment
  • Dual wielded charger revolvers no longer mismatch charge amounts
  • Fixed Mindflayers not giving the "BIG KILL" style bonus on death
  • The blue skull arena Malicious Faces in 4-2 as well as The Cerberus, Malicious Faces and Hideous Mass in 1-3 are now lit correctly
  • Reduced the first 4-2 Stalker's preparation time from 5 seconds to the previous 3 to avoid unnecessary waiting on replays
  • Fixed a bug where a Cerberus' projectile throw would sometimes hit the Cerberus itself
  • Malicious beams (Face and railcannon) will no longer explode on a coin instead of reflecting/chargebacking if the beam just barely misses the coin hitbox
  • Fixed 4-4 outro getting fucky if the player dies while V2 is flying off at the end of the second phase
  • Fixed the spawner arm preview for Cerberus
  • Fixed small gaps in the Sandbox lake geometry
  • Fixed a visual bug where the second weapon would be positioned incorrectly if the player picked up a dual wield powerup while holding a book
  • Swordsmachines in the Cyber Grind now also become red when enraged
  • 0-2 Swordsmachine teases no longer unlock its bestiary entry
  • 0-2 classic-style dead husk decorations no longer unlock the Cerberus bestiary entry
  • The aura around virtues in their first appearance in 4-1 no longer stops emitting after a couple of seconds
  • Fixed the 4-4 to main menu black screen still happening in specific circumstances
  • Fixed a culling issue with the Schism and Swordsmachine, causing them to become invisible at the edges of the screen
  • Hideous Mass will no longer lose the sandification glow effect when enraged
  • Improved performance on 4-4 V2 fight
  • Fixed an issue where sliding into the level exit pit in a specific way would cause the player to get stuck

FIRST LOOK at WRATH

MACHINE, SWIM BACK NOW.


[previewyoutube][/previewyoutube]

Coming SOON™


Follow development: https://twitter.com/ULTRAKILLGame
Join us: Discord.gg/NewBlood

https://store.steampowered.com/app/1229490/ULTRAKILL/

The Sandbox Update

Hey Machines, have you ever wanted to just play around with all of your weapons and all of the enemies that the world has on offer, without any of that pesky Campaign or Cyber Grind getting in the way?!

Well, now you CAN!

[h3]Introducing... The Sandbox![/h3]
[previewyoutube][/previewyoutube] Thanks, Garry.

The Sandbox is just that, a playground for you to test anything and everything in ULTRAKILL.

Neat, huh?

You know what else is neat?

[h3]MULTIPLE SAVE SLOTS:[/h3]

[h3]AND BOSS ABILITY COOLDOWN BARS![/h3]

This will allow you to see what bosses like V2 and Flesh Prison are planning to do right before you fuckin'

*We've also made a good amount of tweaks and changes you can see below.*

And be sure to tune into Realms Deep 2021 T O M O R R O W to get a FIRST LOOK at Layer 5: WRATH.





See you there, Machines...

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FULL PATCH NOTES

Additions

  • New Sandbox level (available from the shop)
  • Multiple save slots (available in the General options)
  • Added secondary boss bars
  • Flesh Prison: displays time until the next heal
  • V2: displays patience
General changes

  • Burning enemies now take 150% damage from all attacks
  • Countdown before a Stalker can explode itself increased from 3 seconds to 5
  • Streetcleaners now have a blue flash instead of a yellow one to signify that their flamethrower attack is unparriable
  • Added a tutorial tip to 1-2 that explains that blue flash attacks are unparriable
  • 4-4 Whiplash tutorial tips are no longer timed and are instead disabled by triggers
  • Whiplash no longer auto-aims to Malicious Face corpses
  • Punches now reset rotation quicker to no longer block the HUD for a long time after a punch to the side
  • Spawning undroppable items (skulls and torches) with the spawner arm will now also create an altar to put them down on
  • Updated music for 4-1 and 4-4
Nailgun changes

  • Greatly decreased the amount of time it takes to be able to shoot when switching to any variation of the Nailgun
  • Attaching magnets to a Stalker will reduce the splash radius of its sandification explosion (0.75x for 1, 0.625x for 2, 0.5x for 3)
  • Nailgun's firerate is no longer slowed down when playing at a low framerate
  • Magnets attached to enemies no longer have a damage penalty
Sisyphean Insurrectionist changes

