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Patch 15: The FULL ARSENAL Update

[h3]Additions:[/h3]
  • Added 7-S
  • Added Alternate Weapon in 7-2 secret
  • Added "Firestarter" red Rocket Launcher variation
  • Added "JumpStart" red Nailgun variation
  • Added "Sawed-on" red Shotgun variation
  • Added Brutal difficulty
  • Conductor aftershocks now spread damage to nearby enemies and other conducting objects
  • Underwater electric attacks now cause conduction in all underwater enemies (and the player)
  • Added Sound Effects Volume option
  • Added Muffle Music While Underwater option
  • Added "Puppeted" alter arm option for enemies
  • Added console commands "forcepuppet", "forcesand" and "forcebossbar"
  • Earthmover Rocket Launcher, Mortar and Tower are now spawnable with the Spawner Arm
  • Added "Previous Variation" bind, Q by default (Last Used Weapon is now unbound by default)


[h3]General Changes:[/h3]
  • Bloodsplatter collision system has been rewritten to greatly improve the accuracy of environmental collisions
  • Updated and reorganized the options menu
  • Replaced "Checkpoint" pause menu button in intermissions with a "Skip" button
  • Hitting a coin in a split state with an Alternate Revolver will now reset the draw state of all equipped Alternate Revolvers, as well as play a shorter recovery animation
  • Coins now increase the damage of the explosions of explosive hitscans
  • Player healing block from getting hit by an explosion now only applies to bloodsplatters caused by explosions
  • Shockwaves now fade out instead of disappearing instantly
  • Increased style points for explosions that don't kill
  • Added new style bonuses for the S.R.S. Cannon
  • Screwdriver railcannon now has style bonuses
  • Reduced style points gained from a successful projectile boost from 150 to 90
  • Auto-aim will now also target hookpoints
  • Nailgun magnets can now be fired immediately after changing to the weapon and will no longer interrupt standard firing
  • Added a sound effect to firing a Nailgun magnet
  • The hologram display of the Rocket Launcher will move to a more visible position when using the middle weapon position option
  • Player rockets are no longer attracted to magnets that are connected to an enemy if the enemy is dead
  • Trams will now instantly kill any enemies they hit
  • Added arrows to UI scrollbars to make it clearer they can be scrolled
  • Level stats HUD element and cheats overlay positions mirror when Weapon Position is set to Left in order to reduce overlay with other HUD elements
  • Capped SSJ speed to 100u/s
  • Ground slam no longer causes projectile interruptions
  • Added a "Cyber Grind Only" option to the Mission Restart/Quit Warning setting
  • No Weapon Cooldowns cheat now also stops magnet timers


[h3]Enemy Changes:[/h3]
  • Minotaur now has an attack for hitting a target that's on its back
  • Reduced Cerberus orb damage from 35 to 20
  • Idols now give style points when destroyed
  • Enemy projectiles will now get destroyed between Cyber Grind waves
  • Increased Knuckleblaster damage to Drones so a single punch can still kill a radiant Drone
  • Added a secondary bar to the Earthmover brain that shows the time until the next Idols spawn
  • Earthmover Brain now takes increased damage from parried projectiles
  • Added vertical line to Ferryman lightning windup to more clearly show where the lightning can be chargebacked
  • Dying Hideous Masses can now be whiplashed to
  • Punching a dying Mindflayer into a Gutterman now breaks its shield
  • Mannequins in the Cyber Grind now spawn on melee tiles instead of projectile tiles
  • Improved textures for Insurrectionists Angry and Rude
  • Enemy hitscans no longer cause hitstop when hitting an enemy rocket unless the player is riding on it
  • Reduced Guttertank Cyber Grind spawn cost and spawn cost increase from 55 to 40
  • Ferryman parries can now also cause the Conductor bonus


[h3]Level Changes:[/h3]
  • Added a new checkpoint near the start of 7-4 to reduce restart time
  • Added a new checkpoint after the fall of the clocktower in 7-2
  • Added terminals near Alternate weapon pick up spots for easier arsenal control
  • Added an error message to the 7-2 payload panel when trying to lower payload without tram
  • Tweaked 2-1 dash jump tutorial text for clarity
  • Hard Damage related tutorials no longer show up on difficulties that have no hard damage
  • Red Soul Orb tutorial message no longer shows up on Harmless difficulty where maximum health is already 200
  • Using the Disable Enemy Spawns cheat now also disables background enemies from 2-1, 2-2, 2-3 and 4-1
  • 5-2 cabin door will no longer open exclusively outwards


