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ULTRAKILL News

2021 Development Recap

[h3]Hello again machines, it's been one HELL of a year.[/h3] First we brought you "The Soul Survivor Update"


https://store.steampowered.com/news/app/1229490/view/3109147756481118515
And introduced those of you WORTHY enough to a Boss that has left many of you shaking and crying to this day...

(art by VatsOfGoop)

[h3]Then we brought you GREED. [/h3]

The fourth layer of ULTRA HELL that introduced:

DUAL (and quad) WIELDING



THE WHIPLASH ARM



And a final showdown with a MORTAL ENEMY...

(art by SP00FFy)

After that we gave you FREEDOM in the form of "The Sandbox Update"
https://store.steampowered.com/news/app/1229490/view/5175185597183916370
Featuring a very familiar CONSTRUCT
[previewyoutube][/previewyoutube]
That we've updated several times since.

As well as...

New difficulty options:
https://www.youtube.com/watch?v=827nMuA51v8Subtitles:
https://www.youtube.com/watch?v=Uj4q2fn-CLY And SOAP
https://www.youtube.com/watch?v=LYLpWKnnwPQ
[h3]Next up we gave you your first look at Layer 5: WRATH[/h3]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]
[h3]Which we're still currently in development on.[/h3]
https://www.youtube.com/watch?v=p0pK9TwD0N0 [previewyoutube][/previewyoutube]
Alongside things like Twitch Integration!
https://www.youtube.com/watch?v=TlVQ8VRSgjQ
And of course, the "Halloween Clash Update" brought about a CLASH of BRANDS in 4-S as well as the ability to make the game look as DUSK-y as you want with color palette and dithering options.



https://store.steampowered.com/news/app/1229490/view/3094529447384353057
And we've ended the year by showing you the latest enemy design, The Idol.

[previewyoutube][/previewyoutube]
Which will make enemies invulnerable with a beam of holy light until it is destroyed.

-----------------------------------------------------------------------------------------

2022 will bring you an Enemy AI Update with full controller support, and a new alternate weapon before we deliver you unto Layer 5: WRATH with new weapons and variants and then the final layer of Act II...

[h3]HERESY.[/h3]

(art by Alanide)

[h3]Prepare thyselves, machines.[/h3]
https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
https://twitter.com/ULTRAKILLGame https://twitter.com/HakitaDev https://twitter.com/dev_pitr https://twitter.com/SamuelJB_23 https://twitter.com/ActionDawg https://twitter.com/BigRockBMP https://twitter.com/francishsie https://twitter.com/jericho_rus https://twitter.com/DaveOshry https://twitter.com/NewBlood