  • Insurrectionist's attacks are now parriable: Punching his boulder with the feedbacker mid-attack will momentarily turn it into a cannonball
  • Added distinct spawn and death sounds to make Insurrectionists easier to keep track of in the Cyber Grind
  • Insurrectionist's attacks have been slowed down to make parrying possible
  • Insurrectionists can no longer be damaged by enemy explosions
  • Insurrectionists now take up 2 Cyber Grind special enemy tokens instead of 1, meaning spawning an Insurrectionist costs as much as 2 Mindflayers
  • Greatly reduced Insurrectionist's amount of bleeding when not on fire and increased bleeding when on fire
  • Insurrectionists will now play hurt sounds when on fire
  • To explain the Insurrectionist fire changes: Burning an Insurrectionist will now work as an opening for dealing big damage rather than just dealing big damage by itself. This is to stop players from setting Insurrectionists on fire and then running away until they die from the passive damage. The changes to bleeding and hurt sounds are to make the importance of using fire against Insurrectionists clearer and more intuitive.
Bugfixes

  • Improved performance on 2-2 and 4-4
  • Vertexlit enemies will now check for outdoors lighting zones
  • Virtue's cannonball effect when launched after death with a feedbacker punch now works correctly
  • A coin's style multiplier will no longer exponentially increase when punched into the environment causing the game to grant points for the equivalent of thousands of coin shots
  • Fixed an issue where some of the Insurrectionist's attacks could go through walls
  • Scrolling through enemy files is now absolute rather than relative, meaning large enemy files will no longer cause large skips when scrolling
  • Fixed a bug where combat music wouldn't start when the player spawned an Insurrectionist with the spawner arm
  • Fixed coins persisting through checkpoint restarts
  • Fixed secret dual wield powerups not respawning on checkpoint restarts if the player hasn't already found them
  • 4-3 Tomb of Kings lantern can no longer be lit through the closed door with an explosion
  • Can no longer clip outside the 4-4 boss arena by riding the rising columns up
  • Can no longer stop the 0-1 timer from starting by picking up the revolver and running to the glass floor room before the logo disappears
  • Restarting from the final 1-1 checkpoint will no longer keep the preceding room despawned
  • Fixed a rare case that would cause the player to go into a perpetual falling loop at the start of 2-1 by not respawning the intro tunnel after falling into a pit
  • 4-2's red skull arena will now still start even if the player enters from the side
  • Fixed a bug where Insurrectionists would sometimes still keep jumping even if the blind enemies cheat was turned on
  • Can no longer fall perpetually while slamming on the 2-2 dinner table
  • Main menu background will no longer be black after finishing 4-4
  • Insurrectionists will no longer die instantly when spawning in the Cyber Grind's jump pad pit pattern
  • Fixed one of the enemy spawn triggers in 4-1 not failing the challenge
  • Fixed V2 getting stuck if knocked down ontop of one of the lanterns during the phase change

https://store.steampowered.com/app/1229490/ULTRAKILL/

Patch 7 Hotfix Changelog

  • Fixed Prime Sanctum levels getting locked again if the player makes progress in the game on the same difficulty
  • Hideous Mass harpoon can no longer hit the player if they're touching its tail when it teleports back due to having not hit anything
  • Fixed OOB issues in 4-3
  • Fixed Mysterious Druid Knight sometimes not resetting due to checkpoint order shenanigans
  • Renamed 4-3 teleport rooms to be more descriptive
  • Fixed multiple issues caused by jumping over the 4-4 checkpoint between the V2 phases
  • Fixed an issue where Malicious Faces, Cerberuses and Hideous Masses lost their sandification visual when changing texture if Outline Only enemy silhouettes were turned on
  • Player should no longer be able to slide out between the blinds in 4-4
  • Fixed the Whiplash pull sound continuing to play while paused
  • Reduced 4-2 Insurrectionist's health from 120 to 90
  • Increased Insurrectionist's attack cooldown on Violent from 1 second to 1.5 seconds
  • Reduced Insurrectionist's attack speed multiplier on Violent from 1.5 to 1.25
  • Fixed an issue where Insurrectionist would jump even if Blind Enemies cheat is turned on
  • (Hopefully) fixed an issue where Insurrectionist would jump into the air and never fall down
  • Fixed an issue where Streetcleaner canisters would appear floating above the 4-2 desert when shot
  • V2 can no longer be instakilled with an explosion that deflects all his projectiles back into him
  • Fixed a z-fighting issue with the 4-2 red skull's glass case
  • Fixed a bug with level end doors not opening when a checkpoint gets activated at the start of their opening animation
  • Fixed Whiplash's inspect animation not playing if the player is directly on top of it when it spawns