[h3]Fixes:[/h3]
  • Fixed magneted nails getting pushed by explosions again
  • Fixed the exit/restart warning messages in appearing behind the pause menu the Intermissions, making them unclickable
  • Slightly lowered the trigger for the Tutorial end pit so players can no longer accidentally slip out of it
  • Fixed 6-2 Gabe only using one combo attack before the first taunt on Harmless and Lenient
  • Fixed Sharpshooter not being able to destroy homing mortars
  • Fixed the breaking of the first 5-2 Idol before the Filth has spawned causing the Filth to stay blessed
  • Fixed game freezing when throwing a soap at an idoled Drone
  • Fixed some cheats-only console commands not requiring cheats to be turned on
  • Fixed Cyber Grind song names popping up even if the song is looping
  • Fixed being able to punch while paused
  • Level names now appear at a speed independent from framerate
  • Fixed a small gap in the geometry next to the entrance door in 7-4
  • Fixed a small gap in the floor of the 7-4 secret path that could cause players to fall through
  • Fixed blurriness in the text in the main menu
  • Fixed the 5-S leaderboard's title being blurry
  • Fixed the 5-S leaderboard sometimes overflowing
  • Removed an invisible collider in the Credits Museum
  • Fixed the 7-4 sand warping too much with texture warping
  • Improved camera angle check for posing mannequins
  • Swordsmachine AI no longer breaks after throwing a sword at a flying enemy
  • Modified hookpoint values now get properly saved in sandbox saves
  • Fixed the player unstucker trigger under the 7-2 bomb being visible
  • Fixed 2-2's first checkpoint not disabling the black cube blocking off the previous area if the player has gone far enough to activate it
  • Fixed a small gap in the ceiling of 2-2's generator room
  • Fixed an untagged wall in 1-2
  • Fixed the 1-2 blue skull room door not closing if the player checkpoints after picking up the skull
  • Fixed Swordsmachines getting launched up unpredictably when attacking up a ramp
  • Fixed the Swordsmachine spiral sword throw having an incorrect speed at lower difficulties
  • Fixed the style meter text sometimes appearing behind weapons
  • Fixed the Hideous Mass, Flesh Prison and Flesh Panopticon death animations not healing the player if blood is turned off
  • Fixed 0-4 challenge counting total slide time and not uninterrupted slide time
  • Fixed 4-1 final arena sometimes having a delay before ending
  • Fixed issues with loading Violence layer music in the Cyber Grind
  • Streetcleaner canister no longer gets teleported to world origin if its spawn room reaches the maximum gib count after a canister instakill
  • Fixed Filth limbs sometimes getting teleported to world origin
  • Fixed a bug that caused Size 2 fish to be uncatchable

Patch 14d Changelog

  • Fixed Chess bot sometimes not working
  • Fixed players being unable to throw books away with the individual punch buttons
  • Fixed Corpse of King Minos' barb wire not rendering correctly
  • Fixed Hideous Mass' spawn effect not appearing
  • Fixed Hideous Mass' lighting in 1-3 not working correctly
  • Mannequins can no longer throw themselves into pits when trying to melee
  • Fixed bindings options menu sometimes disappearing
  • Fixed multi-track songs in the Cyber Grind not working properly
  • Console text box now refocuses after autocompleting
  • Fixed walljumps when diving from a core eject boost not working properly
  • Fixed Cerberus projectile sometimes dealing 20 damage instead of 35
  • Fixed the Overheat nailgun's sound being pitched too low if no heatsinks are available
  • Removed "[sic]" from Revolver info
  • Fixed player getting stuck when ground slamming on the spoiler blockers in the Credits museum
  • Fixed Chess victory SFX replaying when the chessboard is deactivated and reactivated after one side wins a game
  • Fixed a bug where the player would stay crouched if sliding and unsliding in the same frame
  • Fixed a bug that caused Size 2 fish to be uncatchable

Patch 14c Changelog

Changes:

  • Added chess functionality to the Credits museum
  • Added a optional seperate punch binds for each arm
  • Move arm, delete arm and modify arm can now be used in normal levels
  • Updated Hideous Mass model and texture
  • Reduced Mindflayer's radiance health buff from 2x to 1.5x
  • Made "Do Robots Dream of Eternal Sleep?" loop twice by default in the Cyber Grind
  • Increased secret orb requirement for the final weapon color template from 86 to 100
  • Increased recharge speed for nails
  • Decreased delay for "Conductor" aftershock
  • Sawblades no longer get the nailbomb damage bonus
  • Red errors in the console now default to being expanded since people would forget to do so when posting bug reports
  • Renamed controls menu weapon slots from numbers to weapons to make them easier to change
  • Screwdriver no longer breaks when attached to dead Guttermen
  • The timer in 7-1 now stops as soon as the boss' death animation starts
  • A dying Mindflayer's death countdown now resets when launched with a Knuckleblaster punch
  • Dying Mindflayers and dead Guttermen are now whiplashable
  • Player can now heal off of dying Mindflayers
  • Added icons for some cheats that didn't have them yet
  • Lowered priority for punching saws
  • Raised priority for punching coins
  • Added credits for the public domain songs "Take a Look at Molly" and "Gymnopedie No.1" in the Additional Music Credits book
  • Lowered 7-4 security system beam speed on Harmless and Lenient difficulties
  • Increased rocket speed reduction when ridden by player from 75% to 65%
  • Slightly lowered style requirements for 7-1, 7-2 and 7-4
  • Reimplemented "Super Slide Jump" tech
  • Added a console command for forced stacktrace extraction for modders


Fixes:

  • Fixed bugs relating to Whiplash binds
  • Fixed weapon wheel not working properly on controller
  • Fixed the doors in 5-3's second half opening the wrong way
  • Fixed the Hideous Mass armor not working correctly
  • Fixed the Cyber Grind leaderboard sometimes lagging when using custom music
  • Fixed "enemies ignore player" cheat not working on Leviathan
  • Fixed Fullbright cheat not working well with levels with heavy fog such as 7-3
  • Fixed the level end leaderboard only showing up to 4 people
  • Player no longer moves with large objects as if standing on them while noclipping
  • Swordsmachine no longer attacks other enemies while blinded
  • Swordsmachine now properly targets Stalkers if any are around
  • Fixed Stalkers not targeting the player when no other targets are available
  • Fixed 4-2 circular checkpoints not re-enabling as intended
  • Fixed the Cyber Grind special enemies being unable to spawn on their earliest set spawn wave
  • Fixed a bug with the Cyber Grind uncommon enemy calculations sometimes causing double the intended amount of Virtues to spawn
  • Fixed Knuckleblaster shotgun shells no longer colliding with the ground
  • Fixed mismatched Violence layer "origName" values for modding purposes
  • Fixed the 1-1 challenge not working correctly if the player grabs a checkpoint before the time runs out
  • Fixed Guttertanks sometimes being parryable after death
  • Fixed the 7-1 boss not unlocking the enemy data strategy field when first fought
  • Fixed the 4-S tab stats menu counter
  • Fixed Ferryman's lightning no longer causing an explosion when chargebacked
  • Fixed the Advanced Strategy section for the Railcannon referring to the wait time as 15 seconds instead of 16
  • Fixed an accidental reversion of the Revolver's data section into an earlier, shorter version
  • Fixed odd physics behavior with blinded dying Virtues
  • Cannonballs will now snap to be directly in front of the player's position if punched at a target that's close, to avoid being launched at odd angles
  • Fixed a bug that caused the audio to distort and break if the player spawns many blinded Guttermen
  • Fixed the Electric Railcannon's variation description overlapping with the Already Owned button
  • Fixed an invisible collider at the spawn point in the Sandbox causing odd behavior with the Spawner arm
  • Fixed explosions being able to break unbreakable Clash mode boxes
  • Fixed Guttermen sometimes not properly unsandifying when dying
  • Fixed framerate-related inconsistencies with trams
  • Fixed the bloodsplatter caused by a Drone's death not healing the player
  • Dead enemies can no longer get hit by the same projectile multiple times, often causing the game to hitch or freeze
  • Fixed punching a Screwdrivered enemy corpse causing the screw to reattach and detach rapidly
  • Round Trip no longer instakills Guttertanks if they are being protected by an Idol
  • Swordsmachine's thrown swords can no longer hit the same enemy multiple times
  • Added a teleport failsafe in case the player gets stuck under the bomb while it's lowering in 7-2
  • Fixed the game freezing for a moment while loading another song in the Cyber Grind
  • Fixed the particle effects and rubble caused by the 7-2 clocktower falling not spawning correctly
  • Fixed a bug where coins or magnets hitting a freezecharged rocket would cause an unintentionally large explosion
  • Fixed tutorial prompts sometimes not displaying the relevant button bind
  • Fixed Strays, Schisms and Soldiers incorrectly using the Filth's movement speed values
  • The same button can no longer be bound to the same action multiple times
  • Cancelling the weapon wheel with a projectile boost no longer causes level timer speed issues
  • Fixed a bug that caused Husks to not count as kills if not targeting the player
  • Fixed a bug that caused Size 2 fish to be uncatchable