Patch 9b Lukewarmfix

Changes:
  • Made changing direction in the air in Clash mode slightly faster
  • Stamina and velocity now reset on death in Clash mode
  • Cerberus' and Malicious Face's player prediction will now take into account the environment and large enemies that might block the player's movement
  • The player can no longer parry an unlimited amount of projectiles with a single punch (now only two max: one that's inside a player and one that's infront)
  • Replaced 4-S ending hologram's texture to the default one to reduce confusion
  • Normal spawnables are now removable with the deleter arm
  • Added a tutorial message about holding the jump button to bounce higher in 4-S
  • Added water surface skipping to Clash mode's slide
  • Activating Noclip or Flight cheats will now disable Clash mode and vice versa
  • Added a ceiling to the 4-S final section
  • "Navmesh out of date" message now includes instructions for rebuilding it
  • Spawner Arm now has a notification in the cheats list with instructions for accessing it
  • Slightly raised enemy step height in the sandbox so they can climb onto the lowest possible custom block height
  • Breaking or deleting baked static objects will now mark the Navmesh as out of date
  • Made the orange damaging shockwaves' flat sprite white to make the shockwave easier to track in yellow/orange environments
  • Changed the sentence "Your failure will not be tolerated" to "Your treachery will not be tolerated" in the Act I intermission for consistency and accuracy
  • Changed the phrase "The Chamber of Dreams" to "The Chamber of the feline and the rodent" in the 4-3 tablet to make it easier to understand
Fixes:
  • Fixed most cases of Intel graphics cards crashing from the color palette option
  • Fixed cheats not turning off properly sometimes when exiting Sandbox with the spawner arm equipped
  • Fixed 2-2's water causing movement issues when the player tried sliding in it
  • Fixed Sandbox saving not working if the player had placed a Whiplash hookpoint
  • Breaking a breakable while holding it with telekinesis will no longer break the arm
  • Dead enemies no longer get saved as alive in sandbox saves
  • Fixed 4-2 moon not emitting light when looking down at the secret exit
  • Fixed soldiers in the final rooms of 2-3 and 3-1 spawning early even if enemy spawns had been disabled
  • While in dual wield mode, switching to the spawner arm and then back to the original weapon will now spawn the dualwielded guns correctly
  • Restarting from checkpoint or dying a second time during a Clash mode death animation will no longer cause the player to reset twice
  • Sisyphean Insurrectionists will no longer keep tracking the player if knocked down by a parry while in a horizontal or vertical swing animation
  • Fixed major assists game speed control not working correctly
  • Fixed screenshake continuing indefinitely while paused
  • Game no longer freezes when picking up a new secret soul orb in Clash mode
  • Game no longer freezes when switching to Clash mode during hitstop
  • Hitstop no longer breaks when no arms are equipped
  • Fixed inverted crosshair
  • Fixed the 4-S desert not getting unloaded properly when traversing back and forth between the beginning and end of the level
  • Fixed jumping OOB not killing the player in 4-S
  • Fixed Something Wicked not killing the player when touching them
  • Fixed blue Nailgun not having spread
  • Fixed a Clash mode related bug that would cause the spawner arm to only spawn objects in one specific spot
  • Fixed a terminal issue that would cause telekinesis effects to persist
  • Fixed a spawner arm positioning problem when trying to spawn an object that's outside the spawning range
  • Fixed the Chamber of Dreams in 4-4 not spawning in if circling around through a specific route
  • Fixed the camera unlocking if the player pauses and unpauses in the results screen
  • Fixed mouse invert not working in Clash mode
  • Fixed the underwater filter not working in Clash mode in some levels
  • Fixed the underwater sound filter breaking when the player dies underwater
  • Enemies are no longer killable with parries when the Invincible Enemies cheat is on
  • Fixed the sky not returning in 4-S after going back to the outdoors section
  • Fixed the indoors death pit not being disabled when returning to the outdoors section through a checkpoint restart
  • Fixed hurting surfaces not killing in Clash mode if the player has a protector and doesn't jump off the surface before the invincibility frames run out
  • 4-2 nighttime sand no longer kills in Clash mode
  • Clash mode unlock can now be picked up while in standard mode
  • Fixed pumpkin textures turning blank when an enemy enrages
  • Chapter select buttons for each act will no longer unlock one level too early
  • Nailgun now shoots nails correctly when auto-aimed
  • Railcannon meter is no longer broken on the classic white HUD
  • Fixed dithering slider offset
  • Fixed the red skull hallway in 2-3 not spawning in if the player backtracks through a specific route
  • Fixed the Railcannon meter (no weapon icon version) not updating properly when always on top HUD is enabled or disabled
  • Fixed dashes not working if the player whiplashes towards an enemy without pausing the game at any point during the level
  • Fixed "Keep enabled" cheat remembering wrong cheats when set off and on again
  • Fixed some sounds not lowering in volume in reverbarated zones
  • Fixed the Cerberi in the 4-1 final arena not being lit correctly
  • Fixed the Nailgun not aiming at the center of the screen when using middle weapon position

The Halloween Clash Update

Machines, it's time to get spooky.


Halloween is here! So this year we've decided to go all out and give every damn enemy in the game a pumpkin head. Even some things that aren't enemies. Even some things that aren't things!



Malicious face? More like MALICIOUS GOURD.



[h3]Think it's annoying? Well, it'll be gone at the end of the month.
Think it's amazing? Well, it'll be gone at the end of the month.[/h3]

We've also spookified the main menu (and music), you're welcome.


[h3]But none of this is why you're here, is it?[/h3]

You heard we were releasing 4-S today, didn't you?

WELL YOU HEARD RIGHT.

We're not going to spoil it for you (and you shouldn't spoil it for others)

But turn off the sun, run to the hills and maybe bring a D-Pad for this one, machines.



[h3]We've also added Custom Color Palette and Dithering options to the game![/h3]
So you can completely customize the way ULTRAKILL looks. For example...

ULTRASZYMANSKI?!

ULTRABOY?!

ULTRANOIR?!

Anyway, you can do that now - so have fun!

Sandbox mode has also gotten some upgrades such as new cheats, a new cheats menu, cheat rebinding, custom blocks, telekinesis, aaaaand saving and loading. Take that, Garry.


Now that this creatively fulfilling update is out of the way...

[h3]Hakita and the gang can get back to work on Layer 5: WRATH.[/h3]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]Hope you brought some swim trunks, machines.

ːTRː

And by popular demand there's a bundle of all 3 New Blood FPS games now.

Because We Love You and We Hate Money

https://store.steampowered.com/bundle/11357/New_Blood_FPS_Trilogy/
[h3]TLDR:[/h3]
  • Pumpkins.
  • New bundle.
  • New secret level.
  • Custom color palettes.
  • Sandbox mode updates.
  • Back to work on Layer 5 now.

https://store.steampowered.com/app/1229490/ULTRAKILL/

[h3]Full Changelog[/h3] Additions
  • Added Greed layer secret level 4-S
  • Added timed Halloween event
  • Added "custom color palette" graphics option
  • Added "dithering" graphics option
  • Added "Always on top" HUD option
Sandbox / Cheats changes
  • Remade cheats menu
  • Added cheats rebinding
  • Added new Sandbox tools: Custom blocks and telekinesis tool
  • Added saving and loading to Sandbox
  • Added new cheats: Invincible enemies, fullbright mode and infinite power-ups
  • Added HUD option for changing the Sandbox tool and cheat menu icons
  • Added snapping option for the spawner arm in the Sandbox mode
  • Spawner arm now shows an object placement preview
General changes
  • Updated Virtue's data section with information about the Virtue itself rather than just angels in general
  • Reduced stamina cost of ground slam wave from 200 to 100
  • The tab stats menu can now also be used in secret missions the player has already beaten
  • Damaging shockwaves have now been colored orange to clearly differentiate between damaging and harmless shockwaves
  • Soldiers and Schisms will now move before firing their first shot
  • Shotgun's Core Eject can now also be fired by pressing primary fire while holding alt fire
  • Mindflayer beam warning flash changed to blue
  • 1.5x damage multiplier on burning enemies no longer applies to fire damage or explosion damage
  • 1.5x damage multiplier on airborne enemies no longer applies to fire damage
  • Schisms now have a 50% flame damage resistance so they can no longer be killed by a single normal explosion
  • Made rank time limits on 4-2 slightly more lenient
Fixes
  • Greatly reduced physics bugs that caused the player to clip through a floor or surface (some legacy speedrun clipping spots have been kept manually)
  • Fixed the coin flip animation not being interruptible with a punch while holding a torch
  • Improved performance on 4-4 boss fight
  • Fixed a bug that would break 4-4 if the player restarted after skipping a phase without using the checkpoint

Patch 8b Lukewarmfix

Additions:
  • Added red soul orb to spawnables
  • Holding space or the dash button will now fast-forward through text scrolls
  • Added a tablet that appears in the Mysterious Druid Knight's sarcophagus after the fight
  • Added an early access end screen after 4-4
  • Updated the visuals for dual wield orbs that count as secrets and red orbs that don't count as secrets to have a clearer consistent visual language
  • Skipping a cutscene will now charge your weapons up to the amount where they would be charged if the cutscene hadn't been skipped


Sisyphean Insurrectionist changes:
  • Sisyphean Insurrectionist parries now heal and give the parry style bonus
  • Sisyphean Insurrectionist Cyber Grind special token cost has been reduced back down to 1
  • Sisyphean Insurrectionist health has been slightly increased (60 -> 75 normally, 90 -> 110 in 4-2 boss fight)
  • Sisyphean Insurrectionists will now instakill enemies they fall on


Nailgun changes:
  • Improved nail physics
  • Magnets now get automatically destroyed when the enemy they're attached to dies
  • Fixed bug where nails would disappear after 5 seconds even if being pulled by a magnet
  • Very slightly reduced blue nailgun's base damage (0.225 per nail to 0.205)
  • If a nail hits a dead enemy, it will no longer attach to it if in the radius of a magnet to stop corpses from ruining nail traps
  • Magnets attached to enemies are no longer breakable to avoid accidentally breaking them while shooting at the enemy with a hitscan weapon


Bugfixes:
  • Fixed bug where red explosions didn't deal double damage to living enemies
  • Fixed explosive projectiles (Hideous Mass and Cerberus) not colliding with the environment
  • Dual wielded charger revolvers no longer mismatch charge amounts
  • Fixed Mindflayers not giving the "BIG KILL" style bonus on death
  • The blue skull arena Malicious Faces in 4-2 as well as The Cerberus, Malicious Faces and Hideous Mass in 1-3 are now lit correctly
  • Reduced the first 4-2 Stalker's preparation time from 5 seconds to the previous 3 to avoid unnecessary waiting on replays
  • Fixed a bug where a Cerberus' projectile throw would sometimes hit the Cerberus itself
  • Malicious beams (Face and railcannon) will no longer explode on a coin instead of reflecting/chargebacking if the beam just barely misses the coin hitbox
  • Fixed 4-4 outro getting fucky if the player dies while V2 is flying off at the end of the second phase
  • Fixed the spawner arm preview for Cerberus
  • Fixed small gaps in the Sandbox lake geometry
  • Fixed a visual bug where the second weapon would be positioned incorrectly if the player picked up a dual wield powerup while holding a book
  • Swordsmachines in the Cyber Grind now also become red when enraged
  • 0-2 Swordsmachine teases no longer unlock its bestiary entry
  • 0-2 classic-style dead husk decorations no longer unlock the Cerberus bestiary entry
  • The aura around virtues in their first appearance in 4-1 no longer stops emitting after a couple of seconds
  • Fixed the 4-4 to main menu black screen still happening in specific circumstances
  • Fixed a culling issue with the Schism and Swordsmachine, causing them to become invisible at the edges of the screen
  • Hideous Mass will no longer lose the sandification glow effect when enraged
  • Improved performance on 4-4 V2 fight
  • Fixed an issue where sliding into the level exit pit in a specific way would cause the player to get stuck

FIRST LOOK at WRATH

MACHINE, SWIM BACK NOW.


[previewyoutube][/previewyoutube]

Coming SOON™


Follow development: https://twitter.com/ULTRAKILLGame
Join us: Discord.gg/NewBlood

https://store.steampowered.com/app/1229490/ULTRAKILL/