Patch 14b Changelog

  • Guttertanks will now stagger and become parriable when not hitting anything with a punch
  • Freezecharged rockets no longer cause red explosions when shot with a revolver
  • Improved performance in 7-1
  • Improved performance in 7-3
  • Improved performance in 7-4
  • Fixed bug that would cause 7-4 final encounter to begin without the player being inside
  • Fixed hole in the side of the 7-4 boss
  • Fixed collision bugs in 7-4
  • Console commands now also get autocompleted by pressing enter instead of just tab
  • Fixed level stats overlay not working in P-1 and P-2
  • Added level stats overlay support for the Cyber Grind
  • Fixed the radiant spawn rate in the Cyber Grind not working correctly
  • Fixed a ceiling in the bomb station in 7-2 not having collision
  • Made the panel to open the way after the 7-2 ambush clearer
  • Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside
  • Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint
  • Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside
  • Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them
  • Fixed Gabriel's spawner arm preview's swords being offset from his body
  • Timers for yellow hookpoints now reset on checkpoint restart
  • The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint
  • The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level
  • Mindflayer beam caused by Knucklebaster launch can no longer hurt the player
  • Guttermen now spawn more frequently in the Cyber Grind
  • Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer
  • Added a parry flash to landmines when they're activated
  • Fixed Whiplash not working properly on controller
  • Fixed Stalkers moving around while blinded
  • Fixed enemies not being properly blinded while under the effect of a Crystal of Madness
  • Fixed Ferryman's lightning tracking the player even when targeting enemies
  • Fixed enemy blood sometimes not healing the correct amount
  • Fixed offset santa hats for V1, 4-4 V2 intro and skulls
  • Added a landmark for the 7-2 secret path to make it easier to find
  • Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks
  • Added more terminals in 7-4
  • Increased size of Soldier spawn trigger in 7-4
  • Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint
  • Moved 7-4 distant decoration slightly closer
  • Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them
  • Slightly reduced rotating speed of beams in 7-4 final encounter second half
  • Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty
  • Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter
  • Fixed Mannequin's charging projectile effect sometimes not disappearing on death
  • Fixed the 7-1 preboss terminal showing the wrong Tip of the Day
  • Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on
  • Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit
  • Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint
  • Whiplash pull will no longer get cancelled by a rocket in the way
  • Fixed a graphical bug in the Hakita credits book in the Credits museum
  • Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus
  • Fixed Hideous Mass corpse stretching out wildly when getting Mauriced
  • Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists
  • Increased blood catching range for the final 7-3 tree
  • Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3
  • Added hurtboxes to 7-1 boss' belly and unprotected arm
  • Fixed Whiplash rocket return sometimes not dealing damage
  • Enemy rockets no longer get freezecharged unless they have been ridden on
  • Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling
  • Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty
  • Guttertanks no longer turn into Guttermen in Sandbox saves
  • 7-1 boss no longer turns into a Mannequin in Sandbox saves
  • Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena
  • Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon
  • Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills
  • Guttertanks now only spawn on melee tiles in the Cyber Grind
  • Violence layer hall doors now open faster when the player is moving fast
  • Added seasonal hats to the sleeping Filth easter egg
  • Fixed the spawner arm preview for MDK having a seasonal hat
  • Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced
  • Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up
  • Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint
  • Falling out of bounds in the final 7-1 room will now teleport the player back inside it
  • Gutterman will no longer stand back up if the player activates a checkpoint during their death animation
  • Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD
  • Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind
  • Fixed a bug that caused Size 2 fish to be uncatchable

LAYER 7 OUT NOW

[h2]O HOLY KNIGHT

O VIOLENT NIGHT[/h2]

[previewyoutube][/previewyoutube]
[h3]THE WORLD IS YOUR CANVAS

SO TAKE UP YOUR BRUSH

AND PAINT

THE WORLD

R E D.[/h3]

https://store.steampowered.com/app/1229490/ULTRAKILL/

Full patch notes: https://steamcommunity.com/games/1229490/announcements/detail/3871471412481558047?snr=